Force Sensitive Archive

Thread: Questions that I have posed to the Developers Lets see what they say.

SioBabble
Mon Jul 18, 2005 10:56 pm
#157

Given that prior to the CU and the imposition of the idiotic level system, the sith shadow types were scarcely more dangerous than meatlumps, I think there is an equity problem here.


While my PA has been very good about providing level 80 bodyguards to group with low combat level characters, not everyone is in this position. My level 80 charcter has helped several much lower level players with their camp visit, for example, which they could not have completed themselves the way Tazz did back right after pub 9, because of the multiplicative damage nature of the accursed level system which makes the sith shadow goons certain death if you don't have something close to a two elite combat mastery template.


As for all the other things that the CU broke for FS quests, now that we are nearly three months after the CU and they still have not been addressed is par for the course for the amateures in Austin.






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Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Komeu-Jr
Mon Jul 18, 2005 11:25 pm
#158

I am CL80 Master Pistoleer/Smuggler but without a lot of firepower - so I find the sith quite a challenge but I did beat them. While I would like getttng to Jedi to be easier - I think that to become a jedi YOU SHOULD BE A CL80 Combat character,


What's a crafter jedi going to do hit the enemy with a crafting tool?


Star Wars Jedi are trained in combat from a very young age. Late bloomers like Luke are the exception. Even Darth Vader was trained from an early age.


I have a second character who is Master Weaponsmith & Master Smuggler (CL55) - I do not expect to that character to be able to handle the village, not enough defence not enough fire power.


So crafters if you want to be a Jedi - change professions - becomed skilled in combat - tehn become a Jedi. If you want to be a crafter - be a crafter


BTW - nerf the crafting FS lines put lines that will be useful to a Jedi. Also, nerf the obsolete rewards aand again give something useful.


My 2 cents.


Frosti
Master Pistoleer/Smuggler - Ahazi
Master Weaponsmith/Smuggler - Chimaera



Komeu-Jr - Mokeu
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Daetori
Tue Jul 19, 2005 1:10 am
#159






Komeu-Jr wrote:


So crafters if you want to be a Jedi - change professions - becomed skilled in combat - tehn become a Jedi. If you want to be a crafter - be a crafter


BTW - nerf the crafting FS lines put lines that will be useful to a Jedi.






I have to say I don't fully agree with you. Actually I don't agree with the above statements at all!


Fist of all I value crafters as they keep the galaxy in motion and alive with the weapons, the armour, the clothings, the food, the houses and all other things they provide us with. I trust they should also have a their own branches in the FS line, a reward for their hard work/grind. Moreover most crafters have no desire to become Jedi and therefore they just wish to attain Crafting Mastery and be done with the Village.

And just because a crafter has low CL in the post CU world this does not mean he should have no access to the Village! This is a multiplayer game where we can help one another when in need.


Secondly, there are plenty of branches in FS that just need to balanced/rearranged for the combat classes - for those who wish to become Jedi - and that really should be enough. So why "nerf" the crafting FS lines?!

Message Edited by Daetori on 07-19-2005 10:12 AM



Daetori Ne'Hadra ó
Ranger of the Plains*
Jaissen-Dunan
Tue Jul 19, 2005 7:04 am
#160

______________
am CL80 Master Pistoleer/Smuggler but without a lot of firepower - so I find the sith quite a challenge but I did beat them. While I would like getttng to Jedi to be easier - I think that to become a jedi YOU SHOULD BE A CL80 Combat character

<-- How well do you know your template? You have specials that can make the sith a while lot easier than you make them sound. I have a Master Doc, Master Combat Medic who easily tackled the sith who come after tho old man, who easily beat the sith at the camp, and who easily whip the sith around the village in search of crafter sith ore. With two combat elite professions, you would be doing way more DPS with better accuracy than I would anyday.-->

What's a crafter jedi going to do hit the enemy with a crafting tool?

<-- How about make your armor and weapons, the house you live in, the food you buff with etc.. Come on... -->

Star Wars Jedi are trained in combat from a very young age. Late bloomers like Luke are the exception. Even Darth Vader was trained from an early age.

