Force Sensitive Archive

Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!

Regalator
Tue Oct 12, 2004 11:27 pm
#66

Well, at least it made it to the "links you should know about thread". Good enough for me
Flucka
Wed Oct 13, 2004 4:11 am
#67

Wookie fingers are too fat and hairy to pull out the pins I guess.



-Sigs are dumb!
PyperX
Wed Oct 13, 2004 8:57 am
#68

How fast using this method can you get 100k FS after maxing out combat XP?

Currently, my template of master swords/rifles, I max out both in 2 hours and get 120k FS XP.





Pyper - MasterDoc.MasterSwords
Nyah Prentiss - MasteID.MasterSmuggler
Kareiiiiiiiii
Wed Oct 13, 2004 9:29 am
#69






JemyM wrote:








JemyM wrote:



Gaping Spiders are the most effective monster for grenade use.

They have 0 blasting resistance, armor none and give 4200+420=4620xp when killed.

They are also a Dathomir monster = quick fsxp exchange

No sologrup required.




/drool

Yeah gonna try this






Just wanna add... for xp value, Piket Longhorns are even better... but they are on Dantoine. They also have None/0% and give slightly more xp... but it takes about 16 minutes extra to go from Dantoine to Aurilia on top of the 16 minutes it takes from SO to Aurilia...







Pikets, Malklocs, large Bolma's and such like critters are not very good for this method. The reason is the critter needs to be within a certain radius of the lair and you'll find that the bigger critters (who may still have their nose against it) are not deemed to be within the damage radius.


Quenkers are great (but not savage or any other ranged critter), but my personal favourites are gaping spiders and brakasets. Even though neither of these will give you 5k+ xp, they both swawn large amounts from a 64k lair and both go down quite easily.


mrmark200000
Wed Oct 13, 2004 9:32 am
#70






PorroCorona wrote:
i have one question, my friend he is a Master Commando an he found out about it, and was doing a lot of xp, and I was wondering is this considered an exploit or a bug?





nah grenades are ment to give combat xp (if that is what you were asking)



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

JemyM
Wed Oct 13, 2004 9:59 am
#71




Pikets, Malklocs, large Bolma's and such like critters are not very good for this method. The reason is the critter needs to be within a certain radius of the lair and you'll find that the bigger critters (who may still have their nose against it) are not deemed to be within the damage radius.

Quenkers are great (but not savage or any other ranged critter), but my personal favourites are gaping spiders and brakasets. Even though neither of these will give you 5k+ xp, they both swawn large amounts from a 64k lair and both go down quite easily.




Good call. Gaping Spiders are indeed smaller than Piket Longhorn. Piket have a tendancy to swarm pretty good despite this, far from what you would expect from Craggy Bolma that are too large to get near eachother enough to be worth it.


Ofcourse Gaping Spiders remains my favorite, and whom am I to argue.


Best Regards
JemyM




Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Wed Oct 13, 2004 12:36 pm
#72








JemyM wrote:



Gaping Spiders are the most effective monster for grenade use.

They have 0 blasting resistance, armor none and give 4200+420=4620xp when killed.

They are also a Dathomir monster = quick fsxp exchange

No sologrup required.




/drool

Yeah gonna try this






Just wanna add... for xp value, Piket Longhorns are even better... but they are on Dantoine. They also have None/0% and give slightly more xp... but it takes about 16 minutes extra to go from Dantoine to Aurilia on top of the 16 minutes it takes from SO to Aurilia...





Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Wed Oct 13, 2004 3:19 pm
#73

I have had the chance to try this out in full effect now.

My statistics are:

1 gaping spider lair = 50-60k combat xp

1 crate of 25 c12 +PuP= 2 lairs

6 lairs = 1 cap

3,5h buff = 2 caps




Besides that, I also have an annoying sig that looks like part of the post.
Harkyn1
Wed Oct 13, 2004 3:39 pm
#74





WARNING! It has been brought to my attention that Wookiees are currantly bugged and cannot use grenades.





NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
zondar77
Wed Oct 13, 2004 5:25 pm
#75






Harkyn1 wrote:





WARNING! It has been brought to my attention that Wookiees are currantly bugged and cannot use grenades.





NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO







Train some commado and then grenades work for Wookiees (so Ive heard /shrug)




Rabaan
-Nabubu Imperial Front-
Master Commando/TKM

Eked
Wed Oct 13, 2004 11:29 pm
#76

I find that non-mission pickett lairs give about 120k xp... the lairs spawns about 20 picketts including fierce protectors... I was lucky enough to find 3 in the same area.



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Mmaxx
Thu Oct 14, 2004 12:12 am
#77






PyperX wrote:

How fast using this method can you get 100k FS after maxing out combat XP?

Currently, my template of master swords/rifles, I max out both in 2 hours and get 120k FS XP.








You max swords and rifles in an hour each? Good job. Not sure if it's worth it for you to use this method. The most XP you can get is 160k FS (30k fs from both swords and rifles and 100k from combat) and if the method you are using is giving you 120k in 2 hours then not sure it's worth the effort to get 40k more. If you really want that extra 40k, just keep going with your swords or rifles until you cap your combat. From your description, you should be able to do it in under 30 minutes anyway. I use grenades because it means the different between 60k FS and 130k FS. I wouldn't use grenades if the difference was between 120k and 160k.


they are just too damn slow and dull for me but for more then double the FS per trip I'll use them


I'd just keep going the way you are going if I were you..... but getting 160k FS per trip mean about 8 trips per tree as oposed to 11 using your current method.

Ice-Weasel
Thu Oct 14, 2004 2:09 am
#78

had to stickie this...lol no more grenade questions
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