Force Sensitive Archive
Thread: 30:1 Haters
I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?
Edit: somehow managed to post before I was done typing the fricken thing...
Message Edited by Shibi80 on 10-01-2005 11:32 PM
I know, it sucks, I would have been done a long time ago had combat xp conversion or BH conversion for that fact been the same.
Ciediwo wrote:
What about the casual gamers who didn't do the whole c-12 grind that got the combat xp nerfed to the current exchange rate that it is? We were counting on that little extra xp that we got when we went to the village after 1 week of actually capping out weapon and combat xp, and even then we didn't just stay hunting till the combat xp capped, but went in to exchange our capped weapons and got the extra xp from what combat xp we got. Yes it is possible to cap your weapon xp with out getting a single xp of combat, but that would be so time consuming to be rediculous. So please don't call us lazy, it's like slapping us telling us to turn the other cheek and sending us on our way.
Casual- Ok lets say you grind 2 hours a day
You can Easily cap in that time if i choose to grind straight for 2 hours and not do what i normally do like rolling around buying stuff
I could cap once a day. Like i said MY GOD its not hard to retemplate to ranger at ALL its SO EASY get hunting tree first gets you more hides (more xp) Keep doing that and you master scout that gives you a Nice cap of scout already and then you get some ranger which just Increases the cap
with 4x4x scout ur cap is 300k= 37.5k fs xp its doesnt even take an hour to get that much scout if you do it fast THATS ALREADY MORE Than COMBAT and Almost MORE THAN the 40k u get fromweapons. So grind 2 combat trees then grind 4 senses or something i have 3 and 3. its not hard and wishing for the 30:1 to end wont happen
Now if you dont wanna do senses at all Ok dont retemplate but there is no reason that you cant cap in at least 2 hours
IF you cap weapons well grenades yah they do still work toss 1 at a lair and cap you will get 100-combat xp grenades are pretty cheap and after u cap weapons you will have 120k so u just nade 2 lairs and ur capped.
If you dont wanna nade lairs ok you can do it the harder way.
I personally cap my weapons in about 1 hour to 1 15 minutes theni throw 2 nades and i get the last combat xp in 15 mins and i am there at aurilla at the 2 hour mark then i come back and i log out for the day
If i do it the long way i be done at 2 hours or so and loging off 30 mins later or so
You get combat xp at 1/10 the rate you get weapons xp. The problem was that grenades were being used to circumvent that and get full combat xp per kill. The obvious solution should have been to make grenades heavy weapons xp instead of upping the conversion from 3:1 to 30:1.
Shibi80 wrote:
I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?
Supermite wrote:
You get combat xp at 1/10 the rate you get weapons xp. The problem was that grenades were being used to circumvent that and get full combat xp per kill. The obvious solution should have been to make grenades heavy weapons xp instead of upping the conversion from 3:1 to 30:1.
Shibi80 wrote:
I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?
Using grenades was the easiest way to grind jedi but the problem was that you would have to throw A LOT of them if you were alone pre-cu Now post cu 8 man groups getting same xp in double xp week
Get 14k rifles throw grenades instead =14k combat people were capping every lair the nerfed it because the morons failed to see without fixing this "exploit" in double xp week(like the 3 of em) would spawn maybe 100 new jedi at minimum on every server and template the people that would normally take a month or 2 and lower to about 1 to 2 weeks
StarPilot3000 wrote:
Ciediwo wrote:
What about the casual gamers who didn't do the whole c-12 grind that got the combat xp nerfed to the current exchange rate that it is? We were counting on that little extra xp that we got when we went to the village after 1 week of actually capping out weapon and combat xp, and even then we didn't just stay hunting till the combat xp capped, but went in to exchange our capped weapons and got the extra xp from what combat xp we got. Yes it is possible to cap your weapon xp with out getting a single xp of combat, but that would be so time consuming to be rediculous. So please don't call us lazy, it's like slapping us telling us to turn the other cheek and sending us on our way.
