Force Sensitive Archive
Thread: Constructive criticism on the FS system and ideas to fix it.
To the creator of this post and to many of those who have replied:
Stop being so lazy!!
And it would be sadly misinformed to presume me lazy since my proposed system would require a great deal of time and work from the player. It would simply be more involved, diverse, and entertaining.
I am however curious as to what nationality you are sir. It is of interest to me to see just how far from favor America has fallen with our "Alies". It is unsettling to be lumped in with those who support the imperialist tyrant who currently runs my once great country. I was born and raised here, and while I love what America was, I am saddened by what it is becoming as a result of its government.
Again, I remind people to READ my posts instead of glancing at them and interpereting them as a cry that it is too hard or too easy. I have said neither of the current system. What I am saying is that it just doesn't work. It is boring, uninspired, poorly planned, rushed, and not faithful to the license under which it is being sold. Nobody pays Sony to do the same dull, boring, mindless crap over and over again for months. We pay to PLAY A STAR WARS MMORPG, Not a Massively Multiplayer Online Hunting Game with a SLIGHT Star Wars theme
I am an american, and I used to be proud of that fact, but not anymore.
Also if you put a word in quotes please spell it correctly, it's only six letters, please try a little bit harder.
There really shouldn't be many jedi around during this time period in the SW universe. The problem is that to sell a Star Wars game you have to have playable Jedi in game (Battlefront is an exception to the rule, but Lucasarts is putting playable Jedi in Battlefront II) I really think that the grind to Jedi should be harder, and really there are no difficult parts to this game so the only way to make the grind to Jedi difficult is by making it really long. I just personally believe that it should be longer.
But a lack of patience has always been a problem with youth. Anyways happy grinding.
Message Edited by rjtails23 on 06-27-2005 09:21 PM
Frankly I give up because nobody is really paying attention to what I said. There is nothing hard about the grind. The problem IS the grind. Not how long it is, not how hard or easy it is. THE GRIND ITSELF. Nobody buys a game just to do the same mundane repetitive task over and over. Grinding is not fun. Grinding is not enjoyable. Grinding by most peoples standards does not qualify as game play. Grinding is a poor solution to a lack of creativity and willingness to work, and shows the abundance of laziness on the part of the developers. If the devs and their management would actually do some real work, there would be no grind.
Quick dramatization:
Manager: We need to implement a system to control the jedi population, we also need to make it take long to become a jedi. How can we do it?
Creative Team: Eh, we don't really feel like writing a whole story for the process of becoming a jedi, so uhh...Put a village in a remote spot on dath to keep the newbs away, have it go through a series of phases where some sith wannabes destroy the place, the village gradually gets rebuilt and then the sith dudes destroy it again. Heres a few "go there, and kill that" quests to give the players something to do. Leave the rest up to the coders.
Manager: Thats pretty bland, do you think our customers will like it?
Creative Team: Who cares!
Manager: Good point.
Manager: (to the coders) Heres the Creative Team's plan. Make it work
Coders: (/rolleyes) Yeah, yeah....Oh! this is simple! Ok, lets make each phase 3 weeks long, require 6 skill branches to get initiate, but instead of giving FS XP for village quests, just make them grind regular XP and convert it at 30:1. That ought to keep em busy. They will spend so long grinding, that the jedi population shouldn't be a problem.
Manager: But our feedback reports say that the players hate grinding.
Coders: So what? Do you have a better idea?
Manager: No, and its not my job to come up with one so go ahead. Im going to go watch Star Trek.
While this may only be a dramatization, it is a good bet that this is similar to how it went down. If they had just planned the Jedi system better, we wouldnt need a grind to make it take long. It would be content, not grinding.
But none of you CARE that we are being ripped off, that we are wasting our time grinding instead of playing a REAL game, and that SONY is making a mockery of the Star Wars License, and they are mocking of US PLAYERS!
I never wanted it to be shorter, I never wanted it to be easier, I just wanted a GAME, A STORYLINE, AND TO HAVE FUN. JEDI SHOULD BE HARD, AND JEDI SHOULD TAKE LONG, BUT GRINDING IS NOT A F!@KING SOLUTION, ITS A WAY FOR THE DEVS TO AVOID DOING SOME REAL WORK!
/agree . . . the grind is a deterant . . . if people don't like it . . . its serving its purpose
Taliesyn42 wrote:
And you're missing the entire point about the grind - it's there specifically to discourage people from playing jedi. If you quit because it's too long or boring, then it served its purpose. Considering the number of jedi about, it's not really that effective.
As to the length, I just have to wonder about peeople complaining about it. You CAN do the FS grind without ever grinding a damned thing- just unlock a branch and go back to playing as normal. If you're even an average player, then by the time three weeks have rolled around, you should have the branch filled. Considering that we have double xp this week, you can bank all the fs xp you'll ever need before it ends. Hell, last night in 3 hours (2 hours with a terrible, slow group and one with an efficient, decent one), I managed to pull 1.2 million medical, 900k each of pistol, rifle, and carbine, 75k scouting, and about 600k of combat xp. For the last half hour, I wasn't eligible for anything BUT combat xp. After conversion, that's going to be ~260k of force sensitive senses and 580k of force sensitive combat xp. That's in *3* hours of play. My friend, in that same period (and in better groups), went from 1411 smuggler and nothing else to Master Smuggler/4 boxes of rifleman.
If that's unacceptably slow for you, then go back to Jedi Acadamy.
obviously it's not a deterant
if it was a deterant there would
NOT be as many jedi in is game
as there are right now
i've had characters on as many
servers as possible the numbers
are mind boggling some servers
have jedi popualtions that out
number the others by 6 to 1 or
7 to 1 or in the most exetreme
case 9 to 1
if we are to beileve the "timeline"
ofSWG then are are only 6 force users
that we are told about;Yoda, Obi-wan, Vader,
The Emperor, Luke, and Leia. and that is it.
ep 4,5,6 make NO mention of ANY
force users outside of the namesI've
already mentioned.
furthermore ep 4 is set 19 to 20 years
AFTER episode 3 think about it enough
time passes between ep 3 and ep 4 for
luke and leia to become fully grown adults
I must be the ONLY
person that thinks there is enough time
between the two movies for the remaining
Jedi to diefor any number ofreasons
this is the truth if you watch the
movies enough times it becomes
painfully obvious
Message Edited by woody4077 on 06-28-2005 11:12 PM
Message Edited by woody4077 on 06-28-2005 11:12 PM
WILL A MOD PLEASE LOCK THIS THREAD, I AM THE THREAD CREATOR AND I WANT IT LOCKED PLEASE!
Message Edited by Azlon_Tir on 06-29-2005 03:02 AM