Force Sensitive Archive
Thread: Guide to Sense XP via Revive player 5 hours to train 1 tree
wickedHangover
Tue Dec 07, 2004 10:56 am
#27
what about the burn a buffed pet trick? does that still work? I think the catch was a human had to wield the flame thrower, but that's an old school holo grinding doc/cm technique...
jason67
Tue Dec 07, 2004 11:06 am
#28
wickedHangover wrote:
what about the burn a buffed pet trick? does that still work? I think the catch was a human had to wield the flame thrower, but that's an old school holo grinding doc/cm technique...
Same basic thing as diseasing them except with diseases you can hit both health and action. Flamer throwers hit just health.
wickedHangover
Tue Dec 07, 2004 11:16 am
#29
pervel wrote:
I could have sworn I only got 50 xp for a revive. But since you both seem so convinced it is mugh higher, I guess I will have to test it again. Now if only the darn servers would come online....
i'm sure its not the case, but was the player just incapped when you got 50xp?
pervel
Tue Dec 07, 2004 11:17 am
#30
wickedHangover wrote:
pervel wrote:
I could have sworn I only got 50 xp for a revive. But since you both seem so convinced it is mugh higher, I guess I will have to test it again. Now if only the darn servers would come online....
i'm sure its not the case, but was the player just incapped when you got 50xp?
Ehh... you can't revive unless the are dead.
wickedHangover
Tue Dec 07, 2004 11:33 am
#31
pervel wrote:
wickedHangover wrote:
pervel wrote:
I could have sworn I only got 50 xp for a revive. But since you both seem so convinced it is mugh higher, I guess I will have to test it again. Now if only the darn servers would come online....
i'm sure its not the case, but was the player just incapped when you got 50xp?
Ehh... you can't revive unless the are dead.
i've noticed that there are times when the rez kit worked on incapped players, small bug i assumed, but i've done it on several occasions.
iansarria
Wed Dec 08, 2004 9:33 pm
#32
this is the fastes method to get med xp so far, and it not an exploit or anything ilegal on the game
downside is that groggy stacks so if your partner want to go play the game he must clone so he wont be groggy anymore
also you need a friend if you dont have an alt
also the doc need a good combat prof so he can kill the bot fast en cap 80k med xp fast
WolfWipeout
Thu Dec 09, 2004 7:58 am
#33
iansarria wrote:
this is the fastes method to get med xp so far, and it not an exploit or anything ilegal on the game
downside is that groggy stacks so if your partner want to go play the game he must clone so he wont be groggy anymore
also you need a friend if you dont have an alt
also the doc need a good combat prof so he can kill the bot fast en cap 80k med xp fast
Okay, I would need 0400 Doc, and I have master rifleman....good enough i would say no?
Kovev
Thu Dec 09, 2004 8:50 am
#34
The XP per revive is directly dependant on the amount the revive heals the person getting it. I've gotten anywhere from 670 to 1K per revive. There is an off set here, the more you heal them the harder they are to kill again, lol. I tried this revive grind a few weeks ago, and it did seem fast, real fast, 80K med, 10-12 mins. I decided to do this on a large scale last night, and for some reason it was much slower, 20+ mins to reach 80K med. I did do this in the village last night, where I had done it 500 meters outside before. Does anyone know what may have changed? The xp per revive looked the same, the death rate the same, but it was like there was a delay somnewhere in the DB, revive,targetable process.
iansarria
Thu Dec 09, 2004 9:42 am
#35
WolfWipeout wrote:
iansarria wrote:
this is the fastes method to get med xp so far, and it not an exploit or anything ilegal on the game
downside is that groggy stacks so if your partner want to go play the game he must clone so he wont be groggy anymore
also you need a friend if you dont have an alt
also the doc need a good combat prof so he can kill the bot fast en cap 80k med xp fast
Okay, I would need 0400 Doc, and I have master rifleman....good enough i would say no?
as long as you have the med use for the packs yes
iansarria
Thu Dec 09, 2004 9:43 am
#36
Kovev wrote:
The XP per revive is directly dependant on the amount the revive heals the person getting it. I've gotten anywhere from 670 to 1K per revive. There is an off set here, the more you heal them the harder they are to kill again, lol. I tried this revive grind a few weeks ago, and it did seem fast, real fast, 80K med, 10-12 mins. I decided to do this on a large scale last night, and for some reason it was much slower, 20+ mins to reach 80K med. I did do this in the village last night, where I had done it 500 meters outside before. Does anyone know what may have changed? The xp per revive looked the same, the death rate the same, but it was like there was a delay somnewhere in the DB, revive,targetable process.
i have been ranging from 15 mins to 5 mins to cap med xp, it all depends on hoe fast the bot can die i have find that when the bot has 1000 bf and lost os wounds on his secundary stats he dies faster also its a lot faster if you can have a 3rd party, i have friend kill the bot using uahit3 and i just rez and rez
trifidac
Fri Dec 10, 2004 12:11 am
#37
I was just trying this method out tonight. I was getting 760+ xp per rez, and I was capping my medical xp in 6 or 7 minutes. I'm sure being a TKM helped with the speed. I've tried a lot of methods, and this one is cheap and fast. You would need 2 people doing tumble/pet trick in order to be able to get that much xp every 5 seconds. Buffing can get you xp really fast, but you need to buy buff packs and havla.
A few tips on making the rez packs. First, there is absolutely no benefit to using Advanced Liquid Suspensions. Second, there is no point in using anything better than grinding quality organic and water for the Liquid Suspensions. Third, Advanced Biological Effect Controllers give you about 10 more charges than BEC's, but it doesn't matter how good they are. Using the same organic and inorganic for a rez pack, I used an ABEC with 11 charges/22 power and an ABEC with 23 charges/12 power. Both rez packs started with 25 charges, and had 28 after I experimented them up. The same materials with BEC's started with 15 charges and finished with 17 charges.
A few tips on making the rez packs. First, there is absolutely no benefit to using Advanced Liquid Suspensions. Second, there is no point in using anything better than grinding quality organic and water for the Liquid Suspensions. Third, Advanced Biological Effect Controllers give you about 10 more charges than BEC's, but it doesn't matter how good they are. Using the same organic and inorganic for a rez pack, I used an ABEC with 11 charges/22 power and an ABEC with 23 charges/12 power. Both rez packs started with 25 charges, and had 28 after I experimented them up. The same materials with BEC's started with 15 charges and finished with 17 charges.
Kovev
Fri Dec 10, 2004 8:01 am
#38
Great advise on pack construction, I'll be sure to use it. As far as the thread name, I think it's off. Doubtless there are many factors, but 3 hours of doing this only yielded me 150K fs xp. however, that's still just 24 hours for a tree. I id the killing myself, not having 2 buds to help, and I'm not all that in combat, lol. This used about 1700 revive charges, my factories are cranking out packs for the next session. I intend to fill one tree this way, and need 800K for fsxp to do it, about 16 hours and about 9K charges.