Force Sensitive Archive

Thread: How to fight the Sith Thugs and not get killed.

naples
Fri Oct 29, 2004 3:19 pm
#66






SauerSiggy wrote:


  1. Go through this checklist of stuff.

  2. At the very least novice medic, preferably Pharmacology 4 with some decent stim Ds

  3. A mastered combat profession. If you aren't master, you have no business trying these.


  4. GOOD armor. 80% kinetic isn't good armor. With the latest patch changes, the NPCs will use a wide variety of weapons in ranged and melee combat. A wide variety of weapons means a wide variety of damage types. When you have a thug pull a powerhammer on you and you're wearing 80% kinetic 60% base armor, you'll realize very fast that medium AR blast damage practically cuts straight through it. I personally use 27% stun 70% base armor sliced for effectiveness, so all my resists (minus stun and lightsaber) exceed 80%. The stun protection is in case a thug whips out a tangle pistol or a stun baton. In which case, the stun protections buys me enough time to run away, DON'T FIGHT A THUG WITH A STUN BATON. They will kill you, or mess you up bad enough for their friend to finish the job.



  5. Proper weapons. Although your 500 damage geo blaster can do a number on people in pvp, after medium AR and 80% resists, you might as well be shooting them with spitwads. Use the weapon with the highest armor piercing you have access to (T21, laser carbine, republic blaster, vibro blade, scythe/powerhammer, LVA, VK), and go for pool directed attacks.




  6. Use intimidate. If you don't have intimidate, pick up novice brawler. Intimidate decreases your opponet's damage output by 50% for 30 seconds when it lands. For all intensive purposes, it basically doubles your HAM if you keep the enemy intimidated. This can and will make you last a lot longer in almost any PvE/PvP encounter you come across.





  7. Pull the enemies one at a time. If you are a ranged fighter, go prone, and hit a bleed (healthshot1, actionshot1, mindshot1, torso shot, bleedshot) and peace. The enemy will not aggro you until the bleed ticks. In the "grace period" run out of range of the thug. He will aggro you, and run towards you until he is in range. By now you should have been able to get far enough away from the other thugs so that they will not join in on the fun. If you're melee, you have to be much more careful with pulling the thugs. If you walk really slowly towards the thugs, they will all aggro you at once when you get close to one. Instead, try walking towards one, then running away from it. Keep doing this, progressively getting closer, until you are finally aggroed.





  8. Use foods. Your best bet would be two varsarian brandies. If you're a rifleman, or a non-human character with low mind stats, use an arisha too. If you get into a sticky situation and need to buy some time, use a synthsteak. Depending on the stats, it will decrease the incoming damage by 35-45% for about 30-40 attacks. NPCs fire once every two seconds, so that synthsteak will last about a minute. The combination of synthsteak and intimidate can make the meanest thugs hit about as hard as a Stormtrooper.





  9. Play it smart and be prepared. Don't run in with broken armor (check it first!), have your foods out of the crate, have stims out of the crate, and make sure you know what your plan is.





  10. Know how you can fight. A TKM/Doc has no ranged mitigation. You'll be hit 3-4 times harder when they use ranged weapons on you, as opposed to if you had ranged mitigation. Samething when ranged players fightagainst melee.Melee vs melee on the other hand, you will not be hit as hard, and your toughness (unarmed toughness, 1-hand toughness, 2-hand toughness, polearm toughness) provides a direct percent decrease on incoming MELEE damage. The best way to get the thugs to go melee, is to hide behind a tree when they have you arrgoed. When they get in range, intimidate them and hit away. They will go melee pretty quickly. Melee toughness only applies when you are holding the applicable melee weapon in your hands.





  11. Finally, do take some friends. Not only will the quest be easier, but the time passes a lot quicker when you have someone else helping. Not to mention the obvious safety bonuses of having another person with you.


Hope this helps.









you don't need to kill 5 thugs the only thing you need to do is .......................




