Force Sensitive Archive

Thread: Force Sensitive XP Grind Guide

EiYoto
Sun Sep 19, 2004 2:21 am
#27

Droid Crafting XP can be acquired quickly making Adv. Droid Frame Units at 460 XP for 220 resources each. [...] Doing this approach requires 49 skill points (Droid Engineer Blueprints 4) .
You only need DE Blueprints 2 for the advanced frame units. That means only 44 skill points are bound.
TC1
Sun Sep 19, 2004 2:51 am
#28

something clearly missing on this is the scout xp, i do enraged rancors in a solo groupthe ones at 39k a mission, most of the time theres 12 rancors in such a mission and thats around 19k scout xp and if your fast enough you can do 6-8 of them in an hour so in 1.5 hour you can cap out the 160k scout xp on the ranger thats 20k fs xp, or you can do the highest camps and get 241 a piece on practice mode with 3 craftin tools and make camps as well you can get over 62k survival xp and thats 12k+ fs xp an hour takes many resources but you can get the bones/hides by hunting rancors abit.






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sdangelo
Sun Sep 19, 2004 12:15 pm
#29

Cool! Thanks for filling in those gaps.

Teev.
Nerj
Sun Sep 19, 2004 1:08 pm
#30






Radren wrote:


Actually on the commnado's we get combat xp in place of the weapons xp, so a 3k kill for a weapon would look like this 3000 heavy weps xp, 300 combat xp. but with greandes you actually get 3000 combat xp, and 300 combat xp. (You still get the 10% combat xp bonus no matter if you kill with greandes or weapons.)


WhatI have noticed is commnados get a distinct amount less xp, per kill, then other combatants, I quite often got 5k per rancor with fencer, sword, tk, etc, but rarely get over 3k a kill with Commando.


If you go Commando make sure you have a solid supplier of proton grenades. These bad boys can rake in xp very quickly (I capped 300k combat xp last night 1:45 mins) but i went though about 250 proton greandes in the process. (2 full crates worth)


If you figure that there are 25 in a crate and each has a use of 5 thats 125 grenades per crate. so 2 crates per 100k of FSXP (300k combat xp) thats roughly 25 crates per line or 150 crates for all 6 lines.


average cost seems to be about 40k a crate on Ahazi. Thats6 million in grenades folks







Some of thethings you forgot to mention is


1) Grenades miss alot, but hit you very often.


2) They are very slow, have a high cost, and high HAMs.


3) Your BF level goes up very fast, especially since you are in the radius of the hit too.





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

KillaernAnderling
Mon Sep 20, 2004 12:08 am
#31

advanced droid frame units are given at blueprints 2 not 4



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Bamboozle
Mon Sep 20, 2004 12:17 am
#32

You can capmedic xp in 5 minutes using area poison on a lair of mobs.







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sdangelo
Mon Sep 20, 2004 10:22 am
#33

Thanks for all the feedback folks. Got a few answers for you all...

First, on the DE grind, I recommended DE Blueprints 4 for the higher XP cap you get, but you're right that you only need Blueprints 2. I'll note that.

Second, on the number of grinds per minute. There's one question in this thread and I've received several PMs, so here are a few thoughts...

Some people use macros that repeatedly start their crafting tools and they just have to click the resources. It's hard to get such macros to be reliable at more than 5 or 6 crafts per minute. The same goes for those (illegal) third party macro tools.

I don't use any repeating macros. Instead I set up a tool bar with crafting tools and simple macros. Tools go in SF1, SF2, SF3, SF5, SF6, SF7, SF9, SF10, SF11. Then a start macro goes in each of F1 (to start Shift-F1), F2, F3, F5, F6, F7, F9, F10, F11. The start macro just simply starts the cracting tool, then does "/selectDraftSchematic" on the right schematic number. Finally, I have a finish macro in F4, F8, and F12. The finish macro does the "/nextCraftingStage" and creating as prototype. Please find a thread on macros if you're not familiar with them.

In any case, I craft like this F1, click resources, F4, F2, click resources F4, F3, click resources, F4, then repeat the same patter on the F5, F6, F7 (using F8), then on F9, f10, F11 (using F12). It's simple and low on keystrokes. For items with two resources, it's easy to get 10, 12, or even 15 crafts per minute. For ones with 4 or 5 resources, it usually peaks around 10 per minute due to the extra resource clicks.

It may sound like the extra keystrokes are a burden, but I find that the mouse clicking is what tires me out much faster. Try the rhythm on your PC and it's actually pretty easy to do and comfortable. And it scales to 3, 6, or 9 crafting tools pretty easily.

