Force Sensitive Archive

Thread: DEVELOPMENT SUGGESTION Seriously Dev's you really want to read this...

Walwyn
Wed Jun 15, 2005 7:24 am
#1




A serious suggestion to the development team.


What should have been.

The Force Sensitive Boxes are fine as is. However, how you achieve each box is NOT. It's purely aboutgrinding out massive amounts of experience. Always a bad idea as it's not fun and just forces players to find every loop-hole they can to expediate the process.


Here is what would have truly been a QUEST BASED Jedi system. It will take a minimum of 26 weeks opposed to the current system's minimum of 18 weeks, but even non-Grinders can do it and actually have some fun doing. That is the point of a game right? To have fun?


Step One:
You go through same process as current way to get to Glowy. For an average non-grinder that will take one to two weeks, maybe a little more maybe less then a week. I figured it in as one week out of 26 which is a reasonable estimate. Yes I know some people can do it in a day.


Step Two:
Go to the village. Talk to the Village Elder. He will give you some options depending upon which path you want to follow, Reflexes, Combat, Sense or Crafting.


Step Three:
Go to whomever the Village Elder sends you to. That NPC will ask you which column of his Tree of experitise you wish to learn say the Whip to teach you Survival. He will send you to another NPC, most likely on another planet, but possibly on Dath depending on where they seed the NPC's.


Step Four:
Head to your NPC. There you will recieve a Quest, three or four steps to complete each quest relavent to the skill box you are questing for. So a Level One Survival Box quest will be less difficult than a level four Survival box quest, but relating to Survival of some sort. Once you complete the quest for the NPC you get some small reward, house decoration, clothing, power-up, etc. And the NPC tells you to return to your Village NPC, say the Whip for Survival, who gives you your skill box.


Step Five:
Once you finish your 24 skill quests you return to the village Elder for a final Quest.


THE CATCH. You can only complete ONE QUEST per week. They already have a quest timer built into the game, try getting another quest during a phase where you've already completed one for proof. So at one box per week and you need 6 full columns of 4 boxes each, plus the final quest that gives you a minimum time to achieve Jedi Initiate of 26 weeks, that includes the week to get to Glowy. THAT HALF A YEAR!


You will have fulfilled your promise of a Quest Based system that will allow even the average player, you know where the big money is in MMORPG's, a chance to have the Jedi Experience. And of course not everyone will even go that fast. AND it would not have forced everyone to play the character they created back when they knew Jedi was going to be a NEW EXTRA character slot and not your main character.


I'd have gladly worked through the 26 weeks on my current main and then did it again on my extra Jedi slot to keep my main intact as I wanted to play him. Plus no one would need to ever change their classes to finish the quests. IF a particular tree is something you don't have skill at, make it so that even a group member could complete some aspect of the quest as long as they are within 10m of the actual Quester. Talking about having to Craft something, Slice something, obviosly NEVER the combat paths those the main character would have to have been directly involved in. Plus make some of the Quests SOLO only. A Jedi's path is always a personal path anyway. Though he may have a Master he is the one that must complete training.


From a purely business stand point this system is LIGHT YEARS superior to the current or previous ones. Everyone knows that Grinding causes people to Quit MMORPG's. This system just about guarantees you will have a paying customer for at least half a year. A customer who every week can see some positive returns on their time in the game. One who can spend two nights finishing the quest and still have a couple nights to goof off with their guild/friends and/or craft/explore. IT'S A WIN WIN WIN situation for the players, the accountants and the developers appear to actually be competent for a change.


Sincerely,
Phil W.

PS

If you'd like I can even do the rest of your job and create the quests too. It should take me about 30 minutes per tree column to come up with an idea for 4 boxes, therefore say 12-16 quests.



Here's a Quest Suggestion for a final box, say Ranged Defense 4:


Your trainer tells you that you need to understand that the greater good will sometimes require you to deal with the lessor of two evils. Go an assist Lok.