THE SHIELD guy has to die after he destroyed the gate after lowering the shield ! Die infront of the gate and don't clone ! the Kidnapper should get in with a Bodyguard ! walk from behind the camp and walk close the walls of the camp wait until DESPAM and thats it once you see your Buddy get out ! clone and wait outside the Village once you see your friends go in with them !! you will get the 2 rewards and the quest as good even if you get the mission as failed in the beginning.. YOU DON'T NEED to kill 5 THUGS this way and the mission is done in 20 minutes even if you have to walk 9K back to Aurilla ! I did it 30 times ! with several groups and all of them got the 2 cristals and the quest as good !!





Nap Floridian
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Miscommunication leads to Confusion, Confusion leads to Anger, Anger leads to Hate...Hate leads to Cancelled accounts" -- The Yoda in the SWG Galaxy N R.I.P SOE N
naples
Fri Oct 29, 2004 3:43 pm
#67



YOU DON'T NEED TO KILL 5 Thugs just let your SHIELD GUY DIE see the post below ! also on WANDEHOME FORUM profetions on wanderhome and eclipse

HERE IT GOES:


Guys Had you tryed in NOT killing the 5 Thugs !!!!
what I mean is try to eliminate the TURRETS with droids or pets Before you lower the shields this way you don't get agroed by the damn things. After that the Kidnapper has to go behind the Camp at a rang of about 300 meters. and wait there (always use your HUD in order to see the ENEMY cooming)Now lower the shield and the Kidnapper guy has to take the position behind the camp right at the walls Now comes the TRICK !!!!!!! The shield Guys should now go in for a Kill Try to destroy the GATE #1 just to the front door with a /yell BANSI after that let you selfkilled "you have be slamed by a Sith Thug" NOW you will get a message that tells you YOU FAILED THE MISSION BUT YOU NOT !!!!!!!! now that you're dead you are the eyes and ears of the so called "tank crew" and the "kidnapper" the best way to do this is to be as closed to the main gate as possible. Now your kidnapper should be "all ears" the see what you have to tell him. Like Respam, Spam, or even that he has sith inside and should wait for a better moment to go in. However, the tank crew now has the hard job of trying to pull the sith out of the gate area, when that happens you "The Dead Guy" has to tell him that the Thugs are gonne and he is ready to go and open the door even a better way would be use a PET to open the first gate. now that he is inside and you still on the floor watching the beautiful Skys of Dathomir its time to tell him to open the next gate and destroy the Natenna as soon as possible. BUT don't let him Kidnap yet... here again you have to tell him when is the best moment. once all the thugs has DESPAMED (well you will have always have 2 or 3 at the gate but here again give the order to your "Tank Crew" to Pull them off. Now is comming the great moment to give the order ! GO GO ! The Kidnapper should use the Commnado /burst to get out as fast as possible. Tel him not to stop at anytime AND BE SURE THE THE KIDNAPPER WALKS NO BIKEs.Now Is your Moment to CLONE and get back to the village ASAP "The Tank Crew" is given the order to escort your Kidanper and keep his back free of Pirats and Bandits. Don't let the Kidnapper get into a fight at anytime, what the kidnapper has also to know is that the Commnader don't has to fall back too far if not he drinks a Hell of a coctail if he is unwatched.
Now that you're cloned and on your way back to the lovely village of Yoda City you have planty of time to contact the crew on there way back and ask for updates on the mission.
Remember you have to go in to the Village at the same time as the kidnapper. as soon as you see them on your Radar try to meet them and hook up with thenm and go to speak with the Captain. MISSION ACOMPLISHED. >>>> 2 cristals and a new UNLOG ... you did it !
BTW the SHIElD GUY don't has to rebuff in order to go back to the village you don't even need a buff the first time ! but its better when you do so you may get a shot or too and its always better to prevent as to cure.
I hope this post help those of you that didn't get it done yet.
My in-game names are
Torsten Starrider (Wanderhome server)
Nap Floridian (Eclipse Server)

MAY THE FORCE BE WITH YOU ..... ALWAYS

Message Edited by naples on 10-29-200408:27 PM


Message Edited by naples on 10-29-2004 08:27 PM

Message Edited by naples on 10-29-2004 08:31 PM



Nap Floridian
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Miscommunication leads to Confusion, Confusion leads to Anger, Anger leads to Hate...Hate leads to Cancelled accounts" -- The Yoda in the SWG Galaxy N R.I.P SOE N
jagcruzader
Sat Oct 30, 2004 10:49 am
#68









