Force Sensitive Archive
Thread: Force Sensitive Top Issues
SonGouki wrote:
FORCE SENSITIVE TOP ISSUES
December 20, 2004
Hello everyone,
In making this list I handled things slightly different from the normal Top 5 Issues lists. Rather than prioritize each item on the list I decided to just list all the issues individually. Since the Force Sensitive issues cover such a broad area of the game and each issue potentially affects people differently depending on their goal(s) in the Force Sensitive path, and thus the issues' priority from their viewpoint, it makes the most sense (IMHO). So read on and please give me (constructive) feedback. I'll give everyone until after the holidays (January 3rd) to give input, after which I'll be submitting the list to the devs.
Thank you and Happy Holidays!
I think the LS crystal (P3) idea is not only a good one, but a great one. I mean, c'mon, 4.38 years before all the crystals have been cycled?
But if there is one thing I have learned from playing SWG its this: Its a work in progress. There are many things I would like to see changed or improved in any game. Atleast in this one, they have the ability to do so...whether or not they actually do is another story lol.
But honestly, I did not think P3's (Capture enemy leadership) quest was that impossible. My friend and I actually had to do it twice (we botched the first time, I took the commander/he took down the shields, when it should have been the other way around lol). We had the 15 Thug spawn right outside the gate both times. And yet, with a little persistance, some clever thinking and a lot of tanking we were able to do it both times (tho the first time did not count, returned the commander to the village and nothing happened except he died from the poison after 10 minutes of just standing next to Paemos). And neither of us died or got incapped on both occasions.
Personally, I liked the fact that I was actually challenged in a quest. Sure, the Thugs would be near impossible for a rather new player template, but this is the FS quests...are they not meant to be hard????
Regardless, I think most of these ideas are great and hope they get fixed/improved soon.
If they want to make it a grind, make Jedi Initiate/Padawan skill training the grind, not the FS tree's. But that's just IMO. Everything else looks fine to me.
Message Edited by LordSilverburg on 12-22-2004 06:43 PM
Gridlock527 wrote:
i agree that the fsxp conversion rates are outragous. they need to be adressed. i do not mind putting in some time to be a jedi but i work 50 hour weeks and my girlfriend does not like the fact that i play games at all. much less the hours the devs think i should have to put in to be jedi. i did not get any free unlocks when i got to the village and have had to unlock all that i have the hard way. i have been playing for 7 to 8 months and will get my fifth row unlocked this phase and the final one next phase. however i will not be albe to unlock my jedi for some time after that because if only have two boxes filled. i want to be jedi that is the primary reason why i play the game. but i do not want to lose my future wife for it. i love the new system with the quest. i don't even mind how hard the quest are (even p3 combat). but the conversion rates are killing me. i only hope that the devs will remember that this is only a game. and try to make it a little less time consuming. thanks for listening
/agree
I understand, and totally agree, with the need for Jedi to take time to unlock, but the way it is now is insane, mainly due to the fact it is so horribly boring, I mean nothing but grind grind grind, if there was any fun to it I could live with the other serious issues:
--Waiting such an insane length of time between phases.
--Not being able to choose which tree's to unlock.(Hey we have to grind this bullsh*t the least they could do is let us choose what we are grinding for, without having to wait months for the right cycles.)
Bah nothing will change and you should all know it. /shrug