Force Sensitive Archive

Thread: Grenade Nerf Coming?

SLK
Tue Dec 14, 2004 12:40 am
#14

yes, lets nerf it into a basic damage type.. but then, lets not forget:

-accuracy does not work
-speed does not work
-they require insanely much resources (2 subcomponents)

So no, I dont see a nerf comming. A cap MABE but not a nerf.



Ashik Zheren
eVo
*Dropoff Vendor @-450 -5800 Talus*
BadgerSmaker
Tue Dec 14, 2004 2:33 am
#15

You used to get combat xp from poisons and diseases on mobs, just lob a stack of poison on em then 1 hit em for a load of combat xp, but that got fixed around erm.. publish 9? Maybe earlier.


I wouldn't be surprised if the grenade combat xp was turned into heavy weapon xp at some point, but I've not heard of any plans to do so in the near future.


So enjoy while it lasts.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MasterKadanne
Tue Dec 14, 2004 2:56 am
#16






branny wrote:

the bulk of the exp will be moved to heavy xp... then the normal 10% allocation to combat xp.... fixed soon.. can't wait.....





Why exactly "can't you wait"??? How exactly does this hurt you in any way....


I am sick of attitudes like this... if you don'tlike whatsomeone is doing... mind your own dam business....


The hologrind I could understand people getting upset about... it messed up the game.... but people using grenades in no way affects you... so lay off....







"The ability to type does not make you intelligent."
Renmei
Tue Dec 14, 2004 4:22 am
#17

I sincerely hope there is no grenade nerf coming. I have a job that means I work long hours, therefore its a matter of grabbing a few hours here and there. Grenades offer me the only hope of getting through the village within 6 months. I guess people will complain that all the 'power gamers' out there are grinding it all to quickly, but what ever you do, you won't be able to stop anyone who plays this game 24/7 getting whatever they want out of it very quickly. If thats what they want to do then fine.


A nerf would also discriminate against new players coming into the village who would have to spend at least 3 times as long getting there XP. Don't forget that there is a hell of a jedi grind once you get there...


Saying all that, I'm going to try to get as much time in as I canover the Christmas holidays. The big nerf stick is coming I fear
Camrux
Tue Dec 14, 2004 5:49 am
#18






Tathizar wrote:





MasterKadanne wrote:





gstryker wrote:





Tathizar wrote:

i hope to god it happens.







/agree


They should change grenades to give heavy weapons XP.





why? this god forsaken grind is bad enough as it is... I just want to get it over with so I can play the char that I bought this game to play... the grind is long annyoing and boring... I don't mind the questing... but the grind blows... if per say combat was actually fun (which it may be with revamp) I might not mind it as much....






With grenades, you can grind up all 6 trees in under 3 weeks.. thats the ENTIRE FS GRIND IN THE TIME IT TAKES TO GET ONE TREE UNLOCKED.


Grenades should definately give heavy weapons xp, why should commandos get the only weapon that can give combat xp on top of their heavy weapon xp? every other combat profession doesn't have the chance of both their type of weapons xp and combat xp.. why should commando be special?









Holy crap dude, do you have a bag tied to you so you don't have to get up to piss and crapduring that time?


It takes about 74 caps of combat xp or so to do that, that's at minimum 80 hours of game time without factoring in buffs or trips to the village etc. That and your eyes would fall out of your head if you did 11 hours per day of grinding for 7-8 days. I can tell you that for a casual player it makes the grind bearable and gives some of us hope. That said, I agree that this will get nerfed before Christmas.


The factis that the system is still gated with the phase cycles,the grind is bs that they put in here as psuedo content in lieu of further quest driven content. By now they should know better, if there is any angle that will expidite grinding - we will find it eventually.


Commandos should not have to deal with this changing to Heavy Weapon XP. If anything the devs wil make a new type of XP caled "grenade" or "thrown weapon" and set the exchange rate at 30:1.




Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
otoolejp
Tue Dec 14, 2004 5:54 am
#19


/rumor. They have to have heard it from someone that knows, and I don't see any devs or correspondants talking about. I also /agree that it should be nerfed. It lets people get it faster then they should.


Better then creating a new xp type or making grenades heavy weapons xp. Just make it so that combat xp doesn't trade, and make weapons xp 1:15 instead of 1:30. XP from a weapons cap would be the same as before then.

Message Edited by otoolejp on 12-14-2004 05:56 AM



--Daetlus Marconia--
KODAKSTEVENS
Tue Dec 14, 2004 6:29 am
#20

its stupid , i tried it my self (2 weeks of hardcore grinding on thermals and 3 branches later) , now that ive done the nades thing id rather of done it the prober way because it ate over 4mill in armour 8 mill in grenades , thats 12mill of credits i coulda had fun with , listen to me! lol , any ways nerf it now that ive done it



Bruce- Wayne
First Mon Calimari Jedi Of Chim
Pre Combat Upgrade Jedi
Pre New Game Experince Jedi
Jedi Elder

-Steven- Alcpwnd , Commando 4 Life
Bermag
Tue Dec 14, 2004 6:32 am
#21

The day devs fix grenades so they are actually useful for anything else than grinding combat XP then it is ok to nerf the XP.





