Force Sensitive Archive

Thread: Questions that I have posed to the Developers Lets see what they say.

Chaosium_451
Sun Jul 10, 2005 8:19 pm
#144






Daetori wrote:


4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?





I understand that Sith Shadows pre-CU were a lot easier to handle, I am not sure, however,their levels need decreasing. In a sense their level being so high represents the value of the Village and by making them CL50- 60 (or less) we would be slightly devaluing the FS route.


I fully understand that non combat oriented professions (especially crafters)and non CL80 players have a hard time fending off the Sith Shadows, but I suggest grouping following the first visit of the Old Man (you should not have to wait for more than a day or two) or keeping a swoop ready. This is how I did it as well


I have also started a thread in the Force Sensitive forum with helpers volunteering for this specific task!


But by all means contradict me, this is just my opinion






I strongly disagree. The first attack is an ambush, happens at random, at any time when you're outside your house. Before I abandoned crafter, I was one-shot killed six times - SIX TIMES - before I got lucky and spotted them early on Kashyyk. A nice CL80 commando then helped me get passed that hurdle. It really sucked logging on every day*knowing*I was going tobe killed sometime that session, and very unlikely I could do something about it. CL1 against CL75/77 is suicide. Well, not suicide, since I didn't initiate the fight. It's murder.


Lowering the spawn level of the ambush would give those without a full or nearly full template, or crafters, the opprotunity to round up some friends to take out the camp. I often was rarely able to get my level 80 friends to tag along with me for an entire session while I checked harvies or did surveying, and even if you could find someone to hire as a bodyguard, the cost would be prohibitive. Once the old man comes, if you're a crafter or not almost done your template, this is what is takes.


If the devs are worried about preserving the value of the village, bump up the numbers / levels of the sith shadows at the camp. Because for that battle, you can prepare. Round up a few friends, and get some help. The way the ambush stands now, it's very hard for a crafter / low-level character from getting through it unless you are extremely lucky.


According to a QA (Seani) in a conversation on Test Centre, the ambush spawn is supposed to be on par with your CL. All sith shadows in the game post CU spawn at level 75-77. This is not as intended (according to her) and needs to be fixed (according to me).


My two credits.

Message Edited by Chaosium_451 on 07-10-2005 10:22 PM



Merlinda Oban
Elder Jedi - Radiant
Sibhoan Oban
Officer - Radiant
Brenna Oban
Engineer - Radiant

Iscushi, T'wesmynn, Ilmeimi
Test Center


Daetori
Mon Jul 11, 2005 2:53 am
#145






Chaosium_451 wrote:






Daetori wrote:


4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?





I understand that Sith Shadows pre-CU were a lot easier to handle, I am not sure, however,their levels need decreasing. In a sense their level being so high represents the value of the Village and by making them CL50- 60 (or less) we would be slightly devaluing the FS route.


I fully understand that non combat oriented professions (especially crafters)and non CL80 players have a hard time fending off the Sith Shadows, but I suggest grouping following the first visit of the Old Man (you should not have to wait for more than a day or two) or keeping a swoop ready. This is how I did it as well


I have also started a thread in the Force Sensitive forum with helpers volunteering for this specific task!


But by all means contradict me, this is just my opinion






I strongly disagree. The first attack is an ambush, happens at random, at any time when you're outside your house. Before I abandoned crafter, I was one-shot killed six times - SIX TIMES - before I got lucky and spotted them early on Kashyyk. A nice CL80 commando then helped me get passed that hurdle. It really sucked logging on every day*knowing*I was going tobe killed sometime that session, and very unlikely I could do something about it. CL1 against CL75/77 is suicide. Well, not suicide, since I didn't initiate the fight. It's murder.


Lowering the spawn level of the ambush would give those without a full or nearly full template, or crafters, the opprotunity to round up some friends to take out the camp. I often was rarely able to get my level 80 friends to tag along with me for an entire session while I checked harvies or did surveying, and even if you could find someone to hire as a bodyguard, the cost would be prohibitive. Once the old man comes, if you're a crafter or not almost done your template, this is what is takes.


If the devs are worried about preserving the value of the village, bump up the numbers / levels of the sith shadows at the camp. Because for that battle, you can prepare. Round up a few friends, and get some help. The way the ambush stands now, it's very hard for a crafter / low-level character from getting through it unless you are extremely lucky.


