Force Sensitive Archive

Thread: Can i do this?

DingoBoi
Thu Sep 02, 2004 2:46 pm
#14

ah, our favorite troll and exploiter comes out of the woodwork.


This is exactly what they fixed with the vendors. you don't get to keep what you don't invest in. The precedent is set and your pathetic and futile attempts to say it is not an exploit are preposterous. You can continue with your feeble logic to claim it isn't and exploit, but no matter how many times you say it, will not make it true.


You are an exploiter. Exploiters are trash. Maybe your math skills are better, so, If A = B, and B=C, then A=C.



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Super_nice_jedi
Thu Sep 02, 2004 3:53 pm
#15






DingoBoi wrote:

ah, our favorite troll and exploiter comes out of the woodwork.


This is exactly what they fixed with the vendors. you don't get to keep what you don't invest in. The precedent is set and your pathetic and futile attempts to say it is not an exploit are preposterous. You can continue with your feeble logic to claim it isn't and exploit, but no matter how many times you say it, will not make it true.


You are an exploiter. Exploiters are trash. Maybe your math skills are better, so, If A = B, and B=C, then A=C.







Speaking to me? If so, then you need to wash your mouth out, I'm a Community Elder, weren't you not taught to respect your elders?!


If you can guide me to a thread or a post written by the devs, about this being an exploit, then I'll gladly accept it is an exploit, but until that time comes, this is not an exploit.




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You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
Okeefe
Thu Sep 02, 2004 3:55 pm
#16

And YOU side with Asir in this?


I am not siding with or against Asir. He asked a question, a polite answer was all that was called for. I don't know Asir from Adam, But I do know Ding is an idiot that couldn't come up with a civil answerif he had a gun to his head.


Even Dingboi's first reply was a snotty knee-jerk reaction to the question. The second was even worse.


and you side with him ?



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DingoBoi
Thu Sep 02, 2004 5:28 pm
#17






OditeFosore wrote:


The issue is trivial - you're like a pharisee counting your steps on sabbath or a linguist arguing semantics over the 3rd meaning of a word. Seems to me that wasTHE favorite tactic of pro-poachers... place versus manage.. evenafter the devs had indeed clarified, it was still brought up in nearly every single pro-poachingthread. Your argument is unimportant to the final goals of improving the merchant profession and your arguments that his ability to use this vendor is hurting your gameplay is ridiculous and silly.It's not, skillpoint investment is what this game is about and it limits what you can do. For whatever reason, this person feels he 'needs' npc vendors and that is fine... but invest, and keep the skillpoints for them. Go find another bone to chew and quit attacking folks with simple questions.









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DingoBoi
Thu Sep 02, 2004 5:34 pm
#18






Super_nice_jedi wrote:



Speaking to me? Yes If so, then you need to wash your mouth out, I'm a Community Elder, weren't you not taught to respect your elders?! Not to bright are ya? Youbring up community elder as if it matters. well, it doesn't, but since you think it is so special, i'll point out to you that I am a community elder with many more post and more registered time than you. Does that make you feel better? If you can guide me to a thread or a post written by the devs, about this being an exploit, then I'll gladly accept it is an exploit, but until that time comes, this is not an exploit.Again, you are using the same, tired logic of the pro-poaching 'place vs manage' argument. The dev's clarified explicity that you should not derive the benefits of a skill without maintaining the skillpoint investment. that was the whole point of making vendor require skillpoint investment.


Stay with me here.. i know it's difficult for you... but since dev's have made the change to require skillpoint investment to keep the benefits of vendors, it is logical to conclude the same with the hiring skills.


This too will eventually be fixed. Granted it is on a lower-level than the vendor exploiting, but it IS an exploit.











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Super_nice_jedi
Thu Sep 02, 2004 8:28 pm
#19

I wasn't being serious about the Community Elder thing, hence the ""


The hiring thing is only an exploit in your mind. Can't really see how they;re going to fix it as the Hiring skills just allows you the option to choose the npc you want, you can still obtain any kind of npc through random choice at Novice, so whatever npcs are available to choose from at Master are also avaiable at Novice, if they're generated from the random option, so it will be very hard for the game to know whether the npc was created from choice at Master or whether it was generated randomly at Novice.



