Force Sensitive Archive

Thread: [TEST RESULTS] Lightsaber Crafting trinket

ZinaTheMaker
Tue Oct 19, 2004 2:45 pm
#27






Nerdcore wrote:



dumbest thing ever. They might as well have made the reward a 1 socket 'warm hat' thats neon pink, that would have been worth more.




twi'leks cant wear warm hats




Zina
Best served chilled
Nerdcore
Tue Oct 19, 2004 3:28 pm
#28

a warm hat is worth more to a twilek then this tool would be worth if it was meant to only be amazings. lol


Given its exceptional difficult in aquiring and it's rediculous rarity, it's very logical to conclude it should be giving critical success' and since it's not, it is bugged. (this is the cliffnotes of my above post for those of you who cant detect sarcasm)



Ivin
Chewie101
Wed Oct 20, 2004 12:29 am
#29

To further confuse people...in the .tre files an "Amazing Success" is coded as critical_success...



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DirthNader
Wed Oct 20, 2004 12:36 am
#30







Chewie101 wrote:


To further confuse people...in the .tre files an "Amazing Success" is coded as critical_success...




Exactly why I think they're talking about an amazing success on assembly being called a "critical assembly" by this tool.


I looked in the Dev Cycle Archive, and the only post on "critical success" by Thunderheart is a simple comment that they do exist (which, if they're listed in the .tre files that way for an amazing success is very well known) with no clarification afterwards. That comment (as well as most of that thread) was also made in reference to experimentation.


It's still my contention that assemblies that allow experimentation beyond the cap on resources are a bug, and are in no way related to a "critical success" (aka an amazing success). If someone can show me a post by a developer that directly says otherwise, please post the link.




The artist formerly known as Ittov
Theodis_Darkstar
Wed Oct 20, 2004 3:27 am
#31

Ow, Chewie. Based on this post and your followup post, you very well may be right. I'd like to get Developer confirmation on what this is supposed to do.



Chewie101 wrote:
To further confuse people...in the .tre files an "Amazing Success" is coded as critical_success...




Even with it performing 5-20 amazing successes - Was this quest/reward worth the effort in relation to the other branches? Please weigh in everyone!



Theodis Darkstar, Master Shipwright
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Theodis_Darkstar
Wed Oct 20, 2004 3:29 am
#32


...dumbest thing ever. They might as well have made the reward a 1 socket 'warm hat' thats neon pink, that would have been worth more.







Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

jason67
Wed Oct 20, 2004 4:39 am
#33

Most of my info on criticle success comes from my research into weaponsmithing. There are several threads on experimentation and assembly and dealing with Criticle Success. There are many smiths that share there stories and results based on the assembly/experimenation results(ie great, amazing, criticle). There are also a couple of smiths on our server that have gotten Criticle success on a random item they were crafting(stocks, barrels). It is not very common and like someone mentioned it does not happen anywhere near as often as criticle failures do. As for specific links I don't have any handy at the moment but a little research on the WS forum should give you a little more information.





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DirthNader
Wed Oct 20, 2004 5:19 am
#34






jason67 wrote:


Most of my info on criticle success comes from my research into weaponsmithing. There are several threads on experimentation and assembly and dealing with Criticle Success...





I have assembled probably tens of thousands of layers, segments, and pieces of armor. I always pay attention to what type of success I get on assembly, as it can affect the condition (not the resists or encumbrance) of the piece. I have never gotten the message that "the assembly was a critical success!". That means that those random assemblies that allow better experimentation were either "great" or "amazing" successes.


No one is arguing that there are not random assemblies that get bugged and allow slightly better results from full experimentation. What we're saying is that those random assemblies are a bug, and anyone who takes the time to understand Thunderheart's comments (that a critical success happens at the same rate as a critical failure) and can read the .tre files (which list an "amazing success" as a critical_success)can see that the term "critical success" is simply dev-speak for "amazing success".




The artist formerly known as Ittov
Fuss
Wed Oct 20, 2004 7:51 am
#35

Is it possible that these charges are being used to avert critical failures? Mind you I havent used my toolkit, and I just stuffed it into my bank. But maybe if you are about to get a critical failure, it saves you from that result and gives another? Just a thought


Fuss



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Nerdcore
Wed Oct 20, 2004 9:24 am
#36

Yes, that is a possibility, but if thats what the tool was designed to do, someone should be fired.

There is absolutely no value in avoiding a critical failure on assembly. Hell, even if you paid 1000 cpu for every resource, it's still not worth it.



Ivin
Fuss
Wed Oct 20, 2004 10:19 am
#37

Oh I didnt say anything about it being worth it. I think its pretty obvious its not, atleast from what I have read.


Fuss



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Chewie101
Wed Oct 20, 2004 1:38 pm
#38

Everytime the tool was used the person got an amazing success on assembly so I dont see why it would be bugged. Now whether or not an amazing assembly should give you more of a benefit is a different issue. I think you need 2 amazing successes on an item in order to get an extra exp point.



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AngryHoopJumper
Wed Oct 20, 2004 2:40 pm
#39



Nerdcore wrote:
Yes, well it comes down to either:
A) the devs are completely retarded or
B) the tool is bugged




Why do you think it's an "either"?
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