To complete the Quest you need to complete Lok's Themepark and return with the Slug Thrower, orwhatever the final quest reward is,in your inventory and the Badge.


If you have already compeleted Lok's Themepark you'll need to do it again, this quest acts like an automatic reset. They already have NPC's on each planet to reset your quests, Jabba has the droid at the entrance and I am sure Lok has one as well, so this would not be difficult as well.


-----------------------


Another suggested Quest, say Ranged Accuracy 4.


Go to the Rebels/Imperials and assist them with their mission to an Imperial Corvette.


TO complete the Quest you must return with your BADGE.


-----------------------


These are just some examples of how the Jedi Quest system could incorporate other aspects of the game already in existance. For those that already may have a badge, though you have what it takes to complete that particular Quest already, you can still only train one FS Skill Box per week!


You could also make it so that the Quest Givers gave a RANDOM quest each time you went to them so no one could actually make a GUIDE or walk through for the Level 4 boxes. Sure I'd leave the level 1-3 as static, but the level 4's i'd make random.

Message Edited by Walwyn on 06-20-2005 02:08 PM

Walwyn
Wed Jun 15, 2005 7:35 am
#2

/bump
i-m-pcommando
Wed Jun 15, 2005 7:43 am
#3

There would have to be a trade in for like one final time or something like that. Trade in 3 tree unlocks for like 12 weeks right. If you do it that way then it would work. Plus like i have 15mil banked for next phase you would have to give me like one extra unlock for that kind of work. Plus they wouldnt impliment this for a while.



Come to the darkside we have free cookies

Teifia Capraen- Elder Dark Jedi
Spawnof Teifia--Trader

-
"I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Walwyn
Wed Jun 15, 2005 8:00 am
#4

You wouldn't need anything for the trees already completed. The actual TREE itself would not change at all. Only how you achieve each box of the tree. The current banked experience I would create an NPC whose job was to convert that experience into time off. I would not however make it a very big discount. In fact it'd be insignficant.


The idea is to Quest for each Box so that you are actually LEARNING like a Jedi Apprentice would learn during their training.


In the movies, go back to Empire, and remember Luke's training with Yoda. Yoda gave him tasks to complete. "Do or do not, there is no try."


It would be far more JEDI-like to be Trained by various Masters, the NPC quest givers, than to go out and burn off 15 million experience.


As to how long to do this. I'd say a month. It would actually be incredibly simple. Just add various new NPC's, 16 to be precise, around the galaxy, obviously more on places with lots of Force intensity, Dathomir, Yavin, Tatooine, and Dantooine, but one on Corellia, one on Talus, etc. The combat quests would require you to defeat various already existant monsters with a few new Spawning NPC's as well. It'd be a blast. I suspect you'd have people doing the quests just for the fun instead of purely to grind to Jedi. They could even incorporate SOME ofthe current quests into the system. Frankly there would be very little changes to the game or the village.


Walwyn
Wed Jun 15, 2005 8:36 am
#5

/bump
Walwyn
Wed Jun 15, 2005 10:58 am
#6

Do'n the /BUMP dun ehdun eh


Do'n the /BUMP dun ehdun eh



Anosa
Wed Jun 15, 2005 11:09 am
#7

finaly someone unerstand what im saying i totaly agree to this it makes the grind mroe of a jedi way instead of drk and violence way which isnt the old man trying to stop? devs consider this its a great idea and i will love swg forevrer if u do this lol.




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nerfherder321
Thu Jun 16, 2005 1:21 am
#8






Walwyn wrote:


Thanks Ace... Of course this will never happen. It makes too much sense... =)







SWG conference room, FS planning:


Dev1: "Force Sensitive shouldnt sense the force it makes no sense!"

Dev2:"Yes yes... you are right"

Dev1"But killing little animals does, and so does dancing a lot... but the animal one makes more sense, you drink their blood for the midichlorians"

Dev1:"yes and they will learn how to become sensitive to the force as they go along... brilliant"

Dev2:"yes... and then they kill some old dude...which makes them jedi..."

