Force Sensitive Archive

Thread: How exactly is the new system healthier??

schmirgo
Wed Dec 08, 2004 5:45 am
#14



Chroma_Key wrote:
If you are just a musician/dancer there is no way you can unlock.
  • You need to train 6 branches and only 4 can be done with entertainment/music/dancing/healing xp.
  • /UL>



this is not even true. its even less that u can unlock. i tried to unlock persuasion in phase 1 and the friendly girl tells me that i have to grind master medic to heal ppl. i was asking myself what i am doing with ppl's mind/willpower/focus wounds...seems like healing to me and i was master musician. no chance to get persuasion unlocked. but the thing i do see is docs dancing in cantina now. doing the kill/rez trick or buffing during the day and picking up dancer0040 for afk grinding during night
Seedi
Wed Dec 08, 2004 6:27 am
#15

First off, your math is completely off. If you cap your combat xp and your weapon xp once per day it will take you slightly over 9 days, not 21, to master a single branch, and thats including the novice box.



IGN: Vermouth
Server: Europe-Chimaera
Template: TKM/Commando 4000, Medic 2240, Combat Prowess 0040, Enhanced Reflexes 0404
Sandokan
Wed Dec 08, 2004 7:45 am
#16

The new system is boring as hell. If you want to minimize time spent grinding, you have to do the same tasks (toss nades, etc.) over and over. If you keep playing like you always do, you won't unlock Jedi for a few years. Now, do you think people that get bored of the grind just give it up and go back to playing their regular char, or do you think they say "screw this crap, I'm gonna find a more fun game", and quit and leave? I'd say the latter, since Star Wars = Jedi for most people, and if you can't be a Jedi, then what's the point. Life's enough of a grind to be grinding in my spare time.
Whoever thinks that grinding in a game is fun, needs to be shot. It might keep those people playing who think that accomplishing something in a game by doing the same crap over and over is meaningful. Making people grind in a game is just a poor substitute for lack of imagination and desire on the devs side to make a game more engaging and fun.
ShavedBantha
Wed Dec 08, 2004 9:00 am
#17

appenrently tossing gernades all day is a much better route to becomming a jedi then mastering profs

I'd much rather of checked out diffrent profs then combat grind. I refuse to go commando so grinding takes 3 times longer.



Sades Starrider -- Dark Jedi/ Storm Squadron Ace
Leek_Stywalker
Wed Dec 08, 2004 11:57 am
#18

I think the grind is being percieved in the wrong way, when playing with your current template you gain xp in most things you do, when you cap out from doing day-to-day stuff you can go and convert. Yes it would take far longer doing it this way but it allows players to get a step closer to unlocking without the endless grinding.


I feel that the new system to gain jedi was not meant to be a grind. The aim probably was to allow players to gain jedi through actually playing the game and experiencing the desired parts of the game you chose via their chosen template, not just going out and grinding xp or altering their template to throw grenades.







Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Witnezz
Wed Dec 08, 2004 12:59 pm
#19

The new system is a piece of crap just like the old system was a piece of crap.
SWG caters to grinders and nothing more.

-Quote from the WoW Boards says it best-

SWG has unnecessary complexity, balanced out by excruciatingly boring repetitiveness.
The sum total of the game experience is zero, with the bugs actually being the only
game content.





=============================================================================================
Playing since B2! ... Almost every NPC quest on every planet! ... EVERY unnamed nobel NPC quest on EVERY planet! ... Through and compleated EVERY "Dungeon/POI/Cave" except the DWB! ... EVERY badge IG except 3 imp corvette's and a handfull of prof badges! ... Final tally 26.5 professions! Final Template ---- NE Hunter in WoW
GRIND YOUR OWN D@MN FS XP?

ChoNaguriai
Wed Dec 08, 2004 4:07 pm
#20

> appenrently tossing gernades all day is a much better route to becomming a jedi then mastering profs

And AFK Macro'ing dance/music/crafting classes was any better? Or grnding the combat classes. At least with this system you know how far you are in the process.

What people don't like is that the current process forces everyone to put in the equivalent effort needed to master 32 professions in the grind, whereas in the old system you had a chance to get off easy because of blind luck.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
jcesare
Wed Dec 08, 2004 5:22 pm
#21








How many Professions did you master to get the 3 unlocks?, i'm trying to figure out how many unlocks i'll get






I got 3 from mastering 12 professions. I was holo grinding andI started a new character and did all ofmy holocron professions first.I musthave stumbled upon one or two hidden ones after that. Of course you only get credit for REQUIRED profession done BEFORE the new system was implemented. It's not how many you did but how many REQUIRED ones you did. Someone posted a statiscal analysis giving the odds of getting x unlocks for doing y professions. It showed the distribution and gave you a way to guage how lucky or unluck you were. The magic number for getting all six unlocks was about 27 professions. 90% of those who mastered 27 professions unlocked all the branches.


Here it the link. It's pretty interesting reading.

