Force Sensitive Archive

Thread: Constructive criticism on the FS system and ideas to fix it.

Azlon_Tir
Sat Jun 25, 2005 3:08 pm
#27

Well then we will have to find a way to beat this concept into thier skulls because, while it may be biased of me, and there could be some better way, I do not see it. I have not been able to think of any other system that would work on both enjoyment and population control, AND be true to the Jedi Life as it is depicted EVERYWHERE else. The way I see it, if we are to save SWG in its current incarnation rather than wait for a Jedi oriented sequel, this is the only way to fix the Jedi aspect. I am sure other professions are in need of revamps, I have heard of commando troubles, and I myself tried Bounty Hunter, all the ranged professions, and all the brawler temps. None of them live up to what they say they are. The TKM defenses are not even a shadow of what they are heralded to be, As a bounty Hunter, there was still no hope of being effective. The only thing that worked for ME, and my playstyle was Rifleman/Combat Medic, and I have problems with combat medic since none of the CM "attack" specials give XP. But anyway, this, as far as I am concerned is the ONLY workable jedi system I can think up. And that comes from a HARDCORE jedi afficionado.
Amdangles
Sun Jun 26, 2005 10:06 am
#28

To the creator of this post and to many of those who have replied:



Stop being so lazy!!


You are the typical modern American filth that wants something without doing anything for it.


I think that they should reestablish the hologrind, but get rid of the hidden professions.


Once you are done with the hologrind and you have completed the the prerequisites to become glowie under the current system, then the old man should come and visit you.


There should be changes to the village where that area encompases the entire southwest corner of Dathomir. There will be very few random spawns of the sith shadows.

All experience gained while fighting the sith will be converted into FS xp. Crafters will be given items to craft that will give FS xp, entertainers that work in the village will be given fs xp, etc.The quest system to unlock the trees will still be in place, and you can do the other quests to help you gainFS xp but it will not allow you to unlock another branch, the DEVs will have to add some more quest content tothe village as well. This makes it so thatthe only way you can get FS xp is by working in or near the village.


So commence flaming....



-Ikeemm Ozzisx- Crappiest Jedi on Lowca

Jedi in need of better pvp weapon LTB glowsticks from entertainer, will pay well.

I never wanted to play as Luke Skywalker, I wanted to play as Ikeemm Ozzisx.
ShadeRage
Sun Jun 26, 2005 11:35 am
#29

I have to agree that the phases are to long. IMO 2 weeks phases would be more practical. Would still take a few months to complete the fs requirements to become an initiate. Currently it feels insanely wrong because thier so long. As far as the grind is concerned I dont feel its overly difficult to get the xp for the fs boxes but it does get incredibly boring. Would like to see it be more quest based instead. Something more story like that has some accual debth to the story line and makes you stop and think to your self "wow that was just so cool".
woody4077
Sun Jun 26, 2005 10:38 pm
#30

axela #1 is by far the BEST IDEA i've heard!!



"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
Azlon_Tir
Mon Jun 27, 2005 3:02 pm
#31

I am not going to lower myself to flaming someone who has insulted me. You clearly have somthing against Americans and thats your choice. If you REALLY find endless, pointless, storyless, boring grinding to be enjoyable, fun and a good idea, that too is your choice. However you may be in the minority there because most of us loath the grinding process because there is no real fun involved for us. Killing thousands of pikets and bols over and over again for months simply does not appeal to most players.

And it would be sadly misinformed to presume me lazy since my proposed system would require a great deal of time and work from the player. It would simply be more involved, diverse, and entertaining.

I am however curious as to what nationality you are sir. It is of interest to me to see just how far from favor America has fallen with our "Alies". It is unsettling to be lumped in with those who support the imperialist tyrant who currently runs my once great country. I was born and raised here, and while I love what America was, I am saddened by what it is becoming as a result of its government.

Again, I remind people to READ my posts instead of glancing at them and interpereting them as a cry that it is too hard or too easy. I have said neither of the current system. What I am saying is that it just doesn't work. It is boring, uninspired, poorly planned, rushed, and not faithful to the license under which it is being sold. Nobody pays Sony to do the same dull, boring, mindless crap over and over again for months. We pay to PLAY A STAR WARS MMORPG, Not a Massively Multiplayer Online Hunting Game with a SLIGHT Star Wars theme
Amdangles
Mon Jun 27, 2005 8:55 pm
#32

I am an american, and I used to be proud of that fact, but not anymore.


Also if you put a word in quotes please spell it correctly, it's only six letters, please try a little bit harder.


