Force Sensitive Archive

Thread: Different people learn and do things differently: A plea not to make it harder to achieve Jedi

DewbackRider525
Mon Aug 01, 2005 8:33 pm
#27


well im a 2 year veteran and i just got glowy in phase 3 and unlocked my first branch. I know how it is to grind Im a Master Bounty Hunter and I did it the old way when you had to master marksman and scout to even be one. Now becoming A BH is easy. I dont complain about the new BH that are coming up they got lucky and made it when it was easy. If soe is going to change all this then they should make it for the people that get glowy now not the ones in the process.I mean it's like if you told a kid run to the end of the sidewalk and you can have this new toy andthen when they are almost there change it to 5 trips around the block instead.I mean come on now if they didnt want all these jedi they should never have started the holo's to begin with.When the game first started the path was a secret but people cried I want jedi so they got it now the same people are crying to many jedi. Well you cant have your cake and eat it to.Just rename the game to Star Wars galaxies Jedi wars and we can all be jedi and fight get bored and cancel our accounts.They might as well move the time line to 50 years after return of the jedi so at least all the Jedi around fits. LOL sorry guys Im tired from hours of grinding just had to vent some.Good luck to all of you who are in the fight!


Loran Jaracos

Lowca server

MODF

Master BH

TKM

Imperial 2nd Lt.

Message Edited by DewbackRider525 on 08-01-2005 11:36 PM

Hydro_AcE
Mon Aug 01, 2005 8:37 pm
#28


"Now, to address the more salient pont, is how can SOE get a handle on the Jedi population increases, and exp exploits, without causing even more harm to the game? If the exp for combat had been the 30:1 ratio when they first put in the village, this wouldn't be an issue now. But, because people have benefitted from this, and become jedi, they are going to increase the ratio from 3:1 to 30:1 making it even more difficult for people who already are not as grind oriented as the people who have already exploited this! It is a classic scenario of closing the barn door after the horse has left."


It isn't going to change thingsas much as you think. Remember, you will still be able to convert scouting, crafting, medical, BH, and other types of xp into fs xp at very good rates. If anything this may take quite a bit of the focus away from simply grinding combat professions for fs xp, and shift focus over to other profession types. I think it could be a bad thing or perhaps a very good thing. We will just have to wait and see.




"I think in these circumstances, SOE need to refocus on content, and be less worried about how people become jedi. Crafters could use some loving, as could rangers and entertainers. Embrace the jedi community, do not try to make it an exclusive clique of those who are better at grinding than others."


Agreed. Adding content is something that SOE just doesnt like to do, so this change came as no suprise to me.



______________________________________________________________________
"The Darkside clouds everything, impossible to see the future is" -Master Yoda-
Hydro_AcE
Mon Aug 01, 2005 8:42 pm
#29

They have put that idea on hold, but you can certainly expect it in a patch sometime within the next couple of months.



______________________________________________________________________
"The Darkside clouds everything, impossible to see the future is" -Master Yoda-
Cafa
Tue Aug 02, 2005 12:13 am
#30






HokeelSnave wrote:


Ok, I'm still a forum newb, but have been playing SWG just after JTL came out.


Here's my opinion regarding the abundance of Jedi, and what may be the cause. I am a CL80 rifleman/CH (with a touch of BH thrown in) I like to participate in large scale PVP events on Starsider. Last evening we had such an event. The imps were to guard the Rogue Scout Base on Correllia and we rebels were supposed to try to eliminate their forces. Being a lowly non-FS (at the time, I actually was attacked by the sith AS we were staging our assault) I could do nothing to the Jedi on the imp side. The Jedi we had were the only ones even making a dent. We were horribly outnumbered, but it was a fun time. My problem is...during these large PVP events, I'm finding that unless there is a turret that needs taken out from 80M (cyber arms) I have no place in the battle...I stink at melee defense (cyber arms) and my damage shots do nothing to a Jedi that heals immediately after being hit. SO....my only choice to feel needed in this situation is to become jedi as well....If you can't beat 'em, join 'em.


It's really a joke how overpowered Jedi are. Sure that BH gank squads can be hazardous, but as far as a SF PVP event, whichever team has the most Jedi, will win. So...not only are new people looking to the recent movies and thinking "I want ot be a Jedi too," but existing players are having a hard time staying NON-Jedi.


