Force Sensitive Archive

Thread: 30:1 Haters

DOBRA
Sat Oct 01, 2005 5:07 am
#27

i think it be better som,eting like 20:1 or 15:1 30:1 is too long
ZeAo
Sat Oct 01, 2005 11:02 am
#28

I doubt they will listen. But yes, if anything should have changed back then it should have been grenades to heavy weapon exp. Bot how do we even know that is the reason it was changed? Unless a Dev actually comes around and says why, we'll only be able to assume, which isn't the greatest thing.
Shibi80
Sat Oct 01, 2005 11:31 pm
#29


I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?



Edit: somehow managed to post before I was done typing the fricken thing...

Message Edited by Shibi80 on 10-01-2005 11:32 PM




STARSIDER.ZHAI
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Myn_Opias
Sun Oct 02, 2005 12:27 am
#30

Even if it was to 20:1, it would be easier. This really extends people's grind time. What they don't realsie is, not all of us have the time to spend 24 hours a day, 7 days a week sitting here grinding. We need some fun in our SWG lives otherwise the game just becomes pointless to play.



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santoro
Sun Oct 02, 2005 8:51 am
#31

The counterargument to this is that crafters don't get Generic Crafting XP to convert on top of say, armorsmithing experience.

I know, it sucks, I would have been done a long time ago had combat xp conversion or BH conversion for that fact been the same.



Alliance Ace E-Fi
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I support anyone who stands against the implementation of the NGE
- I support the firing of Julio Torres, out of a cannon, into the sun.

CANCELED
Ciediwo
Sun Oct 02, 2005 6:07 pm
#32

What about the casual gamers who didn't do the whole c-12 grind that got the combat xp nerfed to the current exchange rate that it is? We were counting on that little extra xp that we got when we went to the village after 1 week of actually capping out weapon and combat xp, and even then we didn't just stay hunting till the combat xp capped, but went in to exchange our capped weapons and got the extra xp from what combat xp we got. Yes it is possible to cap your weapon xp with out getting a single xp of combat, but that would be so time consuming to be rediculous. So please don't call us lazy, it's like slapping us telling us to turn the other cheek and sending us on our way.




Mastering the Galaxy 1 Profession at a time!

-The ability to speak does not denote intelligence--Qui-Gon

Please drop Winnings off at 6784, -2867 on Dant, Head to Agro Outpost (Closest Starport, and it'll be East of there)
StarPilot3000
Sun Oct 02, 2005 7:14 pm
#33






Ciediwo wrote:
What about the casual gamers who didn't do the whole c-12 grind that got the combat xp nerfed to the current exchange rate that it is? We were counting on that little extra xp that we got when we went to the village after 1 week of actually capping out weapon and combat xp, and even then we didn't just stay hunting till the combat xp capped, but went in to exchange our capped weapons and got the extra xp from what combat xp we got. Yes it is possible to cap your weapon xp with out getting a single xp of combat, but that would be so time consuming to be rediculous. So please don't call us lazy, it's like slapping us telling us to turn the other cheek and sending us on our way.





Casual- Ok lets say you grind 2 hours a day


You can Easily cap in that time if i choose to grind straight for 2 hours and not do what i normally do like rolling around buying stuff


I could cap once a day. Like i said MY GOD its not hard to retemplate to ranger at ALL its SO EASY get hunting tree first gets you more hides (more xp) Keep doing that and you master scout that gives you a Nice cap of scout already and then you get some ranger which just Increases the cap


with 4x4x scout ur cap is 300k= 37.5k fs xp its doesnt even take an hour to get that much scout if you do it fast THATS ALREADY MORE Than COMBAT and Almost MORE THAN the 40k u get fromweapons. So grind 2 combat trees then grind 4 senses or something i have 3 and 3. its not hard and wishing for the 30:1 to end wont happen


Now if you dont wanna do senses at all Ok dont retemplate but there is no reason that you cant cap in at least 2 hours


IF you cap weapons well grenades yah they do still work toss 1 at a lair and cap you will get 100-combat xp grenades are pretty cheap and after u cap weapons you will have 120k so u just nade 2 lairs and ur capped.