SavantDude wrote:
agreed.. the "shield droper dies, then you don't have to kill 5 sith" thing is obviously a bug.. sure, it might work, but it's a bug. Exploit.. fun, so the only way to do this without a HUGE group (read: a group of near 20) is to cheat the system .................................................................................... blah blah blah...........Basically, the statements so far have been "if you use some of the bugs in the system, 2 people can easily do this".. great.. so we once AGAIN reward people who take advantage of bugs and get THOSE people closer to being Jedi yet gate people who try to play by the rules from getting there unless they are in a large guild or beg long enough to be in a group of people that are still running the mission for god knows why. Once you unlock, why would you spend tons of time helping total strangers run their missions? The individuals in this game get hosed while cheaters/exploiters and huge guilds manage to advance.. fun..





Perhaps if you had put as much thought into your strategy as you did this whiney post, you would have done it quite easily. Did this on first attempt & I am in a small guild of 4 people, and there were only three of us in the group (3 made it easier but considering 1 was a Master DE/Pistoleer 2 would have sufficed):


a. Shields can be deactivated with remote from a safe distance from the rear of base, safely away from turrets.


b. Droids can then be sent in to deal with turrets .


c. if fully prepared with Buffs, BE enhanced Synthsteak, Air Cake ,Rhakira burnout sauce, Brandy&high resist composite armour a Masterelite melee prof can take the initial small group of 5thugsat once(see proviso below); I did it with a TKM / Master AS (no defense stacking). Use Warcry & intimidate.


d. to do the above however you will need a Master Doc (what we had) or a Master CM (would have been easier again with poisons). Master healer can also attack from safe distance but primarily there to keep the melee guy alive. Again food is important Havla is a must to keep healing up with rate of Thugs damage dealing, without Havla & decent healing stimms forget it.You don't know a doc? befriend one or as you would in RL hire the services of one. Even a loner Jedi like Ben had to hire the serrvices of Han assist him with something he could not do on his own (fly to Alderaan)


e. once you have killed the 5 & there are 11 others now standing at the gate, have the doc hop on his bike & draw their attention away. You can then take down main gate, run and have droid deal with "de-activating turret" inside base.


f. More Sith will arrive, again have the doc or CM use his bike to distract to one side of the base & you sneak in from the other, to kidnap commander. More Sith will arrive to front of gate, again the decoy on swoop will ride through and draw their attention whilst you burst run out of there in opposite direction, now head back village.


This would have to be one of the more interesting & challenging missions provided in the game, enjoy it Preparation is the key.


Done with no cheating or Begging what so ever.


And before you accuse me of being some powergamer with no life, I am married, with 2 young children and a demanding full time career as a mortgage broker, who has played 5 x 2 hour sessions in the last 3 weeks. However after a friend failed on his first attempt, coz he thought he could take it on just like any previous lair / search & destroy mission. And got his ass handed to him. We thought it out and planned it carefully


BTW this was in no way easy, and those close calls is what made it fun. Even had to use Spice to save my ass !!


People complain the game is to easy, now the Devs gave us something challenging and you peoplecomplain.




Message Edited by jagcruzader on 10-31-2004 03:52 AM


Message Edited by jagcruzader on 10-31-2004 03:54 AM

Message Edited by jagcruzader on 10-31-2004 03:55 AM



Eezi Onda'ai
Desperately Seeking Sensitivity
jagcruzader
Sat Oct 30, 2004 11:03 am
#69






Yeobot wrote:

Now perhaps most players in this game are not casual players with a wife and family, or other real job in the world and can afford to spend huge amounts time dropping and regrinding professions just for this mission.... if so I guess I am playing the wrong game and I should move on...


I bought this game to become a jedi, they never said it was going to take six months or more to get there.... trying getting some new plots and adventures instead of just slowing people down with boring grinds.... and impossible missions - i would like to know how many people have soloed this mission.... with just one combat profession...


my two cents....






