Force Sensitive Archive

Thread: DEVELOPMENT SUGGESTION Seriously Dev's you really want to read this...

mebach0709
Thu Jun 16, 2005 4:59 am
#14

Please, as soon as the quests came out, there would be multiple guides on how to get through them. They would be buggy, because even stuff like the Warren is still buggy which came out many publishes ago.


People would do the quests more and more, and they would get easier and easier. They would never be difficult unless they were the difficulty of the Corvette/DWB, then they would be TO HARD. Instead of grinding people would just read the guides and get finished with them in 1 day. Then they would wait 6 days. Rinse - Repeat. Jedi. It would be so easy, and you think people should be rewarded with a Jedi for that?


nerfherder321
Thu Jun 16, 2005 5:27 am
#15






mebach0709 wrote:

Please, as soon as the quests came out, there would be multiple guides on how to get through them. They would be buggy, because even stuff like the Warren is still buggy which came out many publishes ago.


People would do the quests more and more, and they would get easier and easier. They would never be difficult unless they were the difficulty of the Corvette/DWB, then they would be TO HARD. Instead of grinding people would just read the guides and get finished with them in 1 day. Then they would wait 6 days. Rinse - Repeat. Jedi. It would be so easy, and you think people should be rewarded with a Jedi for that?








instanced quests


what do you think it is NOW?


KIll animals, go to village, do quest, rinse and repeat


is that a reward for jedi? many of them just toss nades or do it the easy way and be done in a couple days...should they be rewarded for that?


there have been many a good idea to do it...




Cheat Fetto
Russ_Briggs
Thu Jun 16, 2005 6:10 am
#16

I also agree on the whole idea of vet reward towards FS, like a 180 day reward get a branch of any desired FS boxes for free. The reason I agree on this idea is becuase as a 360 day vet myself I would of preferred using something like that on my character rather than a bunch of toys.


It show's the devs giving us a pat of the back. Well done you have been with us for a year you deserve this not here you go have a toy






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0 Aayyla - (IDI Forces) - Creature Handler/Master Rifleman - Chilastra
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0 Solonite Bounty Hunter - Bria
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0 "I've got a bad feeling about this"
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0 - I support the CU and am grateful that we have a game that continues
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0 to evolve rather than stagnate. Join the positive voices!




wolfmanIII
Thu Jun 16, 2005 7:00 am
#17

I'm totally agree with a quest system in the village, but not only in the village, I think SWGshould be quest based, I wanna have something to do instead that so stupid and boring grind, in the last 2 month, my play sessions are been boring and short, and I have not more quests to do and I have to wait 3 weeks the phase change, SWG IMHO is belonged a huge desolated land, if the stuff doesn't change I think to change MMORPG.




Adrine Skyrunner
Corellian Security Forces Ace Pilot

Walwyn
Thu Jun 16, 2005 7:15 am
#18


I went back and edited the original post and JUMBO sized the text that was there from the beginning stating you could only do ONE QUEST PER WEEK! Thus it'd take 26 weeks to finish.


THUS SLOWING the Jedi process immensely. The Grinders are maxing out all there exp before the 12 weeks it takes to get through all the phases now so it's only taking these bad players, sorry but people who enjoy grinding are generally not good players or community members. Sure there are exceptions, but those are few and far between.


What everyone who doesn't like my Quest based suggestion seems to forget is this is a mmoRPG about Star Wars. Luke was TRAINED how to use the force. This quest based system would mimic that greatly. And also lets not forget what mmorpg stands for, or lets focus on just the Last three letters, RPG they mean ROLE PLAYING GAME!


That means create a character and EXPERIENCE the world/game, not just mindlessly grind out kill after kill after kill after kill.


Silver Spoon! HELLO 26 WEEKS!


Not to mention personally I, back in the silent Holo days, ground out many many professions. I have already ground out at least 150,000,000 experience before the Jedi Joke, err Revamp. I am sick of it! I keep trying, but I can't do two full circuits of missions with a group before I am nodding off barely able to remain awake from the massive boredom and tediousness of it. Get missions, run out to missions kill creatures, run back to terminals, rinse and repeat! YAWN!!!!!!!!!!!!!!!!!!


I am just asking for INTELLIGENCE to be put back into the game. Sorry did I say put back, I meant PUT INTO the game.


This system makes sense. It's what it should have been from the beginning.


To the people who have exp banked. I'd say a fair trade off would be every 500,000 FS experience banked is one week off. Leave the NPC, Paemos,who converts exp in the village there so those with tons exp for one month after the conversion. Sure you'd have some meatheads abuse that, but put a counter on him so you could only use him twice. Each time you converted one type of exp. a timer would start and you'd have 2 minutes to trade in all the exp. you had. After two minutes your first use would be used and you could do that once more, another 2 minute period to trade in exp. That would prevent too much abuse during that one month. Or better yet don't make it a one month thing, just TAG all characters like they are doing with this CU /respec tokens for two uses exactly like that. Solves all problems.


