Force Sensitive Archive
Thread: Questions that I have posed to the Developers Lets see what they say.
Daetori wrote:
4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?
I understand that Sith Shadows pre-CU were a lot easier to handle, I am not sure, however,their levels need decreasing. In a sense their level being so high represents the value of the Village and by making them CL50- 60 (or less) we would be slightly devaluing the FS route.
I fully understand that non combat oriented professions (especially crafters)and non CL80 players have a hard time fending off the Sith Shadows, but I suggest grouping following the first visit of the Old Man (you should not have to wait for more than a day or two) or keeping a swoop ready. This is how I did it as well
I have also started a thread in the Force Sensitive forum with helpers volunteering for this specific task!
But by all means contradict me, this is just my opinion
I strongly disagree. The first attack is an ambush, happens at random, at any time when you're outside your house. Before I abandoned crafter, I was one-shot killed six times - SIX TIMES - before I got lucky and spotted them early on Kashyyk. A nice CL80 commando then helped me get passed that hurdle. It really sucked logging on every day*knowing*I was going tobe killed sometime that session, and very unlikely I could do something about it. CL1 against CL75/77 is suicide. Well, not suicide, since I didn't initiate the fight. It's murder.
Lowering the spawn level of the ambush would give those without a full or nearly full template, or crafters, the opprotunity to round up some friends to take out the camp. I often was rarely able to get my level 80 friends to tag along with me for an entire session while I checked harvies or did surveying, and even if you could find someone to hire as a bodyguard, the cost would be prohibitive. Once the old man comes, if you're a crafter or not almost done your template, this is what is takes.
If the devs are worried about preserving the value of the village, bump up the numbers / levels of the sith shadows at the camp. Because for that battle, you can prepare. Round up a few friends, and get some help. The way the ambush stands now, it's very hard for a crafter / low-level character from getting through it unless you are extremely lucky.
According to a QA (Seani) in a conversation on Test Centre, the ambush spawn is supposed to be on par with your CL. All sith shadows in the game post CU spawn at level 75-77. This is not as intended (according to her) and needs to be fixed (according to me).
My two credits.
Message Edited by Chaosium_451 on 07-10-2005 10:22 PM
Chaosium_451 wrote:
Daetori wrote:
4.The first attack after the Old man visit has 3 Sith attackers with level 75 and Up. This is not possible for people without near finished templates. Think we can tone those attackers CL down a bit?
I understand that Sith Shadows pre-CU were a lot easier to handle, I am not sure, however,their levels need decreasing. In a sense their level being so high represents the value of the Village and by making them CL50- 60 (or less) we would be slightly devaluing the FS route.
I fully understand that non combat oriented professions (especially crafters)and non CL80 players have a hard time fending off the Sith Shadows, but I suggest grouping following the first visit of the Old Man (you should not have to wait for more than a day or two) or keeping a swoop ready. This is how I did it as well
I have also started a thread in the Force Sensitive forum with helpers volunteering for this specific task!
But by all means contradict me, this is just my opinion
I strongly disagree. The first attack is an ambush, happens at random, at any time when you're outside your house. Before I abandoned crafter, I was one-shot killed six times - SIX TIMES - before I got lucky and spotted them early on Kashyyk. A nice CL80 commando then helped me get passed that hurdle. It really sucked logging on every day*knowing*I was going tobe killed sometime that session, and very unlikely I could do something about it. CL1 against CL75/77 is suicide. Well, not suicide, since I didn't initiate the fight. It's murder.
Lowering the spawn level of the ambush would give those without a full or nearly full template, or crafters, the opprotunity to round up some friends to take out the camp. I often was rarely able to get my level 80 friends to tag along with me for an entire session while I checked harvies or did surveying, and even if you could find someone to hire as a bodyguard, the cost would be prohibitive. Once the old man comes, if you're a crafter or not almost done your template, this is what is takes.
If the devs are worried about preserving the value of the village, bump up the numbers / levels of the sith shadows at the camp. Because for that battle, you can prepare. Round up a few friends, and get some help. The way the ambush stands now, it's very hard for a crafter / low-level character from getting through it unless you are extremely lucky.
According to a QA (Seani) in a conversation on Test Centre, the ambush spawn is supposed to be on par with your CL. All sith shadows in the game post CU spawn at level 75-77. This is not as intended (according to her) and needs to be fixed (according to me).
My two credits.
Message Edited by Chaosium_451 on 07-10-2005 10:22 PM
Baciacca wrote:
None yet.
LeandrosEllinas wrote:
What ?
Devs wont answer ?
And more than likely they wont.
Daetori wrote:
Scube wrote:
first
Thank you for the constructive post!![]()
You're Welcome!
Baciacca wrote:
6.Will there be a chance to convert jedi xp to FS xp?
LOL
The majority of people who go to the village are going there to become Jedi, I think that is very obvious. Yes it is unfortunate that crafters and such have to kill the sith outlaws, however all you need to do is group with friends and or log onto an alt character and your problem is solved.
I think its safe to say that the number of players that go to the village to become Jedi greatly outnumbers the few who want to enhance their crafting skills.
LeandrosEllinas wrote:
What ?
Devs wont answer ?