As with any technique, your milage may vary... but the ability to do 10 crafts per minute does seem to be common among all the crafters I've talked to... and many have reported that my numbers are off for going too low at estimating only 10 crafts per minute. (shrug)

Finally, I recomment resting yourself for at least 10 minutes after every 30 minutes of craft grinding no matter what (legal) technique you use.

Best of luck,

Teev.
Chickenlad
Mon Sep 20, 2004 11:17 am
#34



Getting a mouse with a 3rd button that you can set to double click is *SO* nice for crafting grinds.


Also, on my post last page - yes, I know about the 5% chance to fail on the assembly role. My point was, I don't believe that it it matters if you are in practice mode or prototype mode - you still have a 5% chance of a crit fail (and no exp granted). You had suggested that using practice mode was offset somehow by more crit fails - I guess I don't see this ><


Thanks for the great guide.


-Snift


EDIT:


Quick Refresher


Start Macro put this in F1-3, F5-7, F9-11 (based on crafting tools in shift F1-3, shift F5-8, shift F9-11:

/UI action toolbarSlotxx;

/pause 1;

/sel yy;


*where xx is the toolbarslot the Start Macro will go into +12, remembering that although the first toolbar slot is activated by F1, it is called slot 00 when using UI action command

*where yy is the schematic you are crafting (use trial and error to find this)


Set it up so that the Function key calls the tool right below it by assigning the right toolbar Slot (e.g. place StartMacro 1 = /UI action toolbarSlot12 in F1, then when you hit F1 it will call the craft kit in the shift F1 position. Repeat for the other 8 stations.


Finish Macro put this in F4, F8 and F12

/nextCraftingStage;

/nextCraftingStage;

/nextCraftingStage;

/createPrototype Practice noitem;

/createPrototype Practice noitem;


The way Sdangelo set this is up (if I'm reading it right), you just do three combines using F1-4, then move your hand to the F5-8 keys and do 3 more, then to F9-12 and 3 more combines, then back to the start where you should be ready to go. If you need more than 9 crafting tools (say you're doing heavy warheads which take like 108 seconds if I remember from my WS grind), you could add another macro and bind it to some key on your keyboard thatswitchesto another toolbarPane and then repeat the above steps to have 18 craft stations going at once.


Thanks for the great advice Sdangelo. My macro was more automated, but required more pauses which really slowed it down (had start, then pause to enter resources, then finish and call next macro all in one macro, but the delay that you had to put in to enter resources was the stumble block.

Message Edited by Chickenlad on 09-20-2004 01:46 PM

sdangelo
Mon Sep 20, 2004 5:14 pm
#35

Sorry if I wasn't clear on the 5% thing. What I meant is that you get approximately 5% assembly failures and you get +5% XP for being in practice mode. This means that over the long haul that you get XP at approximately the rate of the non-practice mode XP.

Some people use the practice mode XP as the amount they'll get over time and forget the assembly failure rate, so I thought it was worth mentioning.


And yes, you read my approach exactly right. I believe this was the dominant way to do things a year ago (Sept 2003) when I set mine up, but the hologrind brought in a number of macro loop approaches. I tried the loops early this year and decided to just go back to the old way since it was a lot faster and not much more work.

Best of luck,

Teev.
Rhadida
Tue Sep 21, 2004 3:08 am
#36

The XP earned by making X-34's is actually 1800 xp (1890 xp in practice). So you will get for 600 X-34's 135k FSxp/hour



-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
Tonhea
Tue Sep 21, 2004 4:41 am
#37


Just to clarify, you don't need Master Ranger to cap at 160K limits on xp - 0444 will let you cap all three (scout, survival, trap) same as Master. It's an important note considering that skills points become an issue while maintaining a combat mastery.
sdangelo
Tue Sep 21, 2004 2:15 pm
#38

I made an X34 two weeks ago and only got 1,600 XP... not the 1,800 that SWG Craft says. Perhaps they changed the XP reward on this at some point? Are you getting 1,800 now on X34's?

Thanks,

Teev.
Yogol
Tue Sep 21, 2004 6:22 pm
#39






ValAmon wrote:

Combat 52-88 hours

General Crafting 10 hours


That seems rather odd to me. Guess crafters didn't get it so bad after all. I certainly hope Kurt has a chance to look at that, I doubt the metrics were presented that well when they were setting the conversion rates.




Faster, yes. But it cost ALOT more.


A fighter onlyneeds buffs (10k) repair armor (1k) and every once in a while new kinetic armor (insert your price here). Say 2-3mil for 4 boxes ?


Now, a X34-speeder crafter needs 26 MILLION metal to do his thing. That's 26 million credits...




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