Dev3:"Shouldnt they actually be taught how to use the force? i mean.. they know how to sense it and everything, shouldnt they be learning about the force and how..it works.. i mean.. yea right? maybe they could get stronger in it too and give them lightsabers they could loot and whatnot... and force...powers...they could..unlock.. and FS would be just..something that allows them to gradually move into jedi rather than be FS then abruptly force weilding jedi?"

Dev1+2: "Get out now..."

Dev3:





Cheat Fetto
Russ_Briggs
Thu Jun 16, 2005 3:50 am
#9






nerfherder321 wrote:






Walwyn wrote:


Thanks Ace... Of course this will never happen. It makes too much sense... =)







SWG conference room, FS planning:


Dev1: "Force Sensitive shouldnt sense the force it makes no sense!"

Dev2:"Yes yes... you are right"

Dev1"But killing little animals does, and so does dancing a lot... but the animal one makes more sense, you drink their blood for the midichlorians"

Dev1:"yes and they will learn how to become sensitive to the force as they go along... brilliant"

Dev2:"yes... and then they kill some old dude...which makes them jedi..."

Dev3:"Shouldnt they actually be taught how to use the force? i mean.. they know how to sense it and everything, shouldnt they be learning about the force and how..it works.. i mean.. yea right? maybe they could get stronger in it too and give them lightsabers they could loot and whatnot... and force...powers...they could..unlock.. and FS would be just..something that allows them to gradually move into jedi rather than be FS then abruptly force weilding jedi?"

Dev1+2: "Get out now..."

Dev3:







Thats a good point, it doesn't make sense grind like a bugger, kill mal dude and voila you are a jedi. They should dump the grind or at least half it or something and then have this special area (Like a hidden cave only for people who have got so far in the village) and be train in how to use the force. Like picking things up, using trainer lightsabre's but not more grinding - lots of quests. Trials and stuff (like run around in boxer shorts hunting animals lol)


Once you have finished your training (For how ever long - I mean if you didn't want too many jedi's out there make it like 12-20 weeks of training) you become padawan. I know it would still take a while to do but it cuts the grinding in half and gives u something interesting to do while training for jedi.





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Jaris
Thu Jun 16, 2005 3:59 am
#10

I completly agree. The grind is broing, uneventful and makes me wonder why I even want jedi. A quest/mission based system would add at least some sort of story, a sence of accomplishment and such. Im working the grind right now and think that its just overall a waste of time when there is so much better things that could be done.
Combat_Medic_to_be
Thu Jun 16, 2005 4:15 am
#11

I like the idea but people with lots of banked xp need to be given the right credit for it. Also I don't like the idea of it being a well known thing. I liked the idea of the silent holo, it was myserious and really helped to build on the aura of mystery surrounding the jedi. By the same token I wouldn't like the mystery to involve a grind of proffesions like the silent holo. Maybe you could have a silent quest? Any of the random NPCs you can run missions for in a city could be your silent quest, your master maybe. Keeps it quest based and adds mystery. You would have to shorten the time it would take to get to this final quest however.



Jendi Akasce - Nevaeh
A carebear tumbleweed

mebach0709
Thu Jun 16, 2005 4:49 am
#12


This just seems to be another post of someone who can't handle the grind. People always want to change the system when they don't feel it meets their expectations. The DEVs are never going to please everyone 100% of the time. As far as I can tell the FSP grind isn't stopping many people from going for Jedi. Every group I join has at least 1-2 people doing the grind, and they aren't complaining about it. I myself am doing the grind, and it doesn't bother me a single bit. Not even like .0001% of a bit. If the DEVs feel this way is good to become Jedi, then I agree with them. At least it isn't bugged.


I can just imagine the magical quest system and how buggy it would be. I mean I can't even run some of the RotW quests because they are bugged. Now you want me to run 24 different quests for Jedi? What a joke....


