Force Sensitive Archive
Thread: HEY DEVS : How about some love for those of us who DONT want jedi but do want our 2nd char?
This is important because if an account has multiple characters per server. That one account can basically service itself. That is, a player makes an armorsmith toon, a weaponsmith toon, and a combat toon and never has to interact with any other players to get/make what the combat toon needs.
Took the words right out of my mouth. The argument that all other MMORPG's allows more than one character per server does not hold weight for me. Sorry I just disagree with having more than one characyer unless earned through the current game mechanic.
I can understand having a CL 54 limits content so my only answer is to choose a different direction with your character. Why should someone who used skill pointsas aMaster Weaponsmith be allowed the same content as me a Master Pistols and Master BH. I dont get the option of earning credits for selling weapons. If there was a free second slot why would I ever buy a new weapon or buy food, I could just use my second slot to open up weaponsmith or chef. I would have all the food/weapons I would ever need and all the money I would ever need. Justnot fair in my humble opinion. This is the game and we live with the rules and game mechanics.
Someone correct me if I'm wrong. I haven't played other MMORPGs, but isn't it impossible to switch professions the way you can in SWG? You pick a prof, you stay with it? Thus if you want something else, you have to have an alt. The only prof like that in SWG is Jedi, which also explains the second slot.
As for whining about being forced to pay for a second character because of a budget.... I gotta ask, do you also whine when you go to a fancy restaurant about having to pay more?
Archy has gotten very little loving from devs, and our correspondant says it's because the devs feel crafters aren't playing the games as they wanted - namely that there's a glutton of resources, and items are way too common. An alt can put down more than twice as many harvs (ex 1 character: one house, one factory, 8 harvs. 2 characters, one house, one-two factories, seventeen-eighteen harvs). Making it too easy to have alts just exasperates that problem.
Personally, I think the devs are full of manure on this, but oh well...
Broken means that the "rich get richer" while the "poor get poorer". There is no room for competition between vendors, making it impossible for a new player to get a foot in the market, and this in turn has caused rampant and uncontrolled inflation.
I have always believed that making a weaponshould be based on skill level in a certain profession so that Master Weaponsmith could not create low level weapons. Novice weaponsmiths make a low level weapon and therefore only compete with weaponsmiths of equal skill. The Masters can compete against each other for elite weapons and the Noices compete with each other for novice weapons.
Jedi_Xan wrote:
Dazzydoodle wrote:
What is this about a broken economy? My cash flow is very good.....
Broken means that the "rich get richer" while the "poor get poorer". There is no room for competition between vendors, making it impossible for a new player to get a foot in the market, and this in turn has caused rampant and uncontrolled inflation.
End of last year, I was dirt poor (as in, when a friend suggested hunting on Dath, she paid for my airfare, not to mention buffs). I got my foot in the door (slowly) somewhere around around archy 3112. Was it easy? nope. Had to figure out marketing and whatnot.
And as master carbineer, I had to learn what the various specials were all about, various combos thereof; and I know theres a lot of nuances that I don't get.
Biggest difference I see is to be carbineer, (at least PVE) you more or less just shoot stuff while grouped. There's a lot more to running a business. My archy vendor was next to 4-5 others in the city mall; now there's one other. I out marketed, out wheeled and dealed, out factoried (mind you, still with only one!), out harvested (again, no lot trades!) the competition. Hah! that includes longer players! A different form of PVP, and I have to wonder how many crafters who fail to get their foot in the door understand that... Sure, more competition means it's more difficult.... Think of it this way, there's a reason I don't duel jedi...
As for inflation: I used to sell large Naboo houses for 125k, and was below average at that price. (below average based on walking store to store pre-vendor search). Now I sell large Naboo houses at 100k, at the average. Plants I've dropped from 1,500k (based on listing perhaps hundreds on the bazaar over a couple months at different prices and getting a feel for what turned the most profit) to 1k. Not that there hasn't been inflation, but I suspect Vendor Search had a bit to do with that; people could buy out someone's stack of furniture at 500cr each and sell it at 1k...
As for other stuff.... My current post CU suit of armor has lasted longer than any pre-cu, my guns I get for 8cr each from a guildie, and I forget what food cost way back when.
Besides, shouldn't people have more money now that they don't have to pay for buffs and mission payout isn't split?