Anything else makes sense, but grinding out 100,000,000 experience just to start working on the 32,000,000 for Jedi.


Message Edited by Walwyn on 06-20-2005 12:21 PM

Walwyn
Thu Jun 16, 2005 7:26 am
#19


BUGGEY QUESTS COMMENTS.


That's an excellent point. And it also supports my hypothesisabout the developers.


Simple solution. KISS... KISS is an acronym for KEEP IT SIMPLE STUPID.


As there would be so many quests make the quests simple in terms of programming/coding. Have the quest givers give specific quests. For instance survival 4 on Tatooine. Go into the Dune Sea to a cave (instanced zone) and survive for 30 minutes. The cave would then spawn wave after wave of creatures. You could survive by A) hiding using Mask Scent/Camo and staying away from the creatures or B) killing them all.


Instanced zones are extremely common in MMORPG's now. So this SHOULD be a simple quest to write. Add five or six caves to each planet and have the quests randomly send you to one of them to complete your quests. Even one cave per planet would be sufficient.


Remember Yoda sending Luke into the cave to confront his imaginary Vadar? This isn't rocket science. It's a game!

Message Edited by Walwyn on 06-20-2005 12:22 PM

mebach0709
Thu Jun 16, 2005 8:01 am
#20


I still see people complaining about the grinding. If you don't want Jedi, then don't try...but you are going to have to grind. Have any of you ever played another MMORPG? Well, if you haven't...


In most other MMOs it's level based system. To get to level 2 you need 500 XP. Level 3 would be 1000 XP. So on and so on...


The only difference is that SWG has no real leveling system like that. Sure they have the CL, but it is so simple to get a high CL it's not even funny. Anyways, in other MMORPGs you grind grind grind grind grind grind...and more grind. In EVERY MMORPG you GRIND. Once again, if you dislike grinding then MMORPGs aren't for you.


Think of grinding to Jedi as finally reaching level 99, or 70 or 50 or whatever the cap is in other MMORPGs. Jedi was never ment to be fast, easy, or fun to get too. Its a reward for perserverance. I'm sure if they wanted everyone to have a Jedi in half a year they would have done a quest based system. But the truth is they don't want everyone to have a Jedi. The grind stops most people from ever making it. For those that do finish the grind they feel well rewarded with a Jedi and a 2nd character slot.


Stop crying about your quests, just do the grind or get over it. Ever since the CU it is so simple to cap XP with groups. If anything SOE will start to make mobs give out less XP so that the grind for Jedi takes even longer. Once again, Jedi isn't for everyone. Remember that.

Walwyn
Thu Jun 16, 2005 11:13 am
#21



The Development team stated numerous times that the new system was NOTgoing to be a GRIND and would be QUEST BASED. Had they never said that, then the anger so prevelant on these boards would probably never occurred.


Other MMORPGs. Are you kidding. Naming ones I haven't played is easier, Asheron's Call. That's pretty much it.


Original EQ level 60 Beastlord before I left it years ago, in fact to play SWG in the Beta. EQ2level 40 Assassin atm, I don't play it that much. Matrix Online (Beta)level 20 something before I quit playing it, Bullet Time is too screwy, great for film buggy for games. Anarchy Online multiple level characters levels 20 - 70something. Earth and Beyond until about six months before it went under. City of Heroes (Beta)still playing a couple characters in their 30's (it's purely a once in a while kick butt for fun kind of game). Lineage2 played through most of the Beta. Too manyfantasy-type games already so never got more into it. World of Warcraft level 30s before I got tired of the cartoonishness of it, but it is a solidly developed game. And lets go OLD SCHOOL Neverwinter Nights back on AOL in the 8bit days. I know that's probably before time.


So please pal don't talk to me about experience with MMORPGs. I have beta'd more than you've probably ever played.


Clearly you haven't read with understanding or you wouldn't have written the majority your last email there. No problem with having a Class take a Long time to master due to experience requirements.


I/WE ARE **NOT** COMPLAINING ABOUT THE JEDI EXPERIENCE REQUIREMENTS, I/WE HAVE BEEN COMPLAINING SINCE JEDI REVAMP AND BEFORE ABOUT THE MASSIVE AMOUNT OF POINTLESS EXPERIENCE GRINDING WE HAVE TO DO JUST TO BE ABLE TO START THE JEDI GRIND! My suggested system stetches out the process nearly twice as long as the current system and is completely Quest Based once you get to Glowly.