If you dont wanna nade lairs ok you can do it the harder way.


I personally cap my weapons in about 1 hour to 1 15 minutes theni throw 2 nades and i get the last combat xp in 15 mins and i am there at aurilla at the 2 hour mark then i come back and i log out for the day


If i do it the long way i be done at 2 hours or so and loging off 30 mins later or so






Just a humble person trying to make his way in the galaxy
Valcyns Biggest Geek
© LetsHunt also my IGN

CodeName "Sneaky Tiki"-Slagar
Correspondant of the VINC
Dec.23 Daniel sister shot God be with her and her brother
Supermite
Sun Oct 02, 2005 7:14 pm
#34






Shibi80 wrote:


I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?




You get combat xp at 1/10 the rate you get weapons xp. The problem was that grenades were being used to circumvent that and get full combat xp per kill. The obvious solution should have been to make grenades heavy weapons xp instead of upping the conversion from 3:1 to 30:1.



"I am altering the deal. Pray I do not alter it further." -Devs (when being questioned by the players about the CB delay)
StarPilot3000
Sun Oct 02, 2005 7:19 pm
#35



Supermite wrote:


Shibi80 wrote:

I totally see frustration with this 30:1 stuff. Who likes nerfs, eh? However... there's apart of this whole argument that I don't get. You get combat xp every time you get weapons xp. It comes at the same time. You don't have to do anything different to get it. So... what's the big deal?


You get combat xp at 1/10 the rate you get weapons xp. The problem was that grenades were being used to circumvent that and get full combat xp per kill. The obvious solution should have been to make grenades heavy weapons xp instead of upping the conversion from 3:1 to 30:1.





Using grenades was the easiest way to grind jedi but the problem was that you would have to throw A LOT of them if you were alone pre-cu Now post cu 8 man groups getting same xp in double xp week

Get 14k rifles throw grenades instead =14k combat people were capping every lair the nerfed it because the morons failed to see without fixing this "exploit" in double xp week(like the 3 of em) would spawn maybe 100 new jedi at minimum on every server and template the people that would normally take a month or 2 and lower to about 1 to 2 weeks



Just a humble person trying to make his way in the galaxy
Valcyns Biggest Geek
© LetsHunt also my IGN

CodeName "Sneaky Tiki"-Slagar
Correspondant of the VINC
Dec.23 Daniel sister shot God be with her and her brother
Ciediwo
Mon Oct 03, 2005 11:25 am
#36






StarPilot3000 wrote:






Ciediwo wrote:
What about the casual gamers who didn't do the whole c-12 grind that got the combat xp nerfed to the current exchange rate that it is? We were counting on that little extra xp that we got when we went to the village after 1 week of actually capping out weapon and combat xp, and even then we didn't just stay hunting till the combat xp capped, but went in to exchange our capped weapons and got the extra xp from what combat xp we got. Yes it is possible to cap your weapon xp with out getting a single xp of combat, but that would be so time consuming to be rediculous. So please don't call us lazy, it's like slapping us telling us to turn the other cheek and sending us on our way.





Casual- Ok lets say you grind 2 hours a day


You can Easily cap in that time if i choose to grind straight for 2 hours and not do what i normally do like rolling around buying stuff


I could cap once a day. Like i said MY GOD its not hard to retemplate to ranger at ALL its SO EASY get hunting tree first gets you more hides (more xp) Keep doing that and you master scout that gives you a Nice cap of scout already and then you get some ranger which just Increases the cap


with 4x4x scout ur cap is 300k= 37.5k fs xp its doesnt even take an hour to get that much scout if you do it fast THATS ALREADY MORE Than COMBAT and Almost MORE THAN the 40k u get fromweapons. So grind 2 combat trees then grind 4 senses or something i have 3 and 3. its not hard and wishing for the 30:1 to end wont happen


Now if you dont wanna do senses at all Ok dont retemplate but there is no reason that you cant cap in at least 2 hours


IF you cap weapons well grenades yah they do still work toss 1 at a lair and cap you will get 100-combat xp grenades are pretty cheap and after u cap weapons you will have 120k so u just nade 2 lairs and ur capped.