[edited to ramble mindlessly about inflation]
Message Edited by Dazzydoodle on 08-24-2005 01:52 PM
No Dazzydoodle, I don't whine about the extra I pay when I go to a fancy restaraunt, instead I look at my budget and plan those excursions. Don't get me wrong, it is not cause I don't have money, it is because I am careful with money. I have 3 teenage children that I am raising. I don't care what anyone says, that takes money. Money for when they do stupid things and get injured. Money for when they grow out of all their clothes in a growth spurt and I have to replace their wardrobe. Money to enroll them in driving school (2 of them right now).
And let me just say that your argument on alts doesn't hold water either. A person can get two accounts at any time. With two accounts, you can do the same thing as two characters on a single server. Also, a person can join a guild and many guilds will not charge their guildies for items, or charge only cost. The economy rolls along regardless. The problem with the economy is that there is no out source for cash influx. That makes it a closed system, limited by the player base. But that is immaterial, what is material is the fact, if you want more than one character on a server, you must buy two accounts or become a Jedi.
I understand the economy excuse that SOE may be touting, but it does not hold water. There are too many loopholes in the logic to support that point of view.
It occured to me... SWG is NOT a closed system. Payments to ticket terminals results in money vanishing into thin air; payments from mission terminals appear from thin air...
And I find this off topic thread far more interesting than talking about your unwillingness to pay for a second account or grind for one because of how other games (which have other fundamental differences as well!) give one freely.
Really, money is easy to get. For a while, as scout 0001 I was earning 50k a week in fish sales to one guy who was building aquariums. Personal harvs are often 500cr, a 1000 unit stack of crappy resources (a couple days run, dpending on spawn) sells for 2k on the bazaar - and anyone can plop them down. Just drive around looking for a harv farm, artesian not needed! Or search for an artesian, and offer a few K for a waypoint...
Money making is a subgame, like PVP. Some people know the combat game, and have a high PVP rating. Some people know the money game, and have a high bank account. Some people dabble, and have neither.
Message Edited by Dazzydoodle on 08-24-2005 02:39 PM
Your point?
Let me see if I can explain it a bit further. There are billions of people on Earth. If you decided to limit the money flow to a few hundred thousand, you would be approaching the limitation that SOE is placing on SWG.
The lack of an alt character is the SINGLE MOST annoying feature of this game and the most likely reason I will quit the game in the end. Right now I am grinding FS instead, just for the alt. No interest in Jedi. I think thats a rediculous process to go through just to play another character on teh same server.
I think any arguments to the effect that alts would ruin the economy are specious. If they would ruin the economy and picking up a second account is such a casual thing to many people then why doesn't having that second account ruin the economy? No, its just a cheap cash grab from SOE, nothing more. I don't think most people want 8 alts either, one additional character would be sufficient I think.
Dazzydoodle wrote:
Dragotha wrote:
Norewgian-Scout wrote:
Treemorr wrote:
slacker575 wrote:
um....how exactly are you FORCED to get a second slot?
If you WANT a 2nd slot and DON'T want to get an extra account, then you are FORCED to do the Village. Getting a 2nd account means paying SOE double
the word FORCE is still wrong. If so, everything in this game is FORCED.
Im FORCED to shuttle between planets
Im FORCED to get xp for teamplate
Im FORCED to pay main
Im FORCED to intearct with NPCs/Players
see the point?
when there are NO other ways to get a 2nd slot with out paying for a 2nd acct.. FORCED is the correct word.
Yep... And I'm Forced to pay for fresh veggies if I don't want to grow them.
And I'm forced to pay for electricity if I don't want to onstall solor panels on my roof.
And I'm forced to pay for water if I don't want a septic tank / well / barrels on the back porch.
And I'm forced to pay for a car / gas / etc if I don't feel like walking / riding a bike / etc.
Forced, my ass. It's not like SOE is pointing a gun to your head. Well, maybe in game there's a CDEF pistol pointing your way with some of what they force you to do; you can always walk away...
Cebre_Opasloa wrote:Just what is the big deal about having to go through the Padawan trials?They take a few hours to complete, can be soloed with a few exceptions by even a level 20ish character, and Novice Padawan by itself takes ZERO skill points.Just go through the trials, get a little help where necessary, get your Novice Padawan, and don't climb up any Jedi skills if you don't want a Jedi per se. Leave the lightsaber and robes in your safety deposit box even...After all the grinding you have to do just to get to begin the Padawan trials, why moan about a few scant hours of quests on top of it?
Exactly. I'm doing the FS grind to unlock my alt so I can get a merchant toon to sell all the loot I have collected so far. Even after the 24 points spent on Padawan, I will still have enough points to keep my main toon as a MRifle/MCM/Scout 3000. I'm still able to be a CL80 toon w/ Jedi robe and glowbat just for show, and able to do any high end content in the game.