The fact that that the quest giver encourages you to take a friend should have been indication enough that it is not meant to be easily "soloed", how many other quest givers have done that?


And you do not need to drop & regrind professions, just use lots of food, your swoop bikes & hire the services of a decent Doc or CM , that is why there are non-combat classes.





Eezi Onda'ai
Desperately Seeking Sensitivity
naples
Sun Oct 31, 2004 12:17 pm
#70






jagcruzader wrote:









SavantDude wrote:
agreed.. the "shield droper dies, then you don't have to kill 5 sith" thing is obviously a bug.. sure, it might work, but it's a bug. Exploit.. fun, so the only way to do this without a HUGE group (read: a group of near 20) is to cheat the system .................................................................................... blah blah blah...........Basically, the statements so far have been "if you use some of the bugs in the system, 2 people can easily do this".. great.. so we once AGAIN reward people who take advantage of bugs and get THOSE people closer to being Jedi yet gate people who try to play by the rules from getting there unless they are in a large guild or beg long enough to be in a group of people that are still running the mission for god knows why. Once you unlock, why would you spend tons of time helping total strangers run their missions? The individuals in this game get hosed while cheaters/exploiters and huge guilds manage to advance.. fun..





Perhaps if you had put as much thought into your strategy as you did this whiney post, you would have done it quite easily. Did this on first attempt & I am in a small guild of 4 people, and there were only three of us in the group (3 made it easier but considering 1 was a Master DE/Pistoleer 2 would have sufficed):


a. Shields can be deactivated with remote from a safe distance from the rear of base, safely away from turrets.


b. Droids can then be sent in to deal with turrets .


c. if fully prepared with Buffs, BE enhanced Synthsteak, Air Cake ,Rhakira burnout sauce, Brandy&high resist composite armour a Masterelite melee prof can take the initial small group of 5thugsat once(see proviso below); I did it with a TKM / Master AS (no defense stacking). Use Warcry & intimidate.


d. to do the above however you will need a Master Doc (what we had) or a Master CM (would have been easier again with poisons). Master healer can also attack from safe distance but primarily there to keep the melee guy alive. Again food is important Havla is a must to keep healing up with rate of Thugs damage dealing, without Havla & decent healing stimms forget it.You don't know a doc? befriend one or as you would in RL hire the services of one. Even a loner Jedi like Ben had to hire the serrvices of Han assist him with something he could not do on his own (fly to Alderaan)


e. once you have killed the 5 & there are 11 others now standing at the gate, have the doc hop on his bike & draw their attention away. You can then take down main gate, run and have droid deal with "de-activating turret" inside base.


f. More Sith will arrive, again have the doc or CM use his bike to distract to one side of the base & you sneak in from the other, to kidnap commander. More Sith will arrive to front of gate, again the decoy on swoop will ride through and draw their attention whilst you burst run out of there in opposite direction, now head back village.


This would have to be one of the more interesting & challenging missions provided in the game, enjoy it Preparation is the key.


Done with no cheating or Begging what so ever.


And before you accuse me of being some powergamer with no life, I am married, with 2 young children and a demanding full time career as a mortgage broker, who has played 5 x 2 hour sessions in the last 3 weeks. However after a friend failed on his first attempt, coz he thought he could take it on just like any previous lair / search & destroy mission. And got his ass handed to him. We thought it out and planned it carefully


BTW this was in no way easy, and those close calls is what made it fun. Even had to use Spice to save my ass !!


People complain the game is to easy, now the Devs gave us something challenging and you peoplecomplain.




