Force Sensitive Archive

Thread: Different people learn and do things differently: A plea not to make it harder to achieve Jedi

Persamus
Mon Aug 01, 2005 9:17 am
#14








Jedi_Xan wrote:


No guys. You cant divide a community like that. That drives the hatred even deeper. Then you have those that would have unlocked under an easier system being hated by those who were cheated and had to wait. Sorry, to late for that.


The problem with the whole Jedi path is that it was given out, and now everyone knows how. The amount of people trying to get jedi will not go down, and holding people back anymore is detrimental to new memberships. Then on top of that, anything that changes the system for current Jedi will be met with account cancellations etc,etc there as well.


Jedi is a no win situation for SOE. There is no recovery without major losses in customers. Poor management, admonistration, and implementation of Jedi has destroyed the vision of the game. ALl good things must come to an end. If you got to enjoy the early days as a Jedi, then great, because it will never again be at what it was.







Thank you Jedi_Xan, that is what I am trying to get at. And you are absolutely right, the game is no longer what it was when the path to Jedi was secret, and it is different from the hologrind days. Now we have the villiage, and unless there is another major revamp, this will not change. Don't punish newcommers, please. I am a two year veteran, and I am still not a jedi. It is not because I do not want to get the second slot, or be able to use the lightsaber, it is becuase I just hate the grinding.


Persephea Lightheart


Intrepid


HokeelSnave
Mon Aug 01, 2005 10:15 am
#15


Ok, I'm still a forum newb, but have been playing SWG just after JTL came out.


Here's my opinion regarding the abundance of Jedi, and what may be the cause. I am a CL80 rifleman/CH (with a touch of BH thrown in) I like to participate in large scale PVP events on Starsider. Last evening we had such an event. The imps were to guard the Rogue Scout Base on Correllia and we rebels were supposed to try to eliminate their forces. Being a lowly non-FS (at the time, I actually was attacked by the sith AS we were staging our assault) I could do nothing to the Jedi on the imp side. The Jedi we had were the only ones even making a dent. We were horribly outnumbered, but it was a fun time. My problem is...during these large PVP events, I'm finding that unless there is a turret that needs taken out from 80M (cyber arms) I have no place in the battle...I stink at melee defense (cyber arms) and my damage shots do nothing to a Jedi that heals immediately after being hit. SO....my only choice to feel needed in this situation is to become jedi as well....If you can't beat 'em, join 'em.



It's really a joke how overpowered Jedi are. Sure that BH gank squads can be hazardous, but as far as a SF PVP event, whichever team has the most Jedi, will win. So...not only are new people looking to the recent movies and thinking "I want ot be a Jedi too," but existing players are having a hard time staying NON-Jedi.


I just started the village last night after the event...only did one part of one quest. Used existing xp to get the combat prowess opened. We'll see if these FS abilities help or not. I really don't want to be Jedi...I spent a lot of time becoming the best darned rifleman I can be....but without being able to put a dent in anyone, I might as well stick to PVE.....or go JEDI...something I have strong feelings against. (what can I say....I'm a child of the 70's.)

-cyrac-
Mon Aug 01, 2005 10:27 am
#16


Persamus wrote:

It is too late to restrict the number of jedi, unless you make it so difficult by moving the goalposts further and further away that you create a privilaged class that managed to get in under the wire, and prevent everyone else from getting it. That is not what people ALL PAY THE SAME FOR. Instead, embrace the new jedi, and prepare content for them, and tweak the game to adjust for it.

Persephea Lightheart

Intrepid






Indeed



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Cafa
Mon Aug 01, 2005 11:08 am
#17

Seems to me that more content keeps people happy than less content. We need more emphasis on what content there is and new agendas that keep people busy for longer periods of time. I really really like the avatar, but once done it's amazing that you basically can never do it again for the rewards and it really didn't take that long to master.


I'd suggest LONG-TERM guild space stations or capital ships. Either way,the good thing about the village is that it gives you a goal over a period of time. Before, there were plenty of people that opened up in under a month because they knew how to run the system.


