Force Sensitive Archive
Thread: Different people learn and do things differently: A plea not to make it harder to achieve Jedi
Jedi_Xan wrote:
No guys. You cant divide a community like that. That drives the hatred even deeper. Then you have those that would have unlocked under an easier system being hated by those who were cheated and had to wait. Sorry, to late for that.
The problem with the whole Jedi path is that it was given out, and now everyone knows how. The amount of people trying to get jedi will not go down, and holding people back anymore is detrimental to new memberships. Then on top of that, anything that changes the system for current Jedi will be met with account cancellations etc,etc there as well.
Jedi is a no win situation for SOE. There is no recovery without major losses in customers. Poor management, admonistration, and implementation of Jedi has destroyed the vision of the game. ALl good things must come to an end. If you got to enjoy the early days as a Jedi, then great, because it will never again be at what it was.
Thank you Jedi_Xan, that is what I am trying to get at. And you are absolutely right, the game is no longer what it was when the path to Jedi was secret, and it is different from the hologrind days. Now we have the villiage, and unless there is another major revamp, this will not change. Don't punish newcommers, please. I am a two year veteran, and I am still not a jedi. It is not because I do not want to get the second slot, or be able to use the lightsaber, it is becuase I just hate the grinding.
Persephea Lightheart
Intrepid
Ok, I'm still a forum newb, but have been playing SWG just after JTL came out.
Here's my opinion regarding the abundance of Jedi, and what may be the cause. I am a CL80 rifleman/CH (with a touch of BH thrown in) I like to participate in large scale PVP events on Starsider. Last evening we had such an event. The imps were to guard the Rogue Scout Base on Correllia and we rebels were supposed to try to eliminate their forces. Being a lowly non-FS (at the time, I actually was attacked by the sith AS we were staging our assault) I could do nothing to the Jedi on the imp side. The Jedi we had were the only ones even making a dent. We were horribly outnumbered, but it was a fun time. My problem is...during these large PVP events, I'm finding that unless there is a turret that needs taken out from 80M (cyber arms) I have no place in the battle...I stink at melee defense (cyber arms) and my damage shots do nothing to a Jedi that heals immediately after being hit. SO....my only choice to feel needed in this situation is to become jedi as well....If you can't beat 'em, join 'em.
It's really a joke how overpowered Jedi are. Sure that BH gank squads can be hazardous, but as far as a SF PVP event, whichever team has the most Jedi, will win. So...not only are new people looking to the recent movies and thinking "I want ot be a Jedi too," but existing players are having a hard time staying NON-Jedi.
I just started the village last night after the event...only did one part of one quest. Used existing xp to get the combat prowess opened. We'll see if these FS abilities help or not. I really don't want to be Jedi...I spent a lot of time becoming the best darned rifleman I can be....but without being able to put a dent in anyone, I might as well stick to PVE.....or go JEDI...something I have strong feelings against. (what can I say....I'm a child of the 70's.)
Persamus wrote:It is too late to restrict the number of jedi, unless you make it so difficult by moving the goalposts further and further away that you create a privilaged class that managed to get in under the wire, and prevent everyone else from getting it. That is not what people ALL PAY THE SAME FOR. Instead, embrace the new jedi, and prepare content for them, and tweak the game to adjust for it.
Persephea Lightheart
Intrepid
Indeed
iskareot wrote:
And with all of this said one thing is certain:
THAT Big white Box at the bottom of the Box you got the software in or the Loading screen and or the choice button you hit when you paid for the game.
"Gameplpay May change while online"
Then later it reads SOE has the right to change anything throughout the game at anytime WITHOUT your permisson.
I say this because you guys are acting like this is "BRAN NEW" or somthing that has never happend..... Let me tell you I am a Knight, and guess what I have been in 4 revamps that prove your so very wrong. This game will always be changing... "Moving the Goal posts???" Please.. our risk vs reward is shot to Hell due to this.
I think this is the last ditch effort to try to thin this mess out... you guys want to make it worse.. thats all fine, but at the same time DO NOT THINK things do not change or its just you that it affects, for that ideal your as foolish as those that thought we would have resists in our robes.
You guys are acting like this was "alright" and doing all the FS XP in a week or two was working as intended.. if you do think this , then by all means you may need to rethink that process and or look around.
This is no different then our heals getting a 6 second delay and My saber power being reduced to that less then a rifle. ...
Its just a speed factor of getting XP... nothing new or nothing suprising. Again, somthing had to give and we all knew it...
Message Edited by Persamus on 08-01-2005 07:24 PM
"With this in mind, I have an idea. Bring back the perma death, with a twist. New jedi could start with the three lives, but allow them to GAIN more lives, up to a limit of say 20."
Can we say, Super Mario Bro's online? (LOL) Do you want them to add the turtle shell hop tooso that you can stack up those extra lives? It would not be perma death if you could stack up extra lives as if you were playing a console game. In fact it would be a subjugation tothe whole purpose of having perma death. Perma death means exactly that, it means your dead. When you die you are dead, you do not pass go and you do not collect 200 dollars.
With that said, this is a roleplaying game, and while the idea of perma death would certainly suite a player such as myself,I also have to remind myselfthat not everyone plays on the same type of machine that I do. There are numerousissues that come into play with a perma death system. You have numerous bugs, exploits, client crashes, disconnects, lag spikes andhardware lag. Not to mention I would like to say a prayer for anyone brave enough to play their Jedi on a 56k connection. It simply would not work.
Hydro_AcE wrote:
With that said, this is a roleplaying game, and while the idea of perma death would certainly suite a player such as myself,I also have to remind myselfthat not everyone plays on the same type of machine that I do. There are numerousissues that come into play with a perma death system. You have numerous bugs, exploits, client crashes, disconnects, lag spikes andhardware lag. Not to mention I would like to say a prayer for anyone brave enough to play their Jedi on a 56k connection. It simply would not work.
Message Edited by Persamus on 08-01-2005 08:07 PM