Force Sensitive Archive
Thread: How to fight the Sith Thugs and not get killed.
jopenack
Mon Oct 25, 2004 7:22 am
#53
RedRooster wrote;
Hello. Just one question... as far as these Disk Drops. It's mentioned on the first post that Sith Thugs are dropping the disks near the Outpost. Is this the Science Outpost, Trade Outpost or the Village?
If so, about what distance from the location should I be searching? A 200m, 300m, 500m, etc. radius from the location?
Also, just testing how hard the Turrets are. I was able to take them out Solo with a Scout Pistol and Composite Armor. It took about 3minutes for each Turrett. I was able to destroy the 3rd Turret in Mur without destroying the gate. Mur is elevated, so I was able to go 50 meters out and below (going down the mountain side, with my target still locked on the Turret).
Thanks for any help with my questions.
______________________________________________________________________
Its noone of the above the sith spawn around the camps that you will eventually go to for the quest.
please check the thread about phase 3 waypoints on your server it has the coor to all the camps
good luck
Dantooineer
Mon Oct 25, 2004 11:01 am
#54
I have to agree here. Putting an insane amount of protection and HAM on tens of foes (I have seen them spawn like crazy and not only that but the spawning point changed to exactly the "safe" location where we stood watching them appearingfrom the first spawning point) to have a "challenging fun" quest is just BAD GAMING DESIGN...I can hear all the powergamers be happy about how they fooled the stupid AI but this doesn't make the game's reputation better. IfTHIS is FUN then I guess I am playing the wrong game...
DeathCrow13
Mon Oct 25, 2004 4:35 pm
#55
The mission is very easy to do with 2 people. I don't mean have the remote carrier die to have the captain spawn. This is the first mission that actually allows you to use tatics on it. All you have to do is think about your situation and act accrodingly. If you are going for jedi you should expect a difficult road. 50k ham and 80% is like fighting NS protectors funny how no one cries about fighting them. Here is a good guide on how to beat the mission. Use the remote and then go crazy on the turrents and gate; when you are surrounded by thugs burst run away. When only 1 or 2 is still following turn around and kill them. Then all you have to do is pull 3 more and you rae ready for part 2. The remote guys runs into the crowd and agros then; at this time his partner sneaks in and grabs the captain. then you meet up and head back to the village. WOW that is incredibly hard. I am not a melee stacker nor am I able to heal myself. The armor I use is 80% kinetic/eletric 8% stun and 67%base. I am able to do this with ease and have helped many people do the mission. Guess what sheer force doesn't work against a superior enemy force. Think outside the box.
DEATHCROW
SavantDude
Tue Oct 26, 2004 12:35 am
#56
agreed.. the "shield droper dies, then you don't have to kill 5 sith" thing is obviously a bug.. sure, it might work, but it's a bug. Exploit.. fun, so the only way to do this without a HUGE group (read: a group of near 20) is to cheat the system .. Sending pets or droids at the turrets/gate? OBVIOUS bug since the "shield" is supposed to protect the base.. just like being able to destroy them from range through the shield. I do believe the Capt. says "if you die between dropping the shields and getting the commander back here you will fail", yet you -have- to have the shield dropper die to get around the "kill 5 sith to complete this mission" requirement? so a dead mission carrier gets credit/reward even though he isn't supposed to, and gets around the requirement of killing 5 sith? THIS is exactly why this mission is OVERLY tough.. SOE's incompetence to code solid product. THEY can't figure out how to make working missions, so they compensate by making insanely and unreasonably hard encounters to try and make up for it, but only manage to piss off the "non-cheating" community. And, they ENCOURAGE people time and again to use bugs to get where they are headed since they gate normal advancement with things like insane MOBs.
Bottom line is, 50k HAMs with 80% resists with medium armour makes for insane mobs (for this kind of content). Sure, one on one a good melee template can take them (eventually), and with 2 or 3 people you could take 3 - 5 of those mobs if you are careful/good, but to spawn 20+ of these things? and have them hit so hard (was hit for 4700 pts of damage and my armour absorbed 3000.. that's 1700 through to my HAM bars, that's a damn lot compared to the 250 pts I get through on his 50,000 HAM)? There is no "fun" factor.. and it is a total hypocracy to force people to GROUP to continue on their journey to a SOLO class of Jedi. makes NO sense to me.
Basically, the statements so far have been "if you use some of the bugs in the system, 2 people can easily do this".. great.. so we once AGAIN reward people who take advantage of bugs and get THOSE people closer to being Jedi yet gate people who try to play by the rules from getting there unless they are in a large guild or beg long enough to be in a group of people that are still running the mission for god knows why. Once you unlock, why would you spend tons of time helping total strangers run their missions? The individuals in this game get hosed while cheaters/exploiters and huge guilds manage to advance.. fun..
