Force Sensitive Archive
Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!
Regalator wrote:
So, would it be worth the time to get novice commando and master the grenade tree? I was just wondering if there was worthy differnece in the time saved using better grenades.
Yes it probably would. Because Commando has an entire tree of grenade usage devoted to it, if you get commando field tactics (or whatever it is called) 4 and use thermal detonators or something, you will bethrowing grenadesa lot faster, as well as finishing lairs a lot quicker just because of the increased damage.
Oh and by the way, thanks for the great posts guys ![]()
Best of luck!
Teev.
Regalator wrote:
So, would it be worth the time to get novice commando and master the grenade tree? I was just wondering if there was worthy differnece in the time saved using better grenades.
Exactly what I have done and it is extremely effective andI always cap my combat xpat LEAST twice per buff session. I originally only took Field Tactics (commando grenade line) up to the 3rd box for Imp Detonators. My current ones have max damage of 2200 and they have light AP.However I have now taken the 4th box and will be using Thermal Dets (max dam1900 and medium AP)from tomorrow morning. I'm lucky in that I have the resources to make these and access to a WS account. The commando grenades are much more expensive than standard C12's, but they also get you quicker XP.
You'll also find getting a Demolition Belt (limited schem from a tailor) will help with your grenade accuracy and so does citrus snow cake (from chefs).
For the two buff sessions it took me to Master Marksman and get Field Tactics 3, I have now more than made up for it with FSXP ![]()
JemyM wrote:
Gaping Spiders are the most effective monster for grenade use.
They have 0 blasting resistance, armor none and give 4200+420=4620xp when killed.
They are also a Dathomir monster = quick fsxp exchange
No sologrup required.
Message Edited by JemyM on 10-12-2004 05:32 PM