Force Sensitive Archive
Thread: PETITION: TUNE DOWN THE MELEE ACCURACY QUEST AKA THE CAPTAIN'S QUEST
Dlek_Krego
Fri Oct 15, 2004 4:26 am
#27
/disagree
If these quests were for a cheezy grand prize at the end, like a statue for your house, I would agree, make it easy and hand it to ya on a silver plater, but all the cheezy prizes aside, this IS the path to JEDI...and this path is by no means meant to be a giftwrapped package from a cracker jack box... it's meant to be long, enduring, and difficult. If it's too hard for you, step down and pick up a few melee profs and go about your way, Just make way for those of us who are actually welcoming the challenge.
If these quests were for a cheezy grand prize at the end, like a statue for your house, I would agree, make it easy and hand it to ya on a silver plater, but all the cheezy prizes aside, this IS the path to JEDI...and this path is by no means meant to be a giftwrapped package from a cracker jack box... it's meant to be long, enduring, and difficult. If it's too hard for you, step down and pick up a few melee profs and go about your way, Just make way for those of us who are actually welcoming the challenge.
TheloniusCIA
Fri Oct 15, 2004 4:39 am
#28
Is the quest broken., or is the design just stupid? and why was my sith camp camped by 30 other people? why there were 20 sith thugs there, and not 5? why do I have so much unanswered questions? this has never happened!
dmameld
Fri Oct 15, 2004 6:37 am
#30
AllI have to say is thattherearethree weeks to beat this mission.Phase 3 has been here what, one day. I think its just a little early to start a petition to tune it down. Try a new approach, at least its fun and challenging.
-talon-
bryno
Fri Oct 15, 2004 6:49 am
#31
branny wrote:
The title says it all. I'm sick and tired of this inconsistant cr^pthat the devs keep pushing. /sign i mean come on.... 80% resist to almost all attacks, AND weapons that damage for 800-1000 NET??????
Message Edited by branny on 10-15-2004 04:06 PM
Your a newb baby...
In the old days it took a full balanced group tactics and around 45 minutes to take down a krayt.
Heh.
nullieGem
Fri Oct 15, 2004 7:06 am
#32
this quest is cool but however that freking commander took poison or somthing when i was like 200m from the village (had went over 9k with him) i was going solo from the base to the village and omg i have never been so afraid like i was there all bymyself on dathomir home of nightsisters/sing clan/sith thugs
and when i looked at the wp it said 200m left.. i was like oh soon there thank god!, then all of a suden the commander took poision or somthing and died and i failed the quest.. i was so mad i tossed my keyboard in the wall and it broke /=
branny
Fri Oct 15, 2004 12:04 pm
#33
The title says it all. I'm sick and tired of this inconsistant cr^pthat the devs keep pushing. /sign i mean come on.... 80% resist to almost all attacks, AND weapons that damage for 800-1000 NET??????
Message Edited by branny on 10-15-2004 04:06 PM
Dorsk_81
Fri Oct 15, 2004 12:11 pm
#34
/Disagree
Nope, it's nice to have something challenging for a change, instead of just "run to Endor, come back" or "drive around there places for an hour". Besides, it is doable, people have done it.
Nope, it's nice to have something challenging for a change, instead of just "run to Endor, come back" or "drive around there places for an hour". Besides, it is doable, people have done it.
Asuph
Fri Oct 15, 2004 12:33 pm
#35
You disagree, becasue you havent done it yet.
If it was normal dificulty for a group, it would be ok, but it gets way way harder the bigger the group you have, which is the oposite of the way it should work.
It is also broken, and does not give a reward or a branch unlock for everyone in the group. only the 2 people who take down the shield or capture the prisoner get a reward.
Misleading, broken, and over difficult for a large group. Its actualy easer to do with just 2 people, than it is with 20. That sound right?
IxoBothan
Fri Oct 15, 2004 12:37 pm
#36
Asuph wrote:
You disagree, becasue you havent done it yet.
If it was normal dificulty for a group, it would be ok, but it gets way way harder the bigger the group you have, which is the oposite of the way it should work.
It is also broken, and does not give a reward or a branch unlock for everyone in the group. only the 2 people who take down the shield or capture the prisoner get a reward.
Misleading, broken, and over difficult for a large group. Its actualy easer to do with just 2 people, than it is with 20. That sound right?
The captain states in the mission briefing to bring a friend(one friend). He never says friends. Not misleading, not broken, only made difficult by those who chose to make it that way.
Asuph
Fri Oct 15, 2004 12:42 pm
#37
Please name another quest or mission where the npc says to bring a friend, and they only mean 1. While your at it, name one that doenst work right.. Ohh wait, that second part is way too easy...
IxoBothan
Fri Oct 15, 2004 12:50 pm
#38
Asuph wrote:
Please name another quest or mission where the npc says to bring a friend, and they only mean 1. While your at it, name one that doenst work right.. Ohh wait, that second part is way too easy...
HAHAHAHAHAHA
IxoBothan
Fri Oct 15, 2004 12:51 pm
#39
This mission is brilliant. It requires tactics versus brute strength. Any designer who can make Dark Jedi's cry that something is too hard is A O K in my book.
Well done on the design! 