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=531941&highlight=lucky#M531941

Message Edited by jcesare on 12-08-2004 04:30 PM






ggggggggggxnnntnnnnnnntnnnxgggggggggg



Antiares
Wed Dec 08, 2004 5:46 pm
#22

________________________________


are they going to be an entertaining jeid?

________________________________


Darn tootin' I am! The first profession I mastered, in the oh-so-laughable two months I've been playing, was entertainer. Because ever since I'd heard of this game I'd coveted the idea of playing the mandoviol. And I don't care what sort of problems it causes me with the Jedi template, I refuse to give it up! And it's been tough keeping it, too, what with more and more unlocks happening and needing various professions -- i.e. master medic with Crafting 4 in Doctor -- needing to be done. But, I still refuse!


So, that's right... me and my guitar are going to defend the universe together.






+ Aia +
+
Entertainer +
"A ship set forth, " a friend once said, "through storms and seas of sand.
When the anchor dropped on a dragon's head, they'd found the promised land."


glock21
Wed Dec 08, 2004 6:22 pm
#23

The fact is, the name may have changed but the process is harder. It is a shame that SOE has turned this game into a "grinding nightmare". I figure that if a person pays $15.00 a month, they should get to do what they want. I don't understand why you would dangle the ability to be a Jedi in front of peoples faces, then decide to make it almost impossible to achieve because "we don't want to many Jedi." If you were worried about that, then you should not have put it into the game. I still feel that they should a least cut the grind in half and lets get into some serious PVP with Jedi versus Sith and Rebels versus Imperial. No wonder there is no PVP because everyone is beating their heads against the brick "grinding" wall. Remember, this is not the movies. We do not have to follow what the movies did. Lets all start are own story. Lets put the "Wars" back in "Star Wars".



Will Alaric
Respec Jedi - Bugger off
Elder Master Bounty Hunter / Elder Master Rifleman
Elder Master Marksman

Colonel

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
glock21
Wed Dec 08, 2004 6:23 pm
#24






Chroma_Key wrote:

Gary Gattis, SOE Sr. Producer for Star Wars: Galaxies, in the October 2004 newsletter wrote:




Previously, the path to Jedi was a hidden mechanic where you had to master X amount of random professions. Although our intentions were pure, this turned out to be unhealthy for the game in general, and not as much fun as we would have liked. Now, the path to Jedi has several different stages, full of danger, excitement, and adventure.




If I take this the right way it means that the devs realised thatforcing the players togrind endlesslyhoping to hit the rightthe professions was a very cruel choice and poor desicion to unlock their jedi. However I fail to see how the new Jedi unlocking system is more appealing and friendly. I have just started on it and even though I got 3 free unlocks I realised that if I max my combat and weapon xp every day it will take me 21 days to train asingle branch. And I have to do this 3 times so I may later start to grind the jedi part. That means that I must play 3 hours every day for 63 days to complete the force sensitive part.


Am I the only one who sees the contradiction here?




No, you are not the only one.




Will Alaric
Respec Jedi - Bugger off
Elder Master Bounty Hunter / Elder Master Rifleman
Elder Master Marksman

Colonel

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
branny
Wed Dec 08, 2004 6:29 pm
#25






Chroma_Key wrote:

If you are justa musician/dancer there is no way you can unlock.



  • You need to train 6 branches and only 4 can be done with entertainment/music/dancing/healing xp.

  • At a convertion ratio of 10/1 the horrible memory of AFK dancing/playing music fordaysin the cantina to get master seems childlike.






but just to stay within the star wars story arc, are there such things as pure jedi entertainers? if you are lucky enough to follow this path, i think it would be required that you learn some form of combat. I think that is fair.



Colonel Sinistarr Maxmus
Leader of the PINK Brigade
% Survivor of theGreat Forum Ban%
The hot zab in the pink hawtpants


branny
Wed Dec 08, 2004 6:32 pm
#26






Sandokan wrote:
The new system is boring as hell. If you want to minimize time spent grinding, you have to do the same tasks (toss nades, etc.) over and over. If you keep playing like you always do, you won't unlock Jedi for a few years. Now, do you think people that get bored of the grind just give it up and go back to playing their regular char, or do you think they say "screw this crap, I'm gonna find a more fun game", and quit and leave? I'd say the latter, since Star Wars = Jedi for most people, and if you can't be a Jedi, then what's the point. Life's enough of a grind to be grinding in my spare time.
Whoever thinks that grinding in a game is fun, needs to be shot. It might keep those people playing who think that accomplishing something in a game by doing the same crap over and over is meaningful. Making people grind in a game is just a poor substitute for lack of imagination and desire on the devs side to make a game more engaging and fun.





my friend, you are seriously mislead, if you think the FS XP grind is a long grind,this alone shows that you don't know what you are in for once you hit initiate.



Colonel Sinistarr Maxmus
Leader of the PINK Brigade
% Survivor of theGreat Forum Ban%
The hot zab in the pink hawtpants


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