Message Edited by jagcruzader on 10-31-2004 03:52 AM


Message Edited by jagcruzader on 10-31-2004 03:54 AM


Message Edited by jagcruzader on 10-31-2004 03:55 AM





About your quote "Perhaps if you had put as much thought into your strategy as you did this whiney post, you would have done it quite easily" I was no WHINEY" JUst screwed the quest as it was I just used a logic ! and got the first time this strategy to get only the kidnapper the quesat ! He got the 2 cristals ! but when I came back to the Village I observed that the other guy that were supposed to give me the gues ! support was inside the village ! and when I arrived where he was I got a MSG saying congrats MISSION COMPLET it wasn't on purpose ! just freaken luck! so I used this as an advice to those that didn't get the quest done ! and only 2 days before the stage pach poeple told me help me tell me what you did and I told them easy as that !. I have to tell you that I have no bad feelings about you at all. Its your choice of your actions and what you do in the game as at in RL so as you can understand my point of view this is a free country and freedom of speach ! so plz respect this as an advice for anybodies point of view ! I got cheated so manytimes by SOE that I am tired and sick of playing by there rules ! jump the rules (even in RL) and you will succeed ! People that goes by the rules will ever be second in the line of succees. I don't like to be second ... I don't know you ! but once again ! its up to you ! and one more time I have no bad feelings about your post your strategy was almost like the one we used in the first mission but with a little change at the beginning...the TUrrets thats all !I hope you have fun and get where you want in this game May the force be with you always.



Nap Floridian
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Miscommunication leads to Confusion, Confusion leads to Anger, Anger leads to Hate...Hate leads to Cancelled accounts" -- The Yoda in the SWG Galaxy N R.I.P SOE N
Gully311
Sun Oct 31, 2004 6:15 pm
#71

Oh, and I'm married and work full-time too. That's why I hadn't done the quest til yesterday.


Boom-shaka-laka



Rytch Gullixin - Haven
Shivo Gullixin - XF


TweekTweek
Mon Nov 01, 2004 11:11 pm
#72

Ihelped out a group of my D-S budies. we got the mission on our second try. It's not easy at all. I ran tword the base after we took down the shield and other aggrod several thugs on their swoops. I finished taking out the gate and took out as much of the turrent I could then I had to FD lol. I would have died so many times with out FD haha. That mission was really tough. It's harder then the Corvette missions and those thugs can be as nasty as SBD's



------------------------------------------------------------------------------------------------------------------

"I slay all my enemies!" Van from Escaflowne [ best quote ever!!!!!!!!!]

GRD Jedi KeithManner ~ BH -Aequitas- Bria
SH Jedi TheGhostOf ~ Nub Techno-Chemical Corb
------------------------------------------------------------------------------------------------------------------
DarksideCalls
Tue Nov 02, 2004 2:20 am
#73






SauerSiggy wrote:


  1. Go through this checklist of stuff.

  2. At the very least novice medic, preferably Pharmacology 4 with some decent stim Ds

  3. A mastered combat profession. If you aren't master, you have no business trying these.


  4. GOOD armor. 80% kinetic isn't good armor. With the latest patch changes, the NPCs will use a wide variety of weapons in ranged and melee combat. A wide variety of weapons means a wide variety of damage types. When you have a thug pull a powerhammer on you and you're wearing 80% kinetic 60% base armor, you'll realize very fast that medium AR blast damage practically cuts straight through it. I personally use 27% stun 70% base armor sliced for effectiveness, so all my resists (minus stun and lightsaber) exceed 80%. The stun protection is in case a thug whips out a tangle pistol or a stun baton. In which case, the stun protections buys me enough time to run away, DON'T FIGHT A THUG WITH A STUN BATON. They will kill you, or mess you up bad enough for their friend to finish the job.



  5. Proper weapons. Although your 500 damage geo blaster can do a number on people in pvp, after medium AR and 80% resists, you might as well be shooting them with spitwads. Use the weapon with the highest armor piercing you have access to (T21, laser carbine, republic blaster, vibro blade, scythe/powerhammer, LVA, VK), and go for pool directed attacks.




  6. Use intimidate. If you don't have intimidate, pick up novice brawler. Intimidate decreases your opponet's damage output by 50% for 30 seconds when it lands. For all intensive purposes, it basically doubles your HAM if you keep the enemy intimidated. This can and will make you last a lot longer in almost any PvE/PvP encounter you come across.