I have a second character who is Master Weaponsmith & Master Smuggler (CL55) - I do not expect to that character to be able to handle the village, not enough defence not enough fire power.

<-- So you know what the added benefits of having a crafter force sensitive would do for your experimentation and assmbly roles when making those UBER weapons seeing that your a Mweaponsmith. My brother is a Master Carb, Master Armorsmith, and with a buddy here and there to help in combat, hes doing the village just fine. Dont rule them out based on the CL they have, We have a guildie who is a cl64 and holds his own plus more on say, the Corvette Missions. CL is a status symbol, if you know your template, you will be a better player. -->

So crafters if you want to be a Jedi - change professions - becomed skilled in combat - tehn become a Jedi. If you want to be a crafter - be a crafter

<-- One of the main reasons I will not become a Full Jedi is due to this attitude. That whole endgame persona that gets shoved in everyones face all the time. I am Jedi, /bowtome.... I was a Master Shipwright/Architect/Artisan before I learned of the bonuses and the crafting that Froce Sensitive gave. Then I learned you get another Character Unlock on the same server for FREE once you complete pady... More storage and harv lots... GREAT. Dropped them for Combat due to make the getglowy list easyier. I was a crafter, will be a crafter once again, never a jedi. Thanks for backing me up -->

BTW - nerf the crafting FS lines put lines that will be useful to a Jedi. Also, nerf the obsolete rewards aand again give something useful.

<-- Great attitude to have, why not nerf crafting all together, kill the game economy, remove monetary values for everything and make us buy our stuff from npc vendors at prices SOE dictates. Come on... -->

My 2 cents.

<-- now we have 4 cents -->

Jaissen Dunan



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NerinCambrias
Tue Jul 19, 2005 11:05 pm
#161





am CL80 Master Pistoleer/Smuggler but without a lot of firepower - so I find the sith quite a challenge but I did beat them. While I would like getttng to Jedi to be easier - I think that to become a jedi YOU SHOULD BE A CL80 Combat character

<-- How well do you know your template? You have specials that can make the sith a while lot easier than you make them sound. I have a Master Doc, Master Combat Medic who easily tackled the sith who come after tho old man, who easily beat the sith at the camp, and who easily whip the sith around the village in search of crafter sith ore. With two combat elite professions, you would be doing way more DPS with better accuracy than I would anyday.-->





I have to say i disagree with you (the yellow person). My char at the time of the sith attack was the same as his (master smuggler/master pistols) and i had a hard time with them primarily because Smugglers/Pistoleers are not good at healing their own damage as, say oh a master doc like you. Most of the success a smuggler relies upon ispure chance, hoping that thestates he's trying to implement will work. If they don't, thenhe's screwed for the moment. Unless you're a jedi, there isn't a skillmodifier to increase your chances of implementing a state. There are however, many skill modifiers for those who rely purely on dealing damage.Not to mention pistols don't do a heck of a lot of damage to begin with compared to other combat professions.


So i wouldn't go judging him if i were you. I couldn't beat the Sith until i bought myself some decent armor. I learned better since then and now have learned CM 2000.





Frel
Nerin
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Deathswitch
Tue Jul 19, 2005 11:37 pm
#162

Sony Entertainment likes to give us suprises of course they wont answer.




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StressLess
Wed Jul 20, 2005 4:39 am
#163

How about converting Pilot Prestige to FS XP? I mean you actually are learning something in space combat that SHOULD be usable on the ground (Luke, you've switched off your targetting computer?), it should be usable for reflex AND combat FS XP.




-- "I don't play this game because I WANT to play with other people, I play this game because every time I log in, the universe is different BECAUSE it is constantly being changed by other people (this is the basic way any Soloist thinks, if you understand it you understand WHY someone would pay the same money as someone who likes to group but instead chooses to solo)! Multi-Player is what brings the SWG world alive (real people, other players, make SWG so wonderfully dynamic). I just don't treat SWG like it was a chat room, I don't play to socialize and I resent forced grouping!"
Fuegantus
Wed Jul 20, 2005 4:59 am
#164

Oh nice questions, although one thing conernes me that hasent been asked or addressed.