Fivo Asia



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haljor
Mon Aug 01, 2005 2:07 pm
#18

There's more to the game than just getting jedi.








No sorry there really isn't . I'm a newbie of 2 weeks and I'm triyng to beat the sith that are jumping me .


IN 2 weeks i've become cl 54 , I need to more boxes to become master pistoleer and 8 more for master combat medic . I've also mastered artisan (since dropped) I own a small house and filled up the rest iwth harvesters .


I've ran around space (Got a lvl 3 chasis ) and honestly if it wasn't for jedi hood i wouldn't be playing still. This game has about as much content in it as the last time i played it (End of beta ) . They need to add content not make things more of a grind .



Yes becoming fs is to easy . However this stupid grind to convert to fs exp has to go .


What they should do is simple



1) To become glowy you must complete x amount of hard poi , easy poi , all jedi poi . Make the ones each person needs randomly picked that way there is no guide other than go to all pois till u get glowy .


2) When you become glowy your sent to one last theme park by the old man . This theme park will be very hard and is only soloable . No grouping . Have each of the quests deal with jedi stuff. Have each tell of a story . Have each quest use a jedi power to be acomplished . Have the last part of hte quest hunting for the parts to make a light saber . Here is the catch. Once you are done your a padawan . Yes a padawan . Now the only way for you to advance is to use your saber thus making you visable and prey for bounty hunters . Make the bountys high. 20k for a padawan , 40k for a knight and 80k for a master . Each time a padawan , knight and master die they loose thier exp they are working on in everything .



3) This will discourage new jedi as after a few deaths they will give up the jedi pursuit and might even become bounty hunters .



You are never going to get jedi hood down any other wy . All you will do is drive away customers and frankly with lotr , star trek , marvel mmorpg , dc mmorpg for sci fi freaks there will be alot more choices in the next year to 3 years and this game will die if they don't add content and fun into it . Its already doing bad http://www.mmogchart.com/Chart2_files/Subscriptions_11327_image001.gif


IT has less than 300k and its shrinking not growing . This is never a good thing
VoiceofReason
Mon Aug 01, 2005 3:47 pm
#19

The question is do you want to see everyone holding a Lightsaber?I personaly would like having the thought that it took some work like getting a level 60 character on another game.I would be pretty dissapointed if people could get it in 18 weeks flat.I do agree that it is SOE's fault and if they originaly planned to keep Jedi rare then they have done a bad job at it,but the xp you get from grenades is a little cheap IMHO.If i was Sony i would just make grenades a digit less in xp going from like 5000 to like 500 would be more resonable.On another note i just grinded 6 trees worth of xp and am just waiting on 3 more unlocks till Jedi,but my grind is over thank god,but i have been in the game a long time and would hate to see some new player hop in this game and accomplish what i have done in a matter of weeks.This is diffrent from most MMORPG games i know but there still needs to be a challenge plain and simple.



*Zamus Ramsey*
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-Yeci-
Mon Aug 01, 2005 4:38 pm
#20

I envy the pre-9 jedi...must have been quite a feeling of accomplishment when you finally got to 4444 guardian, wish i would have started playing SWG when it first came out.

You people need to calm down a bit, its not like you have to grind xp 7 days a week for 18 weeks to get enough xp to fill 6 branches. Its all in your own point of view. I had a blast grouping with and meeting different people during my grind, some of which i am still good friends with. Stop looking at it as a chore and it wont be so bad. If you absolutely HATE grinding jedi isnt exactly the proffession for you. Do you think that once you become a paddy that all of the sudden you will LOVE grinding when before you hated it? Slow down, calm down and enjoy the damn game. I personally am sick of meeting all these jedi that are almost completed template and run from every BH they see because they say"well i've never really pvped before." Just wish people would exp. more of the game before spending every waking moment grinding.




