Force Sensitive Archive
Thread: For those hit by the new patch.
jphillips1868 wrote:
Perhaps eventually things will even out.
However in the short term, the crafters will get squeezed. The best ones have invested in top quality resources, including harverted organics that can be quite expensive. So for stuff made with those resources, they will be reluctant to sell at a loss, but at the same time fewer people will be able to afford those items, so they won't get as many sales. Perhaps this will lead to a wider offering of goods in terms of quality. The good stuff (80% composite for example) for folks that stocked up on credits and mediocre (50% Ubese for example) for those having to do picket missions to earn their credits.
I agree. No matter what way you look at it, it all filters down. We dont make the money to buy our weapons/armor/etc. Then crafters get screwed because they cant afford to run their harvesters. If they dont make weapons, we go un protected. the best way they can correct that is by lowering maintenence on harvesters. As for now though, someone is getting screwed (as that would be combat players first. then crafters once we can afford what they have.)
I always felt the prices in this game were rediculous. They dont resemble a real economy at all. People running a business should be millionaires OVER TIME, and combat players should be weathly but not overly so. We (the combat players) should be able to afford what WE NEED, and not run around as millionaires. We arent business oriented. How many of you 9-5 40 hour a week workers out there are millionaires? None, im sure. Where as the companies we go to to buy our need (food, clothing, etc.) are million or billion dollar companies because they are infact, businesses. The problem is, we have so many businesses in this game, we fight for consumers. In real life, it doesnt happen that way. So in order for any one person to make money in this game, they have to raise their prices on items. The bigger your company is and the more consumers you have, the less you can charge. Somehow they need to balance this out so that us non-business oriented players can pay for our items. I think lowering maintenence charges on harvesters is a good start.
I mean aside from combat, entertainers make the worst money of all. So how is it fair to them that these prices are so high? This needs to be balanced for EVERYONE, not just combat and crafters alike.
Just my 2 credits on the situation, but in the long run i think this will be a great step towards a more fair and realistic economy. If they do it right anyways. :-P
Message Edited by gildrian on 11-10-2004 11:41 AM
Message Edited by gildrian on 11-10-2004 11:42 AM
Pets are not calculated in either mission difficulty or payout, only the Creature Handler