Force Sensitive Archive

Thread: Grenade Nerf Coming?

Nohoah
Tue Dec 14, 2004 10:50 am
#27

I really don't care if they nerf the experience for grenades or not. It's not my cup of tea so I don't use 'em, but if someone feels the need to do so more power to them.


It wouldn't suprise me if they did nerf it, I'm just not looking forward to all of the crying that will come out if it does get nerfed, think of all the crying when they fixed (yes, fixed, not nerfed) the solo groups and when they fixed the geo caves.




SLK
Tue Dec 14, 2004 11:01 am
#28

The grenade xp would still give 3:1 simply because it takes alot of time to make a grenade (2 subomponents and resources) compared to a powerhammer which costs max 100k + a slice and can last you through the entire grind.

It has pros and cons. Gets you there faster, but costs alot of money. There is no easy money anymore. You cannot earn money while grinding with grenades, simply because you need max mobs to be effective.

So the grind is't 3 weeks as everyone says, it's weeks of earning money, then three weeks for grinding.



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
AIMFEAR
Tue Dec 14, 2004 11:05 am
#29






Tathizar wrote:

i hope to god it happens.






i tottaly agree


I GRINDED OUT 7.2 MILLION FS xp the right way, didnt use one nade, i went thru like 9 vk's tho hehe, but still i did it the right way ,and it sucked hahah





BLOODFEAR ELDER JEDI

NAUTICA Master Trader

KOMBAT MEDIC



Tathizar
Tue Dec 14, 2004 11:25 am
#30






Camrux wrote:





Tathizar wrote:





MasterKadanne wrote:





gstryker wrote:





Tathizar wrote:

i hope to god it happens.







/agree


They should change grenades to give heavy weapons XP.





why? this god forsaken grind is bad enough as it is... I just want to get it over with so I can play the char that I bought this game to play... the grind is long annyoing and boring... I don't mind the questing... but the grind blows... if per say combat was actually fun (which it may be with revamp) I might not mind it as much....






With grenades, you can grind up all 6 trees in under 3 weeks.. thats the ENTIRE FS GRIND IN THE TIME IT TAKES TO GET ONE TREE UNLOCKED.


Grenades should definately give heavy weapons xp, why should commandos get the only weapon that can give combat xp on top of their heavy weapon xp? every other combat profession doesn't have the chance of both their type of weapons xp and combat xp.. why should commando be special?









Holy crap dude, do you have a bag tied to you so you don't have to get up to piss and crapduring that time?


It takes about 74 caps of combat xp or so to do that, that's at minimum 80 hours of game time without factoring in buffs or trips to the village etc. That and your eyes would fall out of your head if you did 11 hours per day of grinding for 7-8 days. I can tell you that for a casual player it makes the grind bearable and gives some of us hope. That said, I agree that this will get nerfed before Christmas.


The factis that the system is still gated with the phase cycles,the grind is bs that they put in here as psuedo content in lieu of further quest driven content. By now they should know better, if there is any angle that will expidite grinding - we will find it eventually.


Commandos should not have to deal with this changing to Heavy Weapon XP. If anything the devs wil make a new type of XP caled "grenade" or "thrown weapon" and set the exchange rate at 30:1.





I wasn't talking about myself, but others who have done it this way. I like your idea of thrown weapon xp at 30:1, but honestly how much different is that then just making it heavy weapons xp? Sure the system is gated with phases, but the devs meant for the fs grind to be long and tedious so people would give up. fact of the matter is that with grenades it is tedious sure all grinding is, but it is managable because it can be done quickly. take a look at the posts where people say they have ground out an entire fs tree in one day.




____________________||[Colonel Cilas Dark Jedi Enforcer]||
||Dark Force Rising||_________________________________||
_____________________________________|Forum slay3r M||



SLK
Tue Dec 14, 2004 11:34 am
#31

Actually they said that normal people should have a shot at getting jedi to, by playing the game and not grinding.

The grenade grind is still long and tedius, just a bit shorter once you get to grinding, after making all the money



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
Tathizar
Tue Dec 14, 2004 11:45 am
#32

6 million credits or there abouts is the amount of money it would take for grenades. since solo payout nerf thats alot. but before that it really wasn't.



____________________||[Colonel Cilas Dark Jedi Enforcer]||
||Dark Force Rising||_________________________________||
_____________________________________|Forum slay3r M||



SLK
Tue Dec 14, 2004 11:53 am
#33


Tathizar wrote:
6 million credits or there abouts is the amount of money it would take for grenades. since solo payout nerf thats alot. but before that it really wasn't.





Right you are. And since this is now and not before the nerf, it's alot.. Atleast to the normal players who didn't save millions

Message Edited by SLK on 12-14-2004 11:01 AM



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
chichi
Tue Dec 14, 2004 12:03 pm
#34

Hey I have a great Idea Let's just nerf everything!

I have been playing this game since the begining and I get sick and tired of some people always calling on nerfs! Who cares if someong want to chuck grenades and open up there FS character then so be it! If you want to change your template so you can toss imp dets for three weeks strait do it! The Devs should never change this. Something that should be nerfed maybe is Afk Grinding. I see a lot of docs running there macro's over and over and they don't even have to leave the freaking village! Also with groups nerfed thanks to you winers it takes longer to cap combat xp!