According to a QA (Seani) in a conversation on Test Centre, the ambush spawn is supposed to be on par with your CL. All sith shadows in the game post CU spawn at level 75-77. This is not as intended (according to her) and needs to be fixed (according to me).


My two credits.


Message Edited by Chaosium_451 on 07-10-2005 10:22 PM





You are right in saying that the ambush is sudden and deadly for a low combat level character, Chaosium.

In my experience after the initial visit of the Old Man you can join a hunting group and have support at hand so that when the Sith Shadows attack you are not alone.

On the other hand adjusting the attackers' level to your own may be a solution.



Daetori Ne'Hadra ó
Ranger of the Plains*
ElfDruid
Mon Jul 11, 2005 6:23 am
#146

Some very good questions. Thanks, and I look forward to the answers / if they came.




Reul Eidolon

The Crescent Order

Captain - Iron Butterfly and Spectre 16
Jedi_Xan
Wed Jul 13, 2005 8:28 am
#147


It is 2 sith, not 3.



I personally feel it should not be changed. My son is a level 59 and lost his crystal 3 times before he finally beat them. Consider it part of the challenge of getting Jedi. If you want it bad enough, you WILL get through it.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
HealerTK
Wed Jul 13, 2005 8:35 am
#148



my bad

Message Edited by HealerTK on 07-13-2005 06:39 PM

RubicksCube
Wed Jul 13, 2005 3:51 pm
#149






Baciacca wrote:





LeandrosEllinas wrote:

What ?


Devs wont answer ?






None yet.






And more than likely they wont.



000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
0000000000000000000000000000000000000000000000000 Master Combat Medic
0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
Scube
Thu Jul 14, 2005 12:46 am
#150






Daetori wrote:





Scube wrote:
first





Thank you for the constructive post!





You're Welcome!



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
RakeOdimo
Thu Jul 14, 2005 2:17 pm
#151

How about some Powers DPS love too.







Rake Odimo / Phov Odimo

- Tarquinas / Mistmoore
Yeah I play EQ2, but I still <3 Tarquinas..
- You can too!
PS This is Old School Rake from now on

War2death
Thu Jul 14, 2005 3:18 pm
#152

I just want pearls to drop again...to hell with the rest.



|GN: Ch@otic JôË
-Chaotic
more alts...all retired but one
Sar-larid
Fri Jul 15, 2005 10:05 am
#153







Baciacca wrote:


6.Will there be a chance to convert jedi xp to FS xp?




Especially interested in this one.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
UppityCracker138
Sat Jul 16, 2005 6:11 am
#154



4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?


I think that this was the idea behind setting the CL so high, there needs to be something said for the decreasing challenge of getting to jedi, because seriously, the last thing we need is to encourage is people jumping into such a symbolic and (pre-patch 9) respected profession without having much knowledge of how every aspect of the game works. Think yoda would have trained any clumsy jawa how to use a lightsaber? The easier it becomes to obtain such a thing, the earlier the novelty wears off as well as the more meaningless it becomes, both to the players whom take pride in actually working for what they have as well as those actual star wars fans playing the game. Besides, they've already done everything short of hold everyones hand through the whole jedi experience, how that is not enough brings the absurd nature to a level that longs for the day the devs kill the jedi prof completely....



----------------------------------------------------------------


Aren't you a little short to be a stormtrooper....?


Adrat Tiasees -R G E-

Hydro_AcE
Sat Jul 16, 2005 2:55 pm
#155


LOL


The majority of people who go to the village are going there to become Jedi, I think that is very obvious. Yes it is unfortunate that crafters and such have to kill the sith outlaws, however all you need to do is group with friends and or log onto an alt character and your problem is solved.


I think its safe to say that the number of players that go to the village to become Jedi greatly outnumbers the few who want to enhance their crafting skills.





______________________________________________________________________
"The Darkside clouds everything, impossible to see the future is" -Master Yoda-
Grunzer
Sat Jul 16, 2005 8:12 pm
#156






LeandrosEllinas wrote:

What ?


Devs wont answer ?








Meh, it takes like 2-3 months to get an answer on stuff like this. The dev can't just come out and say something, He has to write it down, then submit it to his boss for approval, then fix the mistakes and resubmit it, and then if his boss approves it he sends it on to HIS boss. etc. etc. etc.


Usually by the time they get done with all that, the questions are no longer relevant and so they never answer them at all, then they start the whole process over with the new set of questions. hehehe.





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