Force Sensitive Archive
Thread: Using C-12 Grenades for FS XP - A Guide UPDATED FOR CU!!
Tyyylowyspetily
Sun Oct 10, 2004 12:58 pm
#40
damienwyrmsbane wrote:
At the lair, with the lowest cert weapon you have. I equip a CDEF Pistol and toss Proton Grenades at Biz Natch Lairs, then switch to my Flame Thrower to spark more from the lair. I get between 30k and 50k per lair without being grouped.
Damien
If a CDEF is giving these results to a master marksman, wouldn't a weapon with which you are not cetified be even better? For example, I have no pistol skills other than novice marksman. I have a speed sliced striker pistol with a spd of 1.0 when powered up. Thedefault attack in this case would not delay the throwing of grenades, if an attack sneaks into the combat queue despite spamming the throw grenade command. Too badI can't use this. Maybe someone else could test it?
Scorpion100
Sun Oct 10, 2004 8:23 pm
#41
What content?
Tyyylowyspetily wrote:
Careful... you'll burn through all that content too quickly, and then what?
Ice-Weasel
Sun Oct 10, 2004 9:03 pm
#42
hehe...meek content in this game....need much much more..and not running here then back...give us something different than all of the damn themeparks 
btw..../BUMP...hehe
zondar77
Mon Oct 11, 2004 4:17 pm
#46
Thanks for the info. I'm a master commando/tkm so this should work great 
Hey Bermag if you are out there I want to order a lot of grenades! 
Soha
Tue Oct 12, 2004 5:14 am
#49
I wish I would of seen this thread when I tried it out. It took an hour or two untilI figured things out on my own, and this is what I did:
First of all, I think quenkers workway better than hurton stalkers. Yes you only get 3188 xp per instead of 5k, but quenkers go down so much faster with grenades ( I would estimate they die 2-3X faster).
If anyone does try quenkers, make sure you don't arm a weapon you are a master or close to it in. This is the opposite logic of what the original poster said with hurton stalkers, where you get more xpwith highly trained weapons armed.For instance, with my TKM, if I had nothing or knucklers armed,I would get 2500 xp per quenker (plus the 10% of course), Where if I armed a weapon i wasn't trained in,I got 3188 (again plus the 10%). The only time I use TKM is after I kill the first 2 waves off (of 3),I beat down the lair until they start spawning again, and then re-arm aweapon I'm untrained in.
As for combat tactics, just run inside the lair and toss them at the lair. If you go after stragglers who left the lair as they were nearly dead, whatever weapon you have armed at the moment it dies will determine your xp. So try not to arm your master weapon if you don't have to. This is where having a weapon somewhat trained helps, though not too much where it drops you below the 3188 per point.
Vrashk
Tue Oct 12, 2004 5:41 am
#50
Too lazy to read it all, so sorry if this has already been said.
You who pointed out that you do not show was certified when looking at grenades on the bazaar..
That is a bug (I'm pretty sure!) because it always says you are not certified to use weapons sold on the bazaar.. or vendors for that matter.
Mabguru
Tue Oct 12, 2004 6:40 am
#51
does this really work?
attack the lair normally to get loads of hurrtons out and they grenade the huurton with the grenades..?
is that how it works?
JemyM
Tue Oct 12, 2004 8:28 am
#52
Gaping Spiders are the most effective monster for grenade use.
They have 0 blasting resistance, armor none and give 4200+420=4620xp when killed.
They are also a Dathomir monster = quick fsxp exchange
No sologrup required.
Message Edited by JemyM on 10-12-2004 05:32 PM