Message Edited by Walwyn on 06-20-2005 12:26 PM

pyscoprodigy13
Thu Jun 16, 2005 11:28 am
#22


/sigh I dont even care anymore

Message Edited by pyscoprodigy13 on 06-16-2005 01:15 PM



Rolai Aurriaheic [Master Jedi]
S
ivelin Aurriaheic
[Craftsman Extraordinaire]
Knights of Kauri

And shepherds we shall be, for Thee, my Lord, for Thee. Power hath
descended forth from Thy hand, that our feet may swiftly carry out Thy
command.
So we shall flow a river forth unto Thee, and teeming with
souls shall it ever be, In Nomine Patris, Et Fili, Et Spiritus Sancti.

mebach0709
Thu Jun 16, 2005 11:45 am
#23


Walwyn, when you start to attack me verbally on-line it just makes me discredit anything more you have to say. I have read some of your other posts in other topics and basically they are all just whining how SWG is the worst game in the world. I have also been around since Launch. I'm sorry I couldn't beta test the game, but I didn't even know it existed back then. I was brought into this game at launch when this guy I know told me over and over to get it. I finally did and started the day after launch. Since then I have played on and off (when the time and money were in my possession) and I have found this game to grow by leaps and bounds.


Yes, when it launched it was full of bugs, but now I'd have to say almost 90% of things work. There are a few flaws still, but name a MMORPG that there isn't. Also, SWG is the most complex MMORPG that I have ever played, and I think that anyone has ever played. That is the reason for some of the bugs. Do you realize that each planet has no loading zones and its just one huge map? That is crazy! No other MMORPGhas that.


Anyways, to get on point, I am sorry you feel the need to get mad at me because I disagree with your option. I think your way is to easy. When quests are made that don't change they become EASY. The path of the Jedi isn't EASY. I'm not saying grinding is hard, but it does prove you have patience. Jedi need patience.


Also, you told me you play all those other MMO but you don't grind in them? Maybe I am mistaken, your sentences weren't put together that well. Any MMO I have ever played, all you do is grind to level up. Then you grind to get the rare drops.


The village does have quests. You do quests to unlock the columns you want to master. That is questy enough. Now, like I said either grind or don't whine. When the devs feel they have a better system I am sure they will implement it. And as I have noticed in your tag you are leaving the game, so why do you stay around and whine? It's beyond me. Maybe you can explain it.


To me you are just another unhappy player who wants to try and spread his negative attitude on the message boards. Like people always say, the ones enjoying the game are actually in the game, not typing on message boards. Now get out there and grind like a true MMORPG player like you so bragged you were.

Evayy
Thu Jun 16, 2005 1:53 pm
#24

What about finishing the quests and because of bugs not getting the credit for it?

I have been through this various stages over several phases. Done several of them twice because crystal "forgets / erases" or captian doesn't talk ( as in phase 4 )


There comes a point and time when wait till it comes around again just makes no further sence period.


So i understand yall's frustrations, and also understand there isn't a time when you can get the extra "help needed".


Since i have waited and waited, to see if certain bugs would be addressed or fixed, i find myself spending more time else where........


Arexen
Thu Jun 16, 2005 3:38 pm
#25


It's a little frustrating seeing people constantly hound others who come up with new ideas for the FS grind, especially when they say something about how lazy they are about the grind. Everyone must agree that the grind is a timesink and that there ARE, in fact,funner, better games to play (which is, in fact, what I usually end up doing--playing a different game). For now, I realize that the grind must be done and I will eventually do it, but at the same time I realize how unattractive the grind is, especially for new people. This is why people come up with new ideas.


Also, something everyone should realize: There will always be a grind. Whether it's for EXP or quests, it will/should take the same amount, if not more, time to complete. Thus, power-grinders will/should always finish first. The question is making this grind more interesting and attractive for all parties. And then the problem for that is not everyone will agree.




~Arexen -Rebel Colonel-
Ahazi Galaxy
Home in New Hope, Dantooine
Keeper of the Covenant, a Rebel Guild

Master Bounty Hunter
Master Rifleman
Combat Prowess 4-0-4-4
Enhanced Reflexes 0-2-0-0
FS XP banked 4,125,498 / 7,350,000
Walwyn
Thu Jun 16, 2005 4:53 pm
#26



Meba...


Perhaps you wouldn't felt attacked if you made more sense. Frankly you don't.


You just don't know what your talking about and every post just proves it more. Let's take EQ2 for example. The game is completely Quest generated. Some quests make you kill say 9 Orc Priests. Some maybe you need to kill 50 creatures. But there is always a finite point in which the quests end.


There is NOT a single MMORPG that requires anywhere near the same level of mindless grinding as SWG. None. Not one.


Every other game balances enough content/quests to negate the sensation of grind out experience. While yes every game requires you to gather more and more experience to play, but none of the successfuls makes it so blatantly obvious as SWG.


There are far too many apologists out there who make excuses for subpar experiences out of some sense of low self worth on their part. They get the shaft and somehow think they deserve it. I deserve to get the product, a "finished product,"I was promised when I bought the game. I do not deserve to be lied to by the corporate personel who created the game in order to convince me to continue **paying** for a subpar product. I deserve honesy and integrety from those same personel.We arethe consumer. <speaking in general, metaphoric terms>

Message Edited by Walwyn on 06-20-2005 12:31 PM

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