I just started the village last night after the event...only did one part of one quest. Used existing xp to get the combat prowess opened. We'll see if these FS abilities help or not. I really don't want to be Jedi...I spent a lot of time becoming the best darned rifleman I can be....but without being able to put a dent in anyone, I might as well stick to PVE.....or go JEDI...something I have strong feelings against. (what can I say....I'm a child of the 70's.)






You know, the first large group of Jedi on Tempest were rebels. They finally destroyed bases we had set since Nov 2003, around Dec 2004. Sure, we were pretty depressed about it; the base had 159 million credits in it too. But we got better and devised groups to take down the Jedi, who were way too arrogant. We quickly developed plans of action to trap and take them down, and amazingly the Jedi would never come to close to our groups again. The EXACT SAME THING happened when CMs first got Spider Venoms. They would kill us 30 to 50 with one poison doing 500-990 ticks. We got their bags too.


I have a guild member that has done nothing but hunt Jedi all day long for the past three days. Luckily, he's hunting rebels but he has successfully killed over 20+ Jedi in the past three days, and he has dropped all missions that were not templated Jedi. Did he die some? Yup. But if you cannot,


A) Expect to have your toon die in PVP, and


B) Work together to improve your group


then you have not played your character to the fullest of its abilities. The investment that people have put into developing their Jedi toons counts too, and nothing you've mentioned could not be applied to every other profession in the game. I have two guild members that solo Ancient Krayts regularly and they are not FS nor Jedi.


Hey, I'm pissed because Architect cannot throw walls, but that's not going to change. Expecting Rifleman/CH/BH to fight the style you appear to want is a pipe dream. You don't even have one special that makes range the powerhouse they have become under the CURB. You can either use the tools made available to you to reach your goal or continue to gripe about it. But calling for any nerfbats has continually been the degradation of this game, this community and pretty much fun in general. This is a MMOG. Work with a group to overcome the problem.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

ZarienYage
Tue Aug 02, 2005 5:14 am
#31

A few of you missed my point. I didnt mean to come across stating that the hologrind I did was harder, what I meant to get across was the JEDI GRIND was 10 times harder pre-cu. I dont know any jedi in the old, old system that was able to afk grind. I mean we had the Geo caves (Nerfed) then the DWB (nerfed) but none of it was trully able to be afk'd totally. I guess it was possible but the hit from BH back then was alot more of a hit then it is now with people just popping back onto the ryyatt trails and getting it all back in a couple hours. Also we lost Jedi xpfor PvE death back then, or any death for that matter so there was more to worry about.


It's a mute point anyway, but It's just annoying reading post after post about new jedi unlockers or pre-unlockers now complaining about how hard it is. And btw the nerf on the combat xp conversion rate was to try and combat the grenade issue. We all know its kinda a dumb way but thats SOE, thats how they always have done things and will always do things.


Neogame
Tue Aug 02, 2005 6:20 am
#32

Ok heres my pennies worth.


Yes the jounery to Jedi shoudl be hard.

Yes the Jedi's life should be the hardest thing in the game.


But to change convertion rates is only going to take the grinder a little longer. for players like myself who only play for 3-4hours per week this is going to affect me greatly. It will force me to spend all my time grinding, which will take the fun out of the game. I dont even want jedi i want the second character. so i can have my combat character then a artisan.


To all the pre-pub9 jedi whining about how hard it was for them. i say balls every pre-pub 9 jedi i've spoken to got their unlocks via AFK grinding, ok i admit that some of you MIGHT have worked for it and played the character and prof by not AFK grinding. your'll find that about 80% the jedi(knights) that are now running around, are knight because of the LOS bug in the ryatt trails grinding that (afk or not). if SOE wanted to fix the Jedi poluation they should have started there.


I've currently unlocked 4 of the 6 quests. but only got to tier 1 on each branch. with the change to the convertion rate i will never get my unlock as i dont play enough. so once again SOE and the SWG Dev team dont fix the problem only cause more for the casual player. the ones that are online 4-6hours plus everyday wont even feel it.


A big thanks to the SOE and DEV team



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
ZarienYage
Tue Aug 02, 2005 6:28 am
#33






Neogame wrote:

Ok heres my pennies worth.


Yes the jounery to Jedi shoudl be hard.

Yes the Jedi's life should be the hardest thing in the game.


But to change convertion rates is only going to take the grinder a little longer. for players like myself who only play for 3-4hours per week this is going to affect me greatly. It will force me to spend all my time grinding, which will take the fun out of the game. I dont even want jedi i want the second character. so i can have my combat character then a artisan.