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
JediMasterZero
Tue Dec 14, 2004 7:04 am
#22


I'm still of the opinion that if the Devs, in their infinite wisdom (<= yah,sarcasm right there!), gave everyone the *option* of being a Jedi from the start, there wouldn't be this fiasco of grinding to get a Jedi. The Jedi population would eventuallylevel off just like any otherfriggin' profession. We all know it's true...there are people who bought this game to be a Jedi and there are people who bought this game to create their own virtual empire with credits earned throughout their travels. Period. Simple social dynamics. Would have *really* helped if the Devs studied that rather than each other's @sscrack. Then this game might not be quite as borked as it is.


Just one humble veteran's opinion.....


Message Edited by JediMasterZero on 12-14-2004 06:05 AM



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
Outkster
Tue Dec 14, 2004 7:07 am
#23

It's NOT a nerf, it's a balance. Why should everyone in the game be able to throw a grenade? It should be with hvy weapons. It should be a certification just like any other weapon. Is it an exploit? NO, use it till you lose it!


INEVER see anyone whinning about exploits. All I see are babies that still need the nipple.


If you don't like the grind don't do it!


If you want to throw grenades become a commando.


If your gonna whine go tell your mommy, because nobody here cares!


If they do care, then that person probably is your mommy!



Understand the rules of the game & play the game.

Don't hate the player hate the game.

acaru
Tue Dec 14, 2004 7:54 am
#24

Well to be honest man if ya think about it. Most profs give both combat xp as well as the specific xp. So your wrong. It just happens that nades give mainly combat xp is all. Being a commando I have to say im glad that this is the case. We are so nerfed its not even funny. I mean the har doesnt work. We are required to take a tree of brawler that is absolutly rediculous (specially considering that if ya have a heavy weapon equipped you take severe melee damage). I mean bh got their requirements fixed so the didnt need all of scout. Why is it that commandos are worthless cept for the flamer. And just now nades. Although lets face it ya use countless useless trees and skill points for commando and they are all useless cept for the flamer. It is about time commandos got some love be it by accident or not. Thats just my 2 cents though. And for god sakes its not so bad seeing less melee profs. If anything needs to be nerfed its melee profs cause everyone and their brother is a master level of at least 3 melee profs at once. I just find that to be lame. And why does everyone have 3 melee profs at once you may ask.... the answer is this: Its so 1337. Its rediculous. They can stack and abuse the system but when they find out one little tree is more uber for their fs grind the cry and whine because that means having to drop a 1-2 of their melee mastered profs. I am tired of hearing about it all to be honest.


I'm not trying to flame just kinda went off on a rant. Sorry bout that.


Acaru
Kovev
Tue Dec 14, 2004 9:43 am
#25

DoT damage is also combat, bleeds ect... should that be nurfed as well? I don't see any issue here, gernades work as intended.



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

beatstanfurd
Tue Dec 14, 2004 10:24 am
#26



acaru wrote:
Well to be honest man if ya think about it. Most profs give both combat xp as well as the specific xp. So your wrong. It just happens that nades give mainly combat xp is all. Being a commando I have to say im glad that this is the case. We are so nerfed its not even funny. I mean the har doesnt work. We are required to take a tree of brawler that is absolutly rediculous (specially considering that if ya have a heavy weapon equipped you take severe melee damage). I mean bh got their requirements fixed so the didnt need all of scout. Why is it that commandos are worthless cept for the flamer. And just now nades. Although lets face it ya use countless useless trees and skill points for commando and they are all useless cept for the flamer. It is about time commandos got some love be it by accident or not. Thats just my 2 cents though. And for god sakes its not so bad seeing less melee profs. If anything needs to be nerfed its melee profs cause everyone and their brother is a master level of at least 3 melee profs at once. I just find that to be lame. And why does everyone have 3 melee profs at once you may ask.... the answer is this: Its so 1337. Its rediculous. They can stack and abuse the system but when they find out one little tree is more uber for their fs grind the cry and whine because that means having to drop a 1-2 of their melee mastered profs. I am tired of hearing about it all to be honest.
I'm not trying to flame just kinda went off on a rant. Sorry bout that.
Acaru






Don't apologize for your rant when it is true. I went the commando path dropping tkm. Boy was that a mistake. Didn't know that the profession had so little going for it.



*****
Symog Ohah
Disgracing the BH and Merchant professions for way too long
"If I can't kill you, can I sell you something?"
Vendor -1826 6542 Stormhaven Naboo

*****

Page 2 of 8