Force Sensitive Archive

Thread: Force Sensitive Top Issues

ravingbantha
Thu Dec 23, 2004 3:25 pm
#27






hawkbat37 wrote:





ravingbantha wrote:

Why is this thread getting bumped when it's stickied?





Easy. When I first found it, it was on the 2nd page. A little bit after I first posted it was on the 3rd page. I am so sick of people whining about things not getting fixed (and yes I have done it too) that when something like this comes along, people don't take advantage of it. Take a look at any board at anytime and you will see that people rarely look at the stickies cause they keep posting about stickied topics all the time. That a good enough answer for ya





that's becuase their tards and need to be kicked in the shins by a rabid bowl of jello

hawkbat37
Fri Dec 24, 2004 1:25 am
#28






ravingbantha wrote:

Why is this thread getting bumped when it's stickied?





Easy. When I first found it, it was on the 2nd page. A little bit after I first posted it was on the 3rd page. I am so sick of people whining about things not getting fixed (and yes I have done it too) that when something like this comes along, people don't take advantage of it. Take a look at any board at anytime and you will see that people rarely look at the stickies cause they keep posting about stickied topics all the time. That a good enough answer for ya





Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

JonnyAGFF
Tue Dec 28, 2004 7:46 am
#29

/bump


My ideas have already been incorporated so im good.



- Tamak
kesstral
Tue Dec 28, 2004 8:32 am
#30

Definately some issues that need to be addressed for alot of professions.


I'd like to throw in my two cents on the crafting FS trees. A while back I sat down with a calculator and did some math on how much grinding I would need to do to complete the 4 FS crafting trees. I have no intention of getting Jedi at this time because grinding is a joke. My boyfriend is working on his 6th FS tree now (combat) and I can honestly say that I haven't seen him since the village went live. I love the idea of the quests, rewards, and unlocking trees, but this is worse then grinding out professions.


For Example:


As an Armorsmith I needed to gain 716,800 armor crafting xp points to reach master.

In order to finish the 4 FS trees in Crafting Mastery, you need 4,950,000 FS crafting XP. At the 5:1 armor xp conversion that would be 24,750,000 regular armor crafting XP.

Now to accomplish this I would need to effectively master Armorsmith 34.5 TIMES!! And since a MAS caps at 120,000 crafting XP, if I didn't stay in the village to cap then convert I would need to go to the village round trip 1031 times!

Mabari chest plates give a high XP per item (about 400) for simple grind stuff but use synth cloth, hide, and armor segments that would have to be made first. So for simplicity, I think it would be easiest to craft AUK's. They take 20 units of any metal and 10 of any chemical.
So at 63 XP on practice mode that would be 392,857 AUK's to master. (not bothering to factor in failures for simplicity's sake)
Which would be 7,857,143 units of metal and 3,928,571 units of chemical.

Now obviously I would not need to make quite that many since I plan to make armor to sell along the way. If I make one full 9 piece suit of composite armor that gives me 4100 XP. So instead of AUK's I could make 6036 complete suits of composite...or just 38,077 chest plates.



This just isn't fun.


Suggestions that I would like to see implemented:

- Increase cap at Master level to be more equal among professoins and reduce the number of trips needed to the village (even if only slightly)


- Reduce the XP conversion rate for crafters

(and/or)

- Make factory runs and schematics count towards XP


I'd also be interested if it was possible to change FS trees once you reach padawan/jedi. I don't see the benefit of getting all 4 crafting FS trees and then becomming a jedi unless they would allow me to make some pretty wicked sabers. And since were stuck loosing 24 skill points to those trees as a jedi, would be great if we could actually use the skills for something practical.



I'm keeping my fingers crossed that the devs will at least attempt to listen





Kesstral Mistrider - Sunrunner

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ZO6CorvetteSpeed
Wed Dec 29, 2004 12:30 pm
#31

/bump


Very well written, excellent points. I hope the dev's listen to this, like explained above this is a game and should be fun



Elor Light Jedi Full Temp -FFU RIP (Death by NGE)
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angelonfire
Thu Dec 30, 2004 1:33 pm
#32






hawkbat37 wrote:


XP Conversion - Profession max XP caps pass (re-evaluation)

The current maximum caps on experience types at Elite Master status need to be re-evaluated to more realistically reflect the Force Sensitive experience conversion ratios.


