Force Sensitive Archive

Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!

Scorpion100
Thu Oct 14, 2004 3:33 am
#79






Mabguru wrote:

i have been using the grenades on the huurtons and the only problem is money:grenade ratio...


i mean a crate of 25 C12 = 30k


1crate per huurton lair


1 huurton lair mission=11k


i mean i know i could do other missions but i just want to know the price you get for the gaping spider missions?


if the moner:grenades ration is better then i will kill them




If you are worried about money run some Janta or Mokk Shaman missions. They are 27k per mission. Run maybe 2 of these for every crate of grenades that you use and you will end up making a profit. But only do this if you are worried about money, as it becomes time consuming.





Ezri' Thors- Kurzon'
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JemyM
Thu Oct 14, 2004 5:06 am
#80





do u know the reward for gaping spiders?




About 6800 I think.

Dont bother with better Gaping Spiders such as Scout or Queen. Just "Gaping Spider".

They give close to 4200xp each and are very easy to kill with grenades.


Just make sure you arent afraid of poison though.




Besides that, I also have an annoying sig that looks like part of the post.
Mabguru
Thu Oct 14, 2004 12:31 pm
#81

i have been using the grenades on the huurtons and the only problem is money:grenade ratio...


i mean a crate of 25 C12 = 30k


1crate per huurton lair


1 huurton lair mission=11k


i mean i know i could do other missions but i just want to know the price you get for the gaping spider missions?


if the moner:grenades ration is better then i will kill them
JemyM
Thu Oct 14, 2004 12:49 pm
#82

Huurton Stalker have 20% protection vs blast. That means that it will take 20% more grenades, resourcesand time to kill them off with16% extra xp per kill compared with a gaping spider. Add three shuttleport travels to the time it takes to exchange (+16 minutes average to the 16 minutes it takes from SO-Aurilia (including 1 minute of exchange) =16-46 minutes), and you see that Huurton Stalkers isnt the best choice in terms of heavy c12 grinding.





Besides that, I also have an annoying sig that looks like part of the post.
Mabguru
Thu Oct 14, 2004 12:53 pm
#83

do u know the reward for gaping spiders?
Flucka
Fri Oct 15, 2004 8:26 am
#84

Been using some grenades recently after eventually finding a couple of vendors who get them regularly stocked & whilst they are a nifty little way of boosting your Combat exp I just wanted to say a few things to the nerf cryers in the form of a FAQ sorta...

Q: Do you know how much a crate of C12s costs?

A: Roughly 50-60k on my server if you can find any - so that's 2k+ per grenade (25 a crate).

Q: Do you know how much time using grenades takes?

A: Not exactly as I've never been a number cruncher but as a Master of an Elite melee profession I can take down a sharnaff lair and all it's contents in 3 or 4 mins. If I chose to double up my Combat Experience using grenades/melee combo it will take at least 10. i.e. take out the travel/mission terminal times & I am actually slowing down my exp earning. But don't forget the hours I spent looking for the damn things

Q: Do you know how unfair it is that people are gaining exp so fast using grenades?

A: A Novice Entertainer can use C12s, just go buy some.

Q: Do you know how much of an unfair advantage Commandos have?

A: Go master Commando and report back


I suppose what I'm trying to say is YES grenades can be a great boost to your combat exp and offer a variation in the way you grind our FS exp but LEAVE EM ALONE they are inconvenient enough already to prevent them becoming a game breaker.



-Sigs are dumb!
EuroTrash
Fri Oct 15, 2004 11:44 am
#85

WHOA! Were've I've been? (Obviously on JTL Beta boards no FS rofl),
So if I get this right...:
I'm 0,4,4,2 TKA (Novice flencer and Master Doctor). Equip CDEF pistol or Republic Blaster and thow away a crate of C12 nades (human) at REGULAR quankers or Gaping Spiders?! Do I finish them off with Spin2 so I cap Unarmed and Combat?
Will my Combat XP still cap at 100K (being 0,4,4,2 TKA - I guess I will test it soon but hoping someone knows)?
Thanks!!!!!!!!
EuroTrash
Fri Oct 15, 2004 6:53 pm
#86

So when you do this - you stand in the middle of the layer - to hit all the mobs that are arround you?
EuroTrash
Fri Oct 15, 2004 7:03 pm
#87

Am getting more XP (31888-3099_+ 365 per quanker) with wibro knuckler equiped than with CDEF pistol (2900 + 300) and am TKA (0442), no marksman skills... So that theory dont hold water?

JemyM
Sat Oct 16, 2004 12:20 am
#88




I'm 0,4,4,2 TKA (Novice flencer and Master Doctor). Equip CDEF pistol or Republic Blaster and thow away a crate of C12 nades (human) at REGULAR quankers or Gaping Spiders?! Do I finish them off with Spin2 so I cap Unarmed and Combat?




1. Forget about Quenkers. Gaping Spiders is the way to go without competition
2. I am not 100%, but I think you will loose much of your TKA defenses if you have a pistol in hand, so just ignore the "equip no-license weapon" tip for now.
3. You use grenades to they drop. Forget about Unarmed for now. 300.000 combat xp = 100.000 fs xp, 900.000 unarmed xp = 30.000 fs xp. As you see, unarmed is not worth it when you grind with c12.





Will my Combat XP still cap at 100K (being 0,4,4,2 TKA - I guess I will test it soon but hoping someone knows)?




Yes. I think so. Can you reach 0,4,4,4 it should cap with 300k however if I am not mistaken.






Besides that, I also have an annoying sig that looks like part of the post.
EuroTrash
Sat Oct 16, 2004 12:30 am
#89

Cool. Thanks! Does my Combat still caps at 300K - if am only 0,4,4,2?
JemyM
Sat Oct 16, 2004 12:38 am
#90

I think you need an elite profession that cost combat xp up to IV to get 300.000 as a combat xp cap.




Besides that, I also have an annoying sig that looks like part of the post.
Scorpion100
Sat Oct 16, 2004 1:24 am
#91






VickMackey wrote:





JemyM wrote:





do u know the reward for gaping spiders?




About 6800 I think.

Dont bother with better Gaping Spiders such as Scout or Queen. Just "Gaping Spider".

They give close to 4200xp each and are very easy to kill with grenades.


Just make sure you arent afraid of poison though.








Hm sorry mates, I need some help here. I was doing Gaping Spiders Missions and Wild Lairs and found myself Intimidated all the time! What are you doing not to get intimidated? Intimidation means, you loos, Attack Speed, and do less damage (30% less or down to 30%?).


Here are the stats:


http://www.swgcreatures.com/detail.asp?creatureID=108


So one thing is sure. Gaping Spider are nice. Poison is ignorable, but Intimidation sucks.







There is not really that much that you can do about this. I am a TKM without any extra bonuses against Intimidate. Being TKM i dont get intimidated as much as, say, a Master Marksman, because I have some defences against it. So what i am basically saying is either get a profession with defence against Intimidate, get some defence against intimidate skill tapes, or dont kill things that intimidate you. I choose the last




Ezri' Thors- Kurzon'
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