Yecika
-Elder Poo-
-Yeci-
Mon Aug 01, 2005 4:41 pm
#21

not really directed at you persephea but wow have i met some total noob jedi lately lol




Yecika
-Elder Poo-
VolvoSsixtyTsix
Mon Aug 01, 2005 4:42 pm
#22

I don't give a d@mn about this BS anymore. Since people flip-flop every day regarding Jedi issue. Post like this date to pre-pub 9 and nothing from them was ever introduced.



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iskareot
Mon Aug 01, 2005 4:57 pm
#23

And with all of this said one thing is certain:



THAT Big white Box at the bottom of the Box you got the software in or the Loading screen and or the choice button you hit when you paid for the game.


"Gameplpay May change while online"


Then later it reads SOE has the right to change anything throughout the game at anytime WITHOUT your permisson.


I say this because you guys are acting like this is "BRAN NEW" or somthing that has never happend..... Let me tell you I am a Knight, and guess what I have been in 4 revamps that prove your so very wrong. This game will always be changing... "Moving the Goal posts???" Please.. our risk vs reward is shot to Hell due to this.


I think this is the last ditch effort to try to thin this mess out... you guys want to make it worse.. thats all fine, but at the same time DO NOT THINK things do not change or its just you that it affects, for that ideal your as foolish as those that thought we would have resists in our robes.


You guys are acting like this was "alright" and doing all the FS XP in a week or two was working as intended.. if you do think this , then by all means you may need to rethink that process and or look around.


This is no different then our heals getting a 6 second delay and My saber power being reduced to that less then a rifle. ...


Its just a speed factor of getting XP... nothing new or nothing suprising. Again, somthing had to give and we all knew it...



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Persamus
Mon Aug 01, 2005 7:19 pm
#24






iskareot wrote:

And with all of this said one thing is certain:



THAT Big white Box at the bottom of the Box you got the software in or the Loading screen and or the choice button you hit when you paid for the game.


"Gameplpay May change while online"


Then later it reads SOE has the right to change anything throughout the game at anytime WITHOUT your permisson.


I say this because you guys are acting like this is "BRAN NEW" or somthing that has never happend..... Let me tell you I am a Knight, and guess what I have been in 4 revamps that prove your so very wrong. This game will always be changing... "Moving the Goal posts???" Please.. our risk vs reward is shot to Hell due to this.


I think this is the last ditch effort to try to thin this mess out... you guys want to make it worse.. thats all fine, but at the same time DO NOT THINK things do not change or its just you that it affects, for that ideal your as foolish as those that thought we would have resists in our robes.


You guys are acting like this was "alright" and doing all the FS XP in a week or two was working as intended.. if you do think this , then by all means you may need to rethink that process and or look around.


This is no different then our heals getting a 6 second delay and My saber power being reduced to that less then a rifle. ...


Its just a speed factor of getting XP... nothing new or nothing suprising. Again, somthing had to give and we all knew it...






Indeed, gameplay may change. But this is not really the point I was trying to get across. My original point is that whatever system is being used, it benefits some more than others. I always wanted a jedi character, but I am not a fanatical, spend 18 hours a day, macro grinding, rules exploiting kinda person. When I have had time, I played them game, experienced different parts of it, and enjoyed it. I would then change templates and hope that the change would unlock my character. Then Holocrons came out, and with it holocron grinding. I did a couple of holocrons, but then left the game for a while to take care of other things. When I come back, holocrons are out, the village is in. Now I working on the village, a little bit at a time. Why should I be penalized for not being a fanatic, and wanting to enjoy the game?


So, what is the diference between us? You are already a jedi, and your self interest is to keep the population to a minimum, and increase your ability to do content, and drive SOE to give you more content. For me, my self interest is to make jedi when I have the time as a casual player (which SOE assured us would be possible, though it seems they are reluctant to make good on that promise). I would like to think I can make a jedi, and experience some of that content. But I am not a grinder. Every single method to gain jedi has been to grind. You either had to grind professions blindly, grind professions with some holocron assistance, or you have to grind exp. It always comes down to grinding, so get off your high horses. You did the grinds faster than anyone. Congratulations. Now allow that other people can do it too. This game was not made for you alone, and there are hundreds of thousands of other players, and we all pay the same amount. Perhaps SOE figured it would take more time, or that fewer people would take the path, but if that is true, then they need to change producers, because people are working on jedi, and the population of jedi will increase. If they want to keep non grinders from becomming jedi, this is the way to go about it. It will become Fuedalism in the Star Wars Galaxy.