If anything, the Combat Conversion ratio should be dropped to bring it more in line with Crafters.


I have several friends who, when they Craft Grind, sit in the village with macros, cruising through xp. I also have a doc who is not going FS but I do understand the cost and time spenton craft grinding. However, time spent craft grinding, as compared to combat grinding,can besignifigantly less. At times it can take days for certain players to cap even one combat profession.


These conversion ratios and max caps should be balanced to be equal across all professions (as close as possible). A full list can be provided of the particular professions that are of a concern in this matter, if desired.


In regards to the other aspects listed in the above post, I agree with the rest.






not sure if I took this out of context or what, but med and crafters already have a HUGE advantage over the combat profession, as they can do their thing right inside the village, where the combats have to travel sometimes 3 planets (those without jtls) to convert xp.


there aresoo many more important issues to deal with, including those bugs that have been around since beta days. warping is an excellent example of this, but there are dozens more.. I still wonder why people cry cause someone has it better then another, when all they have to do is change professions to get the same. /tsk


angel.





SWG Beta Tester.. tired of still testing

In real life, people who dress up in tight plastic/leather outfits are considered tacky; In Star Wars, they're called "Storm Troopers"
Okidievi
Sun Jan 02, 2005 9:52 pm
#33

Here is an issue:


There are going to be fewer and fewer people doing phase 4 each time it comes around. It is eventually going to get to the point that there will not be 50, much less 100 people doing phase 4 to do the medic quest. Not too mention that it will be nearly impossible for the few who are doing the combat quests to accomplish their goals too due to the fact that they will be completely overwhelmed by the sith thugs.
Bea25
Mon Jan 03, 2005 2:25 am
#34


how about adding a trade in for space combat exp for FS combat/reflexes exp???


*edited bc I cant spell

Message Edited by Bea25 on 01-03-2005 04:28 AM



The Fifth Element
Colonel Bea Krull

Rutian Twi'lek
hawkbat37
Mon Jan 03, 2005 4:52 am
#35






Okidievi wrote:

Here is an issue:


There are going to be fewer and fewer people doing phase 4 each time it comes around. It is eventually going to get to the point that there will not be 50, much less 100 people doing phase 4 to do the medic quest. Not too mention that it will be nearly impossible for the few who are doing the combat quests to accomplish their goals too due to the fact that they will be completely overwhelmed by the sith thugs.






Good Point. I remember the last few days or so of the first phase 4. It was me as my MHS/TKM, a BH, a Jedi (ya working with the BH, odd huh) and one for Doc. It was a slaughter. We didn't do bad but also didn't laster very long. Perhaps scaling the number of spawns per number of players within 3000m of the village when the attack begins.




Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

hawkbat37
Mon Jan 03, 2005 4:54 am
#36

As for converting space xp, as the Devs have said that Jedi have no advantage in space, I don't think it would be right to allow that xp to be traded in. Plus you can rack up space xp pretty quick so the trade in ratio would be (pardon the pun) astronomical. If they did it I could see it being 50:1 or even 100:1.




Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

hawkbat37
Mon Jan 03, 2005 4:57 am
#37

SonGoki, Thanks for this excellent idea. I hope that good things come from it and if they do that the turn around time isn't too bad (ie -4th quarterof 05). Keep up the great work and MTFBWY.




Sintal Avak - The Silent Sentinel
Sinjin Kes - Ex-Doc; Professional Wanderer
Tergie Trepoc - The Drunken Mad Ithorian
...you may feel a slight sting. That's pride *edit*ing with you.

SonGouki
Mon Jan 03, 2005 10:32 am
#38


Thanks for the responses everyone.


I'm going to readthem overduring the followingweek, touch up the report, and submit it to the devs.





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

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Bea25
Mon Jan 03, 2005 11:01 am
#39






hawkbat37 wrote:

As for converting space xp, as the Devs have said that Jedi have no advantage in space, I don't think it would be right to allow that xp to be traded in. Plus you can rack up space xp pretty quick so the trade in ratio would be (pardon the pun) astronomical. If they did it I could see it being 50:1 or even 100:1.






Only reason i mention it is the vehicular control which is an fs skill any type of exp can be traded in except for space...I don't see any reason why it shouldnt be able to be turned in.



The Fifth Element
Colonel Bea Krull

Rutian Twi'lek
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