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You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
Barris
Thu Sep 02, 2004 11:28 pm
#20






DingoBoi wrote:

don't be a dolt. It's the same as people being able to keep vendors after giving up all skills.... it's an exploit.


You are an exploiter.


I hate exploiters, hence I hate you. I hate your attitude even more that you could care less about the valuable skills as merchant.


You just want want want no matter the cost to other real merchants.


/throws eggs.






tard?
Barris
Thu Sep 02, 2004 11:32 pm
#21

Let me say, first of all, those saying this is an exploit are morons. 80% of the merchant population is all extreme tards who refuse to see anything but their own often crafter crafter combination of professions. I have venders I customized with clothing. I dropped that skill. I'm an exploiter?


The skill is still just placing, and now having items on the venders. Not owning a specific type of vender. Look at your own profession before you go jumping down peoples thoats.
DingoBoi
Fri Sep 03, 2004 12:00 pm
#22






Barris wrote:

Let me say, first of all, those saying this is an exploit are morons. 80% of the merchant population is all extreme tards who refuse to see anything but their own often crafter crafter combination of professions. I have venders I customized with clothing. I dropped that skill. I'm an exploiter?yes, you are.


The skill is still just placing, and now having items on the venders. Not owning a specific type of vender.and just like vendors now requiring skillpoints to keep, so will hiring. you are a fool if you don'tsee it. If you reap thebenefit ofdressing a vendor.. it should be lost upon dropping the skills, just like vendors are lost.


You are a moron if you think otherwise. That is the final story. You dont' EVER keep the benefits of a skill once you drop it. Yes, there are much moredifficult coding issues regardign this, but it is and EXPLOIT. you are scumif you support it. SCUM! Nobody should ever espouse exploiting like you all have done here.. Scum is what you are.. pure scum.









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Zanholo
Thu Sep 09, 2004 11:28 am
#23

You bA$$stard types that go around throwing 1-stars at people who simply express their view can suck a d|k


but since I've been 1-starred to hell already...


HAHAHA!!! YOUR EXPLOITING WAYS HAVE COME TO AN END!!!



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Bruutal-SunRunner
Thu Sep 09, 2004 3:00 pm
#24

Fellow merchants


While Dingoboi's fervent and rather abrasive approach at eliminating the "gray area" associated with the soon to be fixed "loophole" with the Merchant Class is a bit over the top. I must admire his fortitude to "draw that line in the sand" and NUKE anyone that crosses it.


I am a Master Merchant, Master Smuggler. I spent the neccessary points to Novice Armorsmith and Weaponsmith so that I could be more self sufficient. Using the so deemed "exploiters logic" I should just be able to get Novice AS and WS, drop the skills recover the points and STILL be able to crank out schematics for Armor Upgrade Kits and Weapon Upgrade Kits... I cannot do this because the system works.


Bottom line. the loophole... exploit... BUG is being addressed, or fixed, or whatever, and we must acclimate ourselves to this.

Conform or be cast aside. Those who refuse to adapt die cold, naked and alone... and from DingoBoi's prespective... covered in egg.



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Bazalan
Thu Sep 09, 2004 3:33 pm
#25



Bruutal-SunRunner wrote:
I should just be able to get Novice AS and WS, drop the skills recover the points and STILL be able to crank out schematics for Armor Upgrade Kits and Weapon Upgrade Kits... I cannot do this because the system works.



You couldn't create more schematics but you could create however many schematics you can hold and still make the items. This is true of all the crafting professions.



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
Bazalan
Thu Sep 09, 2004 3:51 pm
#26



DingoBoi wrote:
You are a moron if you think otherwise. That is the final story. You dont' EVER keep the benefits of a skill once you drop it. Yes, there are much more difficult coding issues regardign this, but it is and EXPLOIT. you are scum if you support it. SCUM! Nobody should ever espouse exploiting like you all have done here.. Scum is what you are.. pure scum.







You need to take a chill pill man. You do realize this is just a game right? And most of these are not exploits. They are not bugs that are being taken advantage of. How can they be bugs if they were simply never coded for? You're expecting people to read into the intents of the developers who think adding a space sim onto a MMORPG is content.

I don't give a flying rats ass what my vendors look like. It doesn't make one bit of difference and I've made over 500mil in sales. I've never dressed a vendor in my life. NPC or bulky. NONE of it makes a difference. It's pure fluff and no one cares. If you have items people want they will always sell.



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
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