Now, if you actually have something constructive to add, I would be happy to read it. But please do not condescend to me.


Persephea Lightheart

Intrepid

Message Edited by Persamus on 08-01-2005 07:24 PM

Hydro_AcE
Mon Aug 01, 2005 7:43 pm
#25

"With this in mind, I have an idea. Bring back the perma death, with a twist. New jedi could start with the three lives, but allow them to GAIN more lives, up to a limit of say 20."


Can we say, Super Mario Bro's online? (LOL) Do you want them to add the turtle shell hop tooso that you can stack up those extra lives? It would not be perma death if you could stack up extra lives as if you were playing a console game. In fact it would be a subjugation tothe whole purpose of having perma death. Perma death means exactly that, it means your dead. When you die you are dead, you do not pass go and you do not collect 200 dollars.


With that said, this is a roleplaying game, and while the idea of perma death would certainly suite a player such as myself,I also have to remind myselfthat not everyone plays on the same type of machine that I do. There are numerousissues that come into play with a perma death system. You have numerous bugs, exploits, client crashes, disconnects, lag spikes andhardware lag. Not to mention I would like to say a prayer for anyone brave enough to play their Jedi on a 56k connection. It simply would not work.


The idea of having perma deathin any MMO was debunked a long time ago and with the ever increasing populace of casual players, it willnever ever happen. I can build a character in a matter of days, but Joe Schmoe casual gamer will take much longer than me and he sure as hell doesnt want to have to redo the whole process because he had a client crash and got ganked by two master brawlers.


There needs to be more risk and challenge put in the game for Jedi, but a perma death system will never happen, and even if it would happen, it wouldnt be in SWG. This game is way too unstable to support such a system.



______________________________________________________________________
"The Darkside clouds everything, impossible to see the future is" -Master Yoda-
Persamus
Mon Aug 01, 2005 8:04 pm
#26






Hydro_AcE wrote:

With that said, this is a roleplaying game, and while the idea of perma death would certainly suite a player such as myself,I also have to remind myselfthat not everyone plays on the same type of machine that I do. There are numerousissues that come into play with a perma death system. You have numerous bugs, exploits, client crashes, disconnects, lag spikes andhardware lag. Not to mention I would like to say a prayer for anyone brave enough to play their Jedi on a 56k connection. It simply would not work.






Yes, I see your point. I admit I am trying to come up with ideas to help satisfy the greater MMORPG community, and having seen that idea kicked around a lot, thought it might work. But, now I see that it is simply unfeasable, which is why it was taken out in the first place.


Now, to address the more salient pont, is how can SOE get a handle on the Jedi population increases, and exp exploits, without causing even more harm to the game? If the exp for combat had been the 30:1 ratio when they first put in the village, this wouldn't be an issue now. But, because people have benefitted from this, and become jedi, they are going to increase the ratio from 3:1 to 30:1 making it even more difficult for people who already are not as grind oriented as the people who have already exploited this! It is a classic scenario of closing the barn door after the horse has left.


People do learn and do things differently, and some people are more adapt at the grinding that is the requirement for jedi. But by simply trying tomake it harder for grinders, they are going to make it even worse for everyone else. Now, on the other hand, I do not necessarily propose making it easier, because that would not be fair to the people that have completed the grind. Now, I can sympathize that the changes that have occured, from blind grind, to hologrind, to village, has had the effect of making it easier for many, and that being a jedi has also changed considerably. So have other professions.


I think in these circumstances, SOE need to refocus on content, and be less worried about how people become jedi. Crafters could use some loving, as could rangers and entertainers. Embrace the jedi community, do not try to make it an exclusive clique of those who are better at grinding than others.


Persephea Lightheart

Intrepid

Message Edited by Persamus on 08-01-2005 08:07 PM

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