Bottom line is, 50k HAMs with 80% resists with medium armour makes for insane mobs (for this kind of content). Sure, one on one a good melee template can take them (eventually), and with 2 or 3 people you could take 3 - 5 of those mobs if you are careful/good, but to spawn 20+ of these things? and have them hit so hard (was hit for 4700 pts of damage and my armour absorbed 3000.. that's 1700 through to my HAM bars, that's a damn lot compared to the 250 pts I get through on his 50,000 HAM)? There is no "fun" factor.. and it is a total hypocracy to force people to GROUP to continue on their journey to a SOLO class of Jedi. makes NO sense to me.
Basically, the statements so far have been "if you use some of the bugs in the system, 2 people can easily do this".. great.. so we once AGAIN reward people who take advantage of bugs and get THOSE people closer to being Jedi yet gate people who try to play by the rules from getting there unless they are in a large guild or beg long enough to be in a group of people that are still running the mission for god knows why. Once you unlock, why would you spend tons of time helping total strangers run their missions? The individuals in this game get hosed while cheaters/exploiters and huge guilds manage to advance.. fun..
KawikaMacGuyver
Wed Oct 27, 2004 1:39 pm
#57
Very good guide. One comment tho....
SauerSiggy wrote
Know how you can fight. A TKM/Doc has no ranged mitigation. You'll be hit 3-4 times harder when they use ranged weapons on you, as opposed to if you had ranged mitigation.
My understanding is damage mitigation is a PVP feature only. In PvE....focus on melee/ranged def (which is useful in PvP as well) and defensive mods such as dodge, counter, and block. If you're a master melee combat profession, make sure you have your center of being ability macroed and looped. This can reduce the number of hits you take and enhances your ability to dodge/counter/block melee and ranged attacks.
straiceil
Wed Oct 27, 2004 8:59 pm
#58
A large group of us just "did" it. I captured the commander and got the heck out but he ended up dying like 10 minutes later. Made me very mad.
I said bad things....
DartVader2
Thu Oct 28, 2004 4:56 am
#61
ive done the quest Solo ...
Its not that hard when youre careful and patiened ...
Aljebra424
Thu Oct 28, 2004 5:04 am
#62
Ok, I'm going to say this mission is simply NOT HARD.
I've been on 2 missions with guildmates, both 6k away.
We got the commander to spawn.
the one doing the mission dragged him and ran (not burst run), and didnt stop.
The rest of us simply drew agrro. But, did not kill the sith. You just have to get them right away, to target you, and then run back up to the commander and continue. The sith eventually, since they targeted you, eventually drop you as a target.
I think some of you feel you have to kill the sith as they are chasing you. Just get them to look at you right away as they spawn. Also, the one dragging the commander DOES NOT STOP RUNNING.
It may also help to bring along a master doc, since we can stim really good. Also, was pretty fun rebuffing while running with my droid.
Yes, it means you have to bring more than one friend, which is what we did since our guild works well together and sticks up for one another. If you want this mission done as easily as possible,then you should do this. Don't give the "I dont like working with others" deal. Then fine. Either try this mission completely solo and most likely die, or get some help, get the mission done, meet some new friends or build guild friendships, and then move back to your solo
I've been on 2 missions with guildmates, both 6k away.
We got the commander to spawn.
the one doing the mission dragged him and ran (not burst run), and didnt stop.
The rest of us simply drew agrro. But, did not kill the sith. You just have to get them right away, to target you, and then run back up to the commander and continue. The sith eventually, since they targeted you, eventually drop you as a target.
I think some of you feel you have to kill the sith as they are chasing you. Just get them to look at you right away as they spawn. Also, the one dragging the commander DOES NOT STOP RUNNING.
It may also help to bring along a master doc, since we can stim really good. Also, was pretty fun rebuffing while running with my droid.
Yes, it means you have to bring more than one friend, which is what we did since our guild works well together and sticks up for one another. If you want this mission done as easily as possible,then you should do this. Don't give the "I dont like working with others" deal. Then fine. Either try this mission completely solo and most likely die, or get some help, get the mission done, meet some new friends or build guild friendships, and then move back to your solo
arkcher
Thu Oct 28, 2004 8:49 pm
#63
Why go through all this trouble when you can just do the quests in a group?
MarlonB
Thu Oct 28, 2004 11:54 pm
#64
Me and my partner picked a nice base, not too far from village and a clean path to the village.
We looted like 16 remote frequenties around that base,but none worked ^$^%$(^(&$^$&%
How do you now which frequentie goes with which camp ?
Seedi
Thu Oct 28, 2004 11:56 pm
#65
because its not much trouble. Once you know what you're doing its as easy as dealing with any other spawn of high end mobs.