Just my 2 cents.

Ant.
LeonSlayn
Tue Dec 14, 2004 12:19 pm
#35

My opinion on this. Don't nerf something that is broken. Fix it first, and then see how that goes....finally adjust from there. Grenades suck in every aspect with the exception of grinding xp and even that is a pain. I mean really, I have done some serious grinding and I have only 1 tree done and about 4-5 other boxes full. It is NOT that fast, unless you have absolutely no life at all and can spend all day online power grinding it. I mean seriously, for casual gamers, or those who have jobs, kids, etc....grenades have been a godsend to me. I can actually get some serious xp in minimal amount of online time. It costs a lot of money, but it also forced me to go out and start trying to make money in different ways, which I think is cool. Thank you devs for grenades being pure combat. It is the one thing that has kept my jedi hopes alive. Without that, I would never have the time to even try to become one.


theedge_22
Tue Dec 14, 2004 12:30 pm
#36

I don't really care if they nerf grenades. I'm just about done my grind anyways.




----------------------------------------
Raid Lightingstrider
KonaiNobi
Tue Dec 14, 2004 12:31 pm
#37


Outsker said, "It's NOT a nerf, it's a balance. Why should everyone in the game be able to throw a grenade? It should be with hvy weapons. It should be a certification just like any other weapon. Is it an exploit? NO, use it till you lose it! INEVER see anyone whinning about exploits. All I see are babies that still need the nipple. If you don't like the grind don't do it! If you want to throw grenades become a commando. If your gonna whine go tell your mommy, because nobody here cares! If they do care, then that person probably is your mommy! Understand the rules of the game & play the game. Don't hate the player hate the game."


Outsker, are you honestly telling everyone here that you couldn't pull a pin and throw a grenade? That's preposterous. Why do you think there is a profession restriction on Proton grenades? Because they are a specialized type of grenade. Anyone can use a standard frag grenade (C12). You just pull the pin and toss it. The xp is all Combat because it doesnt do any good to give a TKM or Pistoleer "Heavy Weapons" xp so Combat xp is the only viable option. So is this gonna be "nerfed"? I doubt it, it's balanced the best it can be already. Also, just because someone has a different opinion than you gives you zero right to become hostile and insulting. All that "your mommy" nonsense just shows that you have a low maturity level and a small imagination. Finally, as to your closing statement (maybe signature?), You arent Will Smith and this is Star Wars not Bad Boys II... Grow up.

Message Edited by KonaiNobi on 12-14-2004 11:34 AM



(Ì[[[n?????[]]]F°ggggggggggggggggggggg)
"The Force is what gives a Jedi his power." - Obi-Wan Kenobi
Konai Nobi

ROBDO CINO
Pre-CU Elder Jedi

Outkster
Tue Dec 14, 2004 2:41 pm
#38



KonaiNobi Wrote -


Outsker, are you honestly telling everyone here that you couldn't pull a pin and throw a grenade? That's preposterous. Why do you think there is a profession restriction on Proton grenades? Because they are a specialized type of grenade. Anyone can use a standard frag grenade (C12). You just pull the pin and toss it. The xp is all Combat because it doesnt do any good to give a TKM or Pistoleer "Heavy Weapons" xp so Combat xp is the only viable option. So is this gonna be "nerfed"? I doubt it, it's balanced the best it can be already. Also, just because someone has a different opinion than you gives you zero right to become hostile and insulting. All that "your mommy" nonsense just shows that you have a low maturity level and a small imagination. Finally, as to your closing statement (maybe signature?), You arent Will Smith and this is Star Wars not Bad Boys II... Grow up.



KonaiNobi, you pwned me, LOL - HAHAHAHAHAHAHAHA



Understand the rules of the game & play the game


Don't hate the player hate the game









Tremk_Stryder
Tue Dec 14, 2004 3:36 pm
#39

well..let me see


you cannot earn more than 3.5k xp per kill with heavy weapons...so still having the 30:1 ratio is automatically "screwing over players" that are commando since others ge 5k+ per kill


on top of that... it takes for 1 acid rifler 5 second to shoot... it takes a rifleman 1 second to shoot...they both do the same amount of dmg more or less...again...screw the commando


flamer... look above... add a stupid 100 "health fire" DOT and there you go... again... 4-5 seconds to shoot 1 time.. a rifleman shoots once..maybe twice to do the same dmg..and it takes 2 seconds...


"heavy weapons"... these are a joke... accuracy is crap when you begin and is crap when your master... the speed is 5 to 7 seconds and it does 7k of dmg to 10k of dmg... again..rifleman can do that in 2 seconds and accuracy is lethal... with commando u miss half the time..


grenades... well.. they hit YOU as well..so there goes the armor...they are WAY too hard to make, theyre a joke in pvp, theyre a joke in pve unless ur grinding and they are higly priced and again the accuracy and damage lack...



if anything...the devs should nerf every other combat profession to the kind of a joke that commando is today...after that...come and tell me you wanna nerf commando further and see how u like it when the same applies to your profession (50% accuracy, 5 seconds to take a shot, 40 points for defence and items that are hard to make,use up and pay for again in less than 1 hour)



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