Force Sensitive Archive
Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!
Message Edited by bratna on 10-18-2004 06:52 PM
I will try quenkers, but afaik mission quenker lairs dont have more than 10 quenkers in it. Giant baz nitches mission lairs release ca 15 to 20. If I am wrong quenkers might be the mob to kill.
But I fear Giant Baz Nitches give more XP than Quenkers
Even tho pure math works for spiders as the poster above nicely put it all on paper (screen) one other thing that bugs me about spiders is that when they get down to almost dead - they run (up the hills and am not a scout) and STAY there 256m from lair!? Hurtons will run but always come back do defend lair (good dogies)...
1. Spawn 7 - Bleeding, Poison, 43k cxp, 11 c12
2. Spawn 5 - Bleeding, Poison, 65k cxp, 4 c12 (15)
1. Spawn 12 - Bleeding, Poison, 101k cxp, 10st c12 (25)
1. Spawn 8 - Bleeding, Poison, 136k cxp, 9 c12 (34)
2. Spawn 5 - Bleeding, Poison, 156k cxp, 5 c12 (39)
1. Spawn 13 - Bleeding, Poison, 212k cxp, 15 c12 (54)
1. Spawn 13 - Bleeding, Poison, 271k cxp, 14 c12 (68)
1. Spawn 7 - Bleeding, Poison, 300k cxp, 7 c12 (75)
2. Spawn 5 - Bleeding, Poison, 300k cxp (100k pistol xp here), 0 c12 (75)
Message Edited by JemyM on 10-19-2004 12:15 PM
Any advice is appreciated.
The weird thing for me when throwing grenades is that it could take 10-20 grenades to take down one batch of animals. Is that bad? Because it seems like that is pretty crappy to me and in 2 hours last night I only got 100k combat xp.
As you can see by my calculation above, I average about 7-13 grenades on a batch of spiders. I often get 2 batches per lair.
Lets do a calculation.
My c12 grenades when powerupped does 1050 damage. Lets say we do a 800dmg average... Lets say that they are pretty slow as well, 3,5 sec.
For a lair, when the first attacker dies new creatures with full HAM are added to the group. Also, it happens that creatures temporary falls out of the "radius" so lets say that it takes100% time to kill 1 opponent and 250% to kill agroup.
Quenker/Baz Nitch Reduction: 10% HAM: 4500 C12 per group:4 Time: 1min12seconds
Gaping Spider Reduction: 0% HAM: 8500 C12 per group:7Time:2min 3seconds
Huurton Stalker Reduction: 20% HAM: 9800 C12 per group:10 Time:2min 58seconds
Giant Baz Nitch Reduction: 25% HAM: 10500 C12 per group:11 Time:3min24seconds
Gaping Spider (When Intimidated) Reduction: 50% HAM: 8500 C12 per group:14 Time:4min 12seconds
Am I making sense?
Make sure:
Always aim at the lair, never against a creature!
Additionally, do you guys calculate the time it takes to get the grenades out of the crate and then put powerps on them? BEcause it takes about 5 mins for me just to do that.
I unpack 12 grenades from a full crate and put them up in my quickbar while driving on my swoop to the first lair.
I unpack the other 13 and put them in my quickbar while driving to my second lair.
So little or no time is lost here.
Also this will ensure I dont over-use grenades, and when I realize I am falling behind I can make sure more spiders are hit per grenade, this will boost my xp per grenade ratio. (If I dont get at least 50k for a lair, I am behind)
EuroTrash wrote:
5 min to take nades out of crate? 6 dbl-clicks on the crate? How stoned were you? lol
Thanks
Message Edited by sithboy2000 on 10-19-2004 12:02 PM