There really shouldn't be many jedi around during this time period in the SW universe. The problem is that to sell a Star Wars game you have to have playable Jedi in game (Battlefront is an exception to the rule, but Lucasarts is putting playable Jedi in Battlefront II) I really think that the grind to Jedi should be harder, and really there are no difficult parts to this game so the only way to make the grind to Jedi difficult is by making it really long. I just personally believe that it should be longer.


But a lack of patience has always been a problem with youth. Anyways happy grinding.





-Ikeemm Ozzisx- Crappiest Jedi on Lowca

Jedi in need of better pvp weapon LTB glowsticks from entertainer, will pay well.

I never wanted to play as Luke Skywalker, I wanted to play as Ikeemm Ozzisx.
rjtails23
Mon Jun 27, 2005 9:13 pm
#33


no one is making you do the grind, its your choice, if you want to be a jedi then SUCK IT UP and fricken do it and stop whining on the forum

NO CHANGES WILL BE IMPLEMENTED, it is too late in this game to change the jedi system...again.

Message Edited by rjtails23 on 06-27-2005 09:21 PM



<<<Caeren Carn - Elder Jedi, Naritus >>>


<<<Ghavin' Karn - BH, Bria >>>



RandomNobody
Mon Jun 27, 2005 9:19 pm
#34

I want the hologrind back, you do more work, you hate it more, but you learn a professions that you like.



Bostwain Ran'Alo
Azlon_Tir
Mon Jun 27, 2005 10:13 pm
#35

It was a typo. I know it is spelled allies.

Frankly I give up because nobody is really paying attention to what I said. There is nothing hard about the grind. The problem IS the grind. Not how long it is, not how hard or easy it is. THE GRIND ITSELF. Nobody buys a game just to do the same mundane repetitive task over and over. Grinding is not fun. Grinding is not enjoyable. Grinding by most peoples standards does not qualify as game play. Grinding is a poor solution to a lack of creativity and willingness to work, and shows the abundance of laziness on the part of the developers. If the devs and their management would actually do some real work, there would be no grind.

Quick dramatization:

Manager: We need to implement a system to control the jedi population, we also need to make it take long to become a jedi. How can we do it?

Creative Team: Eh, we don't really feel like writing a whole story for the process of becoming a jedi, so uhh...Put a village in a remote spot on dath to keep the newbs away, have it go through a series of phases where some sith wannabes destroy the place, the village gradually gets rebuilt and then the sith dudes destroy it again. Heres a few "go there, and kill that" quests to give the players something to do. Leave the rest up to the coders.

Manager: Thats pretty bland, do you think our customers will like it?

Creative Team: Who cares!

Manager: Good point.

Manager: (to the coders) Heres the Creative Team's plan. Make it work

Coders: (/rolleyes) Yeah, yeah....Oh! this is simple! Ok, lets make each phase 3 weeks long, require 6 skill branches to get initiate, but instead of giving FS XP for village quests, just make them grind regular XP and convert it at 30:1. That ought to keep em busy. They will spend so long grinding, that the jedi population shouldn't be a problem.

Manager: But our feedback reports say that the players hate grinding.

Coders: So what? Do you have a better idea?

Manager: No, and its not my job to come up with one so go ahead. Im going to go watch Star Trek.

While this may only be a dramatization, it is a good bet that this is similar to how it went down. If they had just planned the Jedi system better, we wouldnt need a grind to make it take long. It would be content, not grinding.

But none of you CARE that we are being ripped off, that we are wasting our time grinding instead of playing a REAL game, and that SONY is making a mockery of the Star Wars License, and they are mocking of US PLAYERS!

I never wanted it to be shorter, I never wanted it to be easier, I just wanted a GAME, A STORYLINE, AND TO HAVE FUN. JEDI SHOULD BE HARD, AND JEDI SHOULD TAKE LONG, BUT GRINDING IS NOT A F!@KING SOLUTION, ITS A WAY FOR THE DEVS TO AVOID DOING SOME REAL WORK!
Taliesyn42
Tue Jun 28, 2005 6:58 am
#36


And you're missing the entire point about the grind - it's there specifically to discourage people from playing jedi. If you quit because it's too long or boring, then it served its purpose. Considering the number of jedi about, it's not really that effective.


As to the length, I just have to wonder about peeople complaining about it. You CAN do the FS grind without ever grinding a damned thing- just unlock a branch and go back to playing as normal. If you're even an average player, then by the time three weeks have rolled around, you should have the branch filled. Considering that we have double xp this week, you can bank all the fs xp you'll ever need before it ends. Hell, last night in 3 hours (2 hours with a terrible, slow group and one with an efficient, decent one), I managed to pull 1.2 million medical, 900k each of pistol, rifle, and carbine, 75k scouting, and about 600k of combat xp. For the last half hour, I wasn't eligible for anything BUT combat xp. After conversion, that's going to be ~260k of force sensitive senses and 580k of force sensitive combat xp. That's in *3* hours of play. My friend, in that same period (and in better groups), went from 1411 smuggler and nothing else to Master Smuggler/4 boxes of rifleman.