If you dont wanna nade lairs ok you can do it the harder way.


I personally cap my weapons in about 1 hour to 1 15 minutes theni throw 2 nades and i get the last combat xp in 15 mins and i am there at aurilla at the 2 hour mark then i come back and i log out for the day


If i do it the long way i be done at 2 hours or so and loging off 30 mins later or so









The key word here is Casual, by that I mean I'm not one that goes to MO to do a crack load of missions to get my xp. I do other things in that time. I like to "play" the game and not grind, I ready do hate grinding, it seems like a chore or going to work, and that's not cool. I will admit that when I can get a good group of organized players to go hunting with yeah I do really good, but that is few and far between.


And Kudos to you for grinding out your capped xp in 2 hours. I'm not you, and vice versa.






Mastering the Galaxy 1 Profession at a time!

-The ability to speak does not denote intelligence--Qui-Gon

Please drop Winnings off at 6784, -2867 on Dant, Head to Agro Outpost (Closest Starport, and it'll be East of there)
lostswede
Mon Oct 03, 2005 10:51 pm
#37


I also see a problem with the rate the xp is gained, yes it is easy for hardcore players with no life get jedi in spin groups but for ppl that has a life outside swg i see a problem. Before CU could you easy go and nuke what ever you saw outside the village and get xp and return so they who say it is easier now dont know what they talk about. I play often of peak time wich means i need to spend an hour or 2 find a spin group and i got heavy studies to do also so i can not stay on all the time. To brinf back the combat xp to 3/1 would help and the ability to turn in pilot xp to fs xp would help ppl that playnot atprime time.


Because pilot can you gain solo, i dont see why i shall train to become an illegal proffession in group. By the way Aniken and luke was both good pilots and i didnt see them go nuke pikets 24/7.


I got around 50 trips left to the village before i am jedi that is if all go well around 50 days, but i know all days i cant grind because i got friends and ppl i like both in game and real life that i need to take time with.


If it is to slow down the amount of jedis they may succed, but it also cut down on casual players that wants to play jedi because i have seen 3 leave the game because they got bored. I start to think this game is just for 1337 teenagers with no life and endless of time at the computer.


Sorry for this rant.



Fein out




Toowachyyk
/RIP: Social Aspect Of SWG\
<Date of Death: Nov. 15, 2005>
\-Gone But Not Forgotten- /

drifter022
Tue Oct 04, 2005 5:41 am
#38

It really is bad that combat XP only comes in at 1/10th of regular XP and then it gets wacked down at the village with the 30-1 conversion. As a bounty hunter / master rifleman can turn in 3.3 million XP if a cap out pistols rifles and carbines. This means I need 66.5 trips to the village to turn in all the XP I need to finish up force sensitive. Before the change combat XP at least gave you a bit of hope that it wasnt going to take you months to grind out what you needed. Thats what you have to do just grind XP. This is the first MMORGP I have played where players are just out grinding XP. I am not running the missions out of the Dant MO for the money its all about I need to get 220,500,000 XP to complete force sensitive. Now I actually regret the 3 weeks I took to do content missions to get reward items from various places because I could have been getting the higher combat XP.



It is really sad that I have to ignore the content of the game if I ever want to try to get to jedi before I quit because I am just tired of grinding.



SOE needs to realize that grinding does not equal fun. Grinding = Boring. Boring = Players Quiting therefore Grinding = less players, less players = LESS MONEY for SOE.




lostswede
Tue Oct 04, 2005 5:50 am
#39

I agree that jedis shall be hard to get but grind 24/7 isnt hard it is just plain boring. 60+ tripps to the village can be done within days for hard core grinders but for normal ppl it takes ages because they may be able to do 1 or maybe 2 tripps a week, i am lucky i can if i really focus on grinding and miss out on my social life in game go to village every day.


Fein out



Toowachyyk
/RIP: Social Aspect Of SWG\
<Date of Death: Nov. 15, 2005>
\-Gone But Not Forgotten- /

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