When will the Dev team or who ever have a look about re-balancing XP-FP Conversion Ratio, the conversions in almost all area's are to high, i can see why so for the construction proffesions but dont forget those poeple have to buy and maintain thire businesses ingame.


I mean a 30 to 1 conversion rate for my Rifle xp, or pistol and varius other things, this game shouldnt be about grinding, it should be about fun. Alternativly you could alawas suggest bringing the xp needed for the Force Sensative trees down by half or what ever, i dont get so much time to play anymore and id like to see at least some thing for the more casual gamer.


I dont want to wait 1 year or 2 to get into Jedi Padawan trials, its kind of redicules, at least takes some points ive said into consideration and get them asnwerd too.


Or by what rumers go mind you i dont belive them, it was said that the FS Village would be closed after phase 4, in which case would thier be plannes to allow currant glowes or futher on village phases to get free trees to convert, or is the whole system being re-designed again to be more player friendly then the currant one?


At the moment id just like the conversion ratio for jedi asnwerd, im not the only one thinking that its far to high, i mean 2-1 conversion for combat xp would be nice, as would 5-1 for rifle, pistol, and othjer xp to convert to xp-fs points or 10-1, also would they introduce newer forms of xp conversion in light of the expansions like space combat xp?



I see Blood! .... rEdRuM... ReDrUm... rEdRuM...
Jaissen-Dunan
Wed Jul 20, 2005 5:29 am
#165

So i wouldn't go judging him if i were you.

<--

I apologise for sounding rough on that.

I was a Master Smug / Master Pistols before I was glowing in the dark, and with the advent of the update on the concussion shot, combined with the pistols root, I had a great defensive and crowd control ability to single out a target out of multiple aggros. Which if used effectively with the other specials avail to my template, I was able to do quite alot solo. Which is why I brought up the whole thing here after he judged people wanting to be force sensitive crafters.

But granted, the self healing ability does add more to the fray.

jaissen -->



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I8TheWorm
Wed Jul 20, 2005 6:05 am
#166

I completely disagree with the idea of making the sith shadows a lower cl. It seems you'd like for everyone to be able to start their journey toward jedi as soon as they log in for the first time, bypassing all other professions ingame.

Completely unnecessary.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

I8TheWorm
Wed Jul 20, 2005 7:36 am
#167



ThreeTimesOneMinusOne wrote:


UppityCracker138 wrote:
4. The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?
I think that this was the idea behind setting the CL so high, there needs to be something said for the decreasing challenge of getting to jedi, because seriously, the last thing we need is to encourage is people jumping into such a symbolic and (pre-patch 9) respected profession without having much knowledge of how every aspect of the game works. Think yoda would have trained any clumsy jawa how to use a lightsaber? The easier it becomes to obtain such a thing, the earlier the novelty wears off as well as the more meaningless it becomes, both to the players whom take pride in actually working for what they have as well as those actual star wars fans playing the game. Besides, they've already done everything short of hold everyones hand through the whole jedi experience, how that is not enough brings the absurd nature to a level that longs for the day the devs kill the jedi prof completely....


What if you're not going to the village to become a Jedi, some people might only be interested in the crafting quests and lines to imporve thier craft. You act like getting into the Village is getting Jedi itself. I orginally only went because I was interested in the crafting quests.





There should also be a cost associated with the crafting line. If you want to be a better crafter than everyone else, then spend a few days grinding combat professions to get it. Is that really too much to ask?



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

fletcherreed
Wed Jul 20, 2005 7:55 am
#168


How about some word for the FS master boxes? (currently have no function, not even a title to show off)

Message Edited by fletcherreed on 07-20-2005 10:56 AM

I8TheWorm
Wed Jul 20, 2005 8:23 am
#169

Er.. I had a crafter, and did do that. Would you like it if everyone in the game had an alpha class profession? That would eliminate the need for an alpha class.



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

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