Force Sensitive Archive

Thread: Guide to Sense XP via Revive player 5 hours to train 1 tree

wickedHangover
Sat Oct 16, 2004 12:58 am
#14






BiNcY112 wrote:

I know I am not on your server, but whats the average price for a rez pack??







I've seen small crates on the bazaar, but in all honesty since you can use absolute junk to make them, I would get the crafting mastery for doc and just bang them out. If you lack skill pts, then I'm not really sure where you would find this many rez packs. I'm sure other doctors will tell you that they are not really a hot commodity and their factory runs are usually just to make 1 crate to break up and sell on the bazaar. So if a crate of 5 packs went for 5,000 credits, it would cost you 715,000 credits, and that's if you could find that many, you also have the problem of storing them. If you empty your inventory and your back pack, you could fill it will all the meds you need for this.


The ingredients (each makes 20 charges, or at least mine did) / cost if purchased at 3cpu


16 organic /34,133
16 inorganic /34,133
3 Liquid Suspension -see below-
1 Biological Effect Controller -see below-


Liquid Suspension
6 water /38,400
6 Organic /38,400


Biological Effect Controller
6 organic /
12,800
6 inorganic /12,800


Total Cost: 170,732
plus power and maintenance for the factories so lets just say 200k for the whole thing, i've never paid more than 1.5 cpu for power and you're only looking at a couple days of factory time and I'm not even that efficient with factories.


I am not sure if using ABEC's instead of BEC's and Advanced Liquid Suspension instead of regular Liquid Suspension will increase the number of charges, I do know that it will significantly increase the price since you would then need tat fiberplast, lokian wild wheat (usually 5-10 CPU) and dant berry and talusian water, which also run in the above 10cpu on intrepid, but i'm sure there are shifts that are only worth 3cpu or less of all 4 of the advanced resources, the only catch is that you need 16 each of the fiberplast and wheat so it could significantly bump up the proce of this operation.


Bear in mind that of you are getting doc 0/4/0/0 it only takes about 3-4 hours and 23,000 tat fiberplast and lokian wild wheat to grind out the med crafting column by using ABEC's to grind. Only catch is that the rez kits require factory crates of them, otherwise it would be cool to use them.






clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
Kyrinic
Sat Oct 16, 2004 12:11 pm
#15

Capping out 160 times only takes 5 hours? That seems a bit inaccurate.
Chickenlad
Sat Oct 16, 2004 8:31 pm
#16






ShinBalthus wrote:
i test this macro. it's really slow. im 3or 4 times faster when i heal an alt doing tumble pet.... a little advice :


DONT USE IT !!!






What is "tumble pet"?


I'm familiar with buffing pets, storing, calling, buffing...


and tumble to stand, etc, what is this pet tumble hooey?

wickedHangover
Sun Oct 17, 2004 5:22 am
#17






Chickenlad wrote:





What is "tumble pet"?






set a macro do do pet trick 1 and heal it






clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
Ziaa
Sun Oct 17, 2004 3:38 pm
#18



Chickenlad wrote:


ShinBalthus wrote:
i test this macro. it's really slow. im 3or 4 times faster when i heal an alt doing tumble pet.... a little advice :


DONT USE IT !!!


What is "tumble pet"?

I'm familiar with buffing pets, storing, calling, buffing...

and tumble to stand, etc, what is this pet tumble hooey?





Not too many details here.. but try having an unbuffed friend tell their pet to trick1 or trick2 a few times in a row.. you'll get the idea if you know how tumbling works =).



--
Ziaa/Xiaa

Southern Citadel, Naboo
loot/resource, tailor, shipwright and DE vendors (-1211 2614)
WolfWipeout
Tue Dec 07, 2004 7:52 am
#19






ShinBalthus wrote:
i test this macro. it's really slow. im 3or 4 times faster when i heal an alt doing tumble pet.... a little advice :


DONT USE IT !!!





Anyone verify this?



-Mandalorian Hunters-
Wipeout Wolf +2 Death Watch Bunker Striker, Endor
Wipeout - Proud Member of Mandalorian Hunters
Wipeout Wolf - "Swoctor"
Gabriel1
Tue Dec 07, 2004 8:58 am
#20

This is considered an exploit.


I called a guy on it and a CSR confirmed it is not allowed.



Nicomachus
Han_Solo_67
Tue Dec 07, 2004 9:05 am
#21

Does Combat convert for this tree? I am a combat grinder, but thinking of taking Luck (grabbing novice Arti, getting luck and droppping Novice Arti) but dont want to grid 10billion crafting stations to fill tree?



Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
Handb00k
Tue Dec 07, 2004 9:17 am
#22






Gabriel1 wrote:

This is considered an exploit.


I called a guy on it and a CSR confirmed it is not allowed.






If thats an exploit then so is tossing grenades at lairs / tumbling-healing / tellpet-healing etc. They would have to ban just about the entire server....
pervel
Tue Dec 07, 2004 9:41 am
#23






Gabriel1 wrote:

This is considered an exploit.


I called a guy on it and a CSR confirmed it is not allowed.






Do not believe all that the CSR's say.... in fact, do not believe anything the CSR's say.

pervel
Tue Dec 07, 2004 9:45 am
#24

AFAIK you only get 50 xp per revive. So unless they changed something recently, your numbers are very wrong. It may still be a fast way even with 50 xp per revive, though.

wickedHangover
Tue Dec 07, 2004 9:59 am
#25






pervel wrote:

AFAIK you only get 50 xp per revive. So unless they changed something recently, your numbers are very wrong. It may still be a fast way even with 50 xp per revive, though.






50xp per revive? i just revived my friend last night and got 925 xp for it.





clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
clockworkorangeclockworkorangeclockworkorange
jason67
Tue Dec 07, 2004 10:54 am
#26






wickedHangover wrote:





pervel wrote:

AFAIK you only get 50 xp per revive. So unless they changed something recently, your numbers are very wrong. It may still be a fast way even with 50 xp per revive, though.






50xp per revive? i just revived my friend last night and got 925 xp for it.






From a long time Doc you get roughly 900xp per revive, not 50xp(not sure where you got this figure).



However let me also fill you in on some info. Wound(buff/rez) use one timer while damage(stims) use another timer. The ideal way to grind medical xp is by healing wounds since they are the best xp(buffs/rez are also considered wounds). But if your a CM/Doc or if you have a friend that is CM and has some time to kill you can really pull in the xp by using this system to your advantage.



1 - Have someone do the petrick1(similar to tumbling), they should have ONLY health/action buffed, no secondary stats. Then setup a macro to auto heal them, you'll have to work out timing depending on your skill level and how fast they are dropping hams.


2 - Have the CM disease they're health and action ham bars, you can heal the wounds while also healing the damage to their ham bars. Set up a macro based on disease str to re-disease them when needed, and to heal the wounds/damage.



You'll pull in massive xp by using both of these methods at the same time. Wounds are the best xp giving you 2xp per wound With master level wound packs I've healed as much as 2k wounds at one time(obviously this was done on a pet). This macro will take some time to set up as timing is criticle on it but once you have it up and running it will cap you exceptionally fast.






HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Page 2 of 6