If that's unacceptably slow for you, then go back to Jedi Acadamy.



Taliesyn - 12 point Master Weaponsmith
Darrke - Jedi Padawan, awaiting his Knight Trials
Intrepid Server

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Cuit
Tue Jun 28, 2005 7:53 am
#37






Taliesyn42 wrote:


And you're missing the entire point about the grind - it's there specifically to discourage people from playing jedi. If you quit because it's too long or boring, then it served its purpose. Considering the number of jedi about, it's not really that effective.


As to the length, I just have to wonder about peeople complaining about it. You CAN do the FS grind without ever grinding a damned thing- just unlock a branch and go back to playing as normal. If you're even an average player, then by the time three weeks have rolled around, you should have the branch filled. Considering that we have double xp this week, you can bank all the fs xp you'll ever need before it ends. Hell, last night in 3 hours (2 hours with a terrible, slow group and one with an efficient, decent one), I managed to pull 1.2 million medical, 900k each of pistol, rifle, and carbine, 75k scouting, and about 600k of combat xp. For the last half hour, I wasn't eligible for anything BUT combat xp. After conversion, that's going to be ~260k of force sensitive senses and 580k of force sensitive combat xp. That's in *3* hours of play. My friend, in that same period (and in better groups), went from 1411 smuggler and nothing else to Master Smuggler/4 boxes of rifleman.


If that's unacceptably slow for you, then go back to Jedi Acadamy.




/agree . . . the grind is a deterant . . . if people don't like it . . . its serving its purpose




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
woody4077
Tue Jun 28, 2005 11:11 pm
#38



obviously it's not a deterant


if it was a deterant there would


NOT be as many jedi in is game


as there are right now



i've had characters on as many


servers as possible the numbers


are mind boggling some servers


have jedi popualtions that out


number the others by 6 to 1 or


7 to 1 or in the most exetreme


case 9 to 1



if we are to beileve the "timeline"


ofSWG then are are only 6 force users


that we are told about;Yoda, Obi-wan, Vader,


The Emperor, Luke, and Leia. and that is it.


ep 4,5,6 make NO mention of ANY


force users outside of the namesI've


already mentioned.



furthermore ep 4 is set 19 to 20 years


AFTER episode 3 think about it enough


time passes between ep 3 and ep 4 for


luke and leia to become fully grown adults


I must be the ONLY


person that thinks there is enough time


between the two movies for the remaining


Jedi to diefor any number ofreasons


this is the truth if you watch the


movies enough times it becomes


painfully obvious




Message Edited by woody4077 on 06-28-2005 11:12 PM

Message Edited by woody4077 on 06-28-2005 11:12 PM



"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
Azlon_Tir
Tue Jun 28, 2005 11:59 pm
#39

Ah another of the many problems. If you look at those numbers, the growing jedi population tells you one thing. Nobody gives a D@MN about the timeline right now because people want to be jedi IN THIS GAME, not Jedi Academy, Not KOTOR, THIS GAME! And none of the people playing Jedi Characters (which as was noted, are becomeing a large percentage of the game's population)want to hear that they cant be Jedi because the devs made a bad choice with this timeline. I will say it again PEOPLE WANT TO BE JEDI IN SWG! I dont give a crap if getting initiate takes 2 years from getting novice FS. What the heck, make it 3 years! I dont care. The whole problem is grinding ruins games. They can make a whole wookie planet filled with stories and quests yet they are too lazy to make the Jedi system a quest based endevor. Read my fricken posts, all you people that say I am complaining about how long it takes ought to be lined up and stooge-slapped. I WANT IT TO TAKE LONG! I WANTED IT TO TAKE LONG SINCE BEFORE THE GAME HIT THE SHELVES! I AM JUST SAYING THAT THE GRIND WAS A POOR, LAZY @$$, SORRY EXCUSE FOR A SYSTEM THAT HAS BEEN PROOF TIME AND AGAIN HOW UNWILLING THE DEVS ARE TO DO ANY REAL WORK! END OF MOTHERF**KING DISCUSSION!

WILL A MOD PLEASE LOCK THIS THREAD, I AM THE THREAD CREATOR AND I WANT IT LOCKED PLEASE!

Message Edited by Azlon_Tir on 06-29-2005 03:02 AM

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