  7. Pull the enemies one at a time. If you are a ranged fighter, go prone, and hit a bleed (healthshot1, actionshot1, mindshot1, torso shot, bleedshot) and peace. The enemy will not aggro you until the bleed ticks. In the "grace period" run out of range of the thug. He will aggro you, and run towards you until he is in range. By now you should have been able to get far enough away from the other thugs so that they will not join in on the fun. If you're melee, you have to be much more careful with pulling the thugs. If you walk really slowly towards the thugs, they will all aggro you at once when you get close to one. Instead, try walking towards one, then running away from it. Keep doing this, progressively getting closer, until you are finally aggroed.





  8. Use foods. Your best bet would be two varsarian brandies. If you're a rifleman, or a non-human character with low mind stats, use an arisha too. If you get into a sticky situation and need to buy some time, use a synthsteak. Depending on the stats, it will decrease the incoming damage by 35-45% for about 30-40 attacks. NPCs fire once every two seconds, so that synthsteak will last about a minute. The combination of synthsteak and intimidate can make the meanest thugs hit about as hard as a Stormtrooper.





  9. Play it smart and be prepared. Don't run in with broken armor (check it first!), have your foods out of the crate, have stims out of the crate, and make sure you know what your plan is.





  10. Know how you can fight. A TKM/Doc has no ranged mitigation. You'll be hit 3-4 times harder when they use ranged weapons on you, as opposed to if you had ranged mitigation. Samething when ranged players fightagainst melee.Melee vs melee on the other hand, you will not be hit as hard, and your toughness (unarmed toughness, 1-hand toughness, 2-hand toughness, polearm toughness) provides a direct percent decrease on incoming MELEE damage. The best way to get the thugs to go melee, is to hide behind a tree when they have you arrgoed. When they get in range, intimidate them and hit away. They will go melee pretty quickly. Melee toughness only applies when you are holding the applicable melee weapon in your hands.





  11. Finally, do take some friends. Not only will the quest be easier, but the time passes a lot quicker when you have someone else helping. Not to mention the obvious safety bonuses of having another person with you.


Hope this helps.








or the condensed version..........run







Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic

Exposis
Tue Nov 02, 2004 5:11 am
#74

you could always take a friend just for tanking sake. then talk about the good old days while you fight



~ Xposis Vimmer - PHL-
~.........:: Baby Got Back ~ Ice Ice Baby ~ Clicky Maker ::...~
~Deliveries to ¦¦¦ -5794 3026 Theed ¦¦¦~
Ret DE Jet Packs Crafted 347 - Mando made 54
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Pahaddino
Thu Nov 04, 2004 4:45 am
#75

If you fight them as a Jedi knight (to do the mission for the crystal).

I have done it one by one without issues by having force armor 2 and toughness jedi of 13 from melee def line (but even with pikata and vegesparine, and thugs blind, they never miss).

Master ls for when they go melee.

They haven t hurt me much and could kill them with 1/4 of my force bar use.


I was very scared to go against them from all the tales about the 1 hit killed, but that didn t happen.

SauerSiggy
Mon Nov 08, 2004 11:50 am
#76






KawikaMacGuyver wrote:
Very good guide. One comment tho....

My understanding is damage mitigation is a PVP feature only. In PvE....focus on melee/ranged def (which is useful in PvP as well) and defensive mods such as dodge, counter, and block. If you're a master melee combat profession, make sure you have your center of being ability macroed and looped. This can reduce the number of hits you take and enhances your ability to dodge/counter/block melee and ranged attacks.






Mitigation is a core feature, which works against both PvE and PvP mobs. But, PvE mobs usually have a higher minimum damage on their weapons than PvP players do. Off the top of my head, I recall one of the thugs I fought was holding a 1000-2500 DL44 pistol. With ranged mitigation 3, the effective damage on that pistol is 1000-1300 because of the 80% reduction in the damage range.



Trucido Phasmatis-- Nerfed and cancelled

Sauer Siggy-- Nerfed and cancelled

TheBride--Nerfed even more, and cancelled even sooner.
Amadeus86
Mon Nov 29, 2004 6:02 pm
#77

Did you talk to the npc in the village that gives the quest? Without taking the quest mission from him first you will not get credit.



I'm not afraid! -- Luke
You will be, you will be! -- Yoda
Bertik
Sun Dec 05, 2004 7:15 pm
#78

Love this guide!
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