Casual- Ok lets say you grind 2 hours a day
You can Easily cap in that time if i choose to grind straight for 2 hours and not do what i normally do like rolling around buying stuff
I could cap once a day. Like i said MY GOD its not hard to retemplate to ranger at ALL its SO EASY get hunting tree first gets you more hides (more xp) Keep doing that and you master scout that gives you a Nice cap of scout already and then you get some ranger which just Increases the cap
with 4x4x scout ur cap is 300k= 37.5k fs xp its doesnt even take an hour to get that much scout if you do it fast THATS ALREADY MORE Than COMBAT and Almost MORE THAN the 40k u get fromweapons. So grind 2 combat trees then grind 4 senses or something i have 3 and 3. its not hard and wishing for the 30:1 to end wont happen
Now if you dont wanna do senses at all Ok dont retemplate but there is no reason that you cant cap in at least 2 hours
IF you cap weapons well grenades yah they do still work toss 1 at a lair and cap you will get 100-combat xp grenades are pretty cheap and after u cap weapons you will have 120k so u just nade 2 lairs and ur capped.
If you dont wanna nade lairs ok you can do it the harder way.
I personally cap my weapons in about 1 hour to 1 15 minutes theni throw 2 nades and i get the last combat xp in 15 mins and i am there at aurilla at the 2 hour mark then i come back and i log out for the day
If i do it the long way i be done at 2 hours or so and loging off 30 mins later or so
The key word here is Casual, by that I mean I'm not one that goes to MO to do a crack load of missions to get my xp. I do other things in that time. I like to "play" the game and not grind, I ready do hate grinding, it seems like a chore or going to work, and that's not cool. I will admit that when I can get a good group of organized players to go hunting with yeah I do really good, but that is few and far between.
And Kudos to you for grinding out your capped xp in 2 hours. I'm not you, and vice versa.
I also see a problem with the rate the xp is gained, yes it is easy for hardcore players with no life get jedi in spin groups but for ppl that has a life outside swg i see a problem. Before CU could you easy go and nuke what ever you saw outside the village and get xp and return so they who say it is easier now dont know what they talk about. I play often of peak time wich means i need to spend an hour or 2 find a spin group and i got heavy studies to do also so i can not stay on all the time. To brinf back the combat xp to 3/1 would help and the ability to turn in pilot xp to fs xp would help ppl that playnot atprime time.
Because pilot can you gain solo, i dont see why i shall train to become an illegal proffession in group. By the way Aniken and luke was both good pilots and i didnt see them go nuke pikets 24/7.
I got around 50 trips left to the village before i am jedi that is if all go well around 50 days, but i know all days i cant grind because i got friends and ppl i like both in game and real life that i need to take time with.
If it is to slow down the amount of jedis they may succed, but it also cut down on casual players that wants to play jedi because i have seen 3 leave the game because they got bored. I start to think this game is just for 1337 teenagers with no life and endless of time at the computer.
Sorry for this rant.
Fein out
It really is bad that combat XP only comes in at 1/10th of regular XP and then it gets wacked down at the village with the 30-1 conversion. As a bounty hunter / master rifleman can turn in 3.3 million XP if a cap out pistols rifles and carbines. This means I need 66.5 trips to the village to turn in all the XP I need to finish up force sensitive. Before the change combat XP at least gave you a bit of hope that it wasnt going to take you months to grind out what you needed. Thats what you have to do just grind XP. This is the first MMORGP I have played where players are just out grinding XP. I am not running the missions out of the Dant MO for the money its all about I need to get 220,500,000 XP to complete force sensitive. Now I actually regret the 3 weeks I took to do content missions to get reward items from various places because I could have been getting the higher combat XP.
It is really sad that I have to ignore the content of the game if I ever want to try to get to jedi before I quit because I am just tired of grinding.
SOE needs to realize that grinding does not equal fun. Grinding = Boring. Boring = Players Quiting therefore Grinding = less players, less players = LESS MONEY for SOE.