And what's next? I see you getting your quest system, then you complain about how you can only do 1 quest per week. "OMG, the Devs are like totally trying to stop me from ever getting Jedi!!! We should be able to do 1 column a week!!!" That is what would come next. Why don't you people just suck it up and buy a Jedi on E-bay? That is the easiest approach since the grind is sooooooo hard. If you don't like grinding then I suggest you don't try it. The Jedi character wasn't ment for everyone to have it. If you desire a Jedi so much there are games like KotOR, and Jedi Knight II. I don't even grind that often and I already unlocked 9 boxes, almost 10 (2 and a half columns!).


I'm sick of people wanting everything handed to them on a silver platter, with no sense of hard work. Sure wiping out the entire existence of Bols and Gurks seems ridiculous...but its an MMORPG. Grinding should be added into the MMORPG name. From now on they should be called GMMORPG. Becasue I for one haven't ever played any MMORPG where there isn't grinding....


Anyways, I just want to say, good job devs. The system works perfect. Anyways, these complainers would only complain once they got to Jedi anyways...because the grind doesn't stop there!


nerfherder321
Thu Jun 16, 2005 4:56 am
#13






mebach0709 wrote:


This just seems to be another post of someone who can't handle the grind. People always want to change the system when they don't feel it meets their expectations. The DEVs are never going to please everyone 100% of the time. As far as I can tell the FSP grind isn't stopping many people from going for Jedi. Every group I join has at least 1-2 people doing the grind, and they aren't complaining about it. I myself am doing the grind, and it doesn't bother me a single bit. Not even like .0001% of a bit. If the DEVs feel this way is good to become Jedi, then I agree with them. At least it isn't bugged.


I can just imagine the magical quest system and how buggy it would be. I mean I can't even run some of the RotW quests because they are bugged. Now you want me to run 24 different quests for Jedi? What a joke....


And what's next? I see you getting your quest system, then you complain about how you can only do 1 quest per week. "OMG, the Devs are like totally trying to stop me from ever getting Jedi!!! We should be able to do 1 column a week!!!" That is what would come next. Why don't you people just suck it up and buy a Jedi on E-bay? That is the easiest approach since the grind is sooooooo hard. If you don't like grinding then I suggest you don't try it. The Jedi character wasn't ment for everyone to have it. If you desire a Jedi so much there are games like KotOR, and Jedi Knight II. I don't even grind that often and I already unlocked 9 boxes, almost 10 (2 and a half columns!).


I'm sick of people wanting everything handed to them on a silver platter, with no sense of hard work. Sure wiping out the entire existence of Bols and Gurks seems ridiculous...but its an MMORPG. Grinding should be added into the MMORPG name. From now on they should be called GMMORPG. Becasue I for one haven't ever played any MMORPG where there isn't grinding....


Anyways, I just want to say, good job devs. The system works perfect. Anyways, these complainers would only complain once they got to Jedi anyways...because the grind doesn't stop there!








cant handle quests? we arent saying NO GRIND or WE DESERVE it, MY problem is if i decided to grind, i would be DONE with the GRIND at least 2 MONTHS before i finish FS.


doesnt that tell you something? I want a system that requires you to WORK for 4.5 months and do things, not grind.


a lot ofus also feel that grinding is un-starwarsy.. how does killing animals help me become...attuned to the force?



as for the bugged comment ... thats total BS. how can the magical quests for ROTW be b0rked, but the FS system perfect?


the current FS system is basically handing out jedi to people who have NEVER actually mastered this game


they have played 2 professions, and those two professions will get them jedi


Not to mention no one tries new professions anymore... why? becasue, if they did then it would be that PLUS the jedi grind for them


Quests > Grinding because if i had quests that took a long time, and were hard, the quests would take the FULL 4.5 months, not 2 weeks as it currently is... you could grind out the entire amount of exp easy, many people have BANKED all thier exp that they need for the rest of thier grind


but i guess everyone is entitled to their own opinions






Cheat Fetto
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