To all the pre-pub9 jedi whining about how hard it was for them. i say balls every pre-pub 9 jedi i've spoken to got their unlocks via AFK grinding, ok i admit that some of you MIGHT have worked for it and played the character and prof by not AFK grinding.

I've currently unlocked 4 of the 6 quests. but only got to tier 1 on each branch. with the change to the convertion rate i will never get my unlock as i dont play enough. so once again SOE and the SWG Dev team dont fix the problem only your'll find that about 80% the jedi(knights) that are now running around, are knight because of the LOS bug in the ryatt trails grinding that (afk or not). if SOE wanted to fix the Jedi poluation they should have started there. cause more for the casual player. the ones that are online 4-6hours plus everyday wont even feel it.


A big thanks to the SOE and DEV team




Ok thats just ignorant. No jedi could of made knight post-cu since the FRS was locked. So to say jedi used the ryatt trails to get knight (which makes no sense anyway since getting knight was only able to be done by doing the knight trials not grinding) is just plain wrong to say. If a jedi has a knight tag that means he did the knight trials pre-cu and that is the only way. Next time you might want to know what your talking about before posting.

DewbackRider525
Tue Aug 02, 2005 1:02 pm
#34

Im not saying Jedi should be an easy venture. The life of a Jedi is sacrafice.Im talking about lets get a system for it and stick with it this changing every 6 months has got to stop.The fact is there are alot of Jedi to late to change that.If they want to make it FUN I say time for the planet Courasant and the jedi Temple have a computer council that assigns missions for the Jedi like in the movies wow that would mean we have content.Once you get padawan you have to report to a npc Jedi master for Training and guidance to move up the ranks and this should take time.I think this would be alot more fun than grinding your life away!Just an Idea let me know what you think.

Message Edited by DewbackRider525 on 08-02-2005 04:03 PM

Neogame
Tue Aug 02, 2005 1:39 pm
#35






ZarienYage wrote:





Neogame wrote:


I've currently unlocked 4 of the 6 quests. but only got to tier 1 on each branch. with the change to the convertion rate i will never get my unlock as i dont play enough. so once again SOE and the SWG Dev team dont fix the problem only your'll find that about 80% the jedi(knights) that are now running around, are knight because of the LOS bug in the ryatt trails grinding that (afk or not). if SOE wanted to fix the Jedi poluation they should have started there. cause more for the casual player. the ones that are online 4-6hours plus everyday wont even feel it.


A big thanks to the SOE and DEV team




Ok thats just ignorant. No jedi could of made knight post-cu since the FRS was locked. So to say jedi used the ryatt trails to get knight (which makes no sense anyway since getting knight was only able to be done by doing the knight trials not grinding) is just plain wrong to say. If a jedi has a knight tag that means he did the knight trials pre-cu and that is the only way. Next time you might want to know what your talking about before posting.





Ok ZarienYage Poor choice of word. maybe i could have said Full template, or ready for Knight Trails. but what took Pre-RotW a few weeks - months, could be done in a few days. and before you say thats rubbish i have some RL friend who did just that.




Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
ZarienYage
Wed Aug 03, 2005 7:07 am
#36






Neogame wrote:





ZarienYage wrote:





Neogame wrote:


I've currently unlocked 4 of the 6 quests. but only got to tier 1 on each branch. with the change to the convertion rate i will never get my unlock as i dont play enough. so once again SOE and the SWG Dev team dont fix the problem only your'll find that about 80% the jedi(knights) that are now running around, are knight because of the LOS bug in the ryatt trails grinding that (afk or not). if SOE wanted to fix the Jedi poluation they should have started there. cause more for the casual player. the ones that are online 4-6hours plus everyday wont even feel it.


A big thanks to the SOE and DEV team




Ok thats just ignorant. No jedi could of made knight post-cu since the FRS was locked. So to say jedi used the ryatt trails to get knight (which makes no sense anyway since getting knight was only able to be done by doing the knight trials not grinding) is just plain wrong to say. If a jedi has a knight tag that means he did the knight trials pre-cu and that is the only way. Next time you might want to know what your talking about before posting.





Ok ZarienYage Poor choice of word. maybe i could have said Full template, or ready for Knight Trails. but what took Pre-RotW a few weeks - months, could be done in a few days. and before you say thats rubbish i have some RL friend who did just that.






Ohh dont get me wrong I agree with you on that point. I have watched brand new jedi guildies finish their template in a couple days using the ryyatt trails and their respec. Its insane.
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