Force Sensitive Archive

Thread: Guide to Aurilia: Current TC Info (v2.0)

EnnovyFW
Tue Aug 24, 2004 9:46 am
#131






Ntrx wrote:

nice info,

it is clear the devs made this 2 keap people in the game for another eternal grind,
yet here they made a stupid mistake cause this will only make more people leave....including myself.
in my opinion as soon as EQ2 and WoW go live SWG is dead especialy because of stupid in game things like this.





And you think EQ2 or WoW won't have things you don't like ? Well, good dreams furthermore




----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
Kniol
Tue Aug 24, 2004 9:51 am
#132

StGabriel;


You wrote:


<<The command /checkforcestatus (/che for short) will allow you to determine your progress. >>


The command /checkforcestatus brought up the line:


"No such command/mood/chat typecheckforcestatus."


Whereas the command /che brought up the line (in green):


"You turn your head and expose your cheek in anticipation of a kiss." (lol)


So what's new?




Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
damonbrinkley
Tue Aug 24, 2004 10:01 am
#133






Kniol wrote:

StGabriel;


You wrote:


<>


The command /checkforcestatus brought up the line:


"No such command/mood/chat typecheckforcestatus."


Whereas the command /che brought up the line (in green):


"You turn your head and expose your cheek in anticipation of a kiss." (lol)


So what's new?







That command isn't Live yet.



Test Center
Misma Mookie
Melee Extraordinaire
ALeoNN
Tue Aug 24, 2004 12:22 pm
#134

Wow very good stuff! Thanks for taking the time to compile all this!




Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

VeriBeri
Tue Aug 24, 2004 12:52 pm
#135



kaati wrote:
as an aside...

I typed '/che' on my toon on Valcyn (before pub10) and i gave an emote something like this:

"You turn your cheek and hope for a kiss"

lol




You are better off than me:

After reading this guide, while playing on live, I saw a dark jedi in a buff line & examined him to see his badges. Then I decided to try the /che stuff on the odd chance it may have gone in to live.

Result: one puzzled dark jedi got a kiss from me. Strange encounters of the third kind, indeed.



___________________________________________________
Beri Beri Syrin--ex Master Ranger & Veteran of the Great Hotpants Wars, current n00bissimo.
Namirsolo
Tue Aug 24, 2004 4:50 pm
#136










Search and Destroy I
Quest Giver: Dageerin

Item Reward: A +30 speed melee powerup. Apparently this is a permanent powerup.






Mine ran out. lol, is that supposed to be possible?




Sansa Dire

Master Doctor/Various Other Things
INN Reporter (working on a segment now)

http://intrepid.galaxyforums.com/index.php?showforum=75
ib6ub9
Tue Aug 24, 2004 6:53 pm
#137

Nice work



Gotain> than me
CeearemWareign
Wed Aug 25, 2004 12:29 am
#138

Btw, appard thefactthat you dont have to learn other unwantedprofs,the new systemhas another advantage other the old grind system. If you already have a master combat prof your XP per hour rate is better than on Novice Level. That means you getthe exp needed( worth 30 profs or whatever has been mentioned ) faster than you would get by grinding profs.



Mayor of Falkland, Naboo (since 03 2004)
Master Armorsmith
Master Shipwright

Callsign: Falke 5
Walwyn
Wed Aug 25, 2004 12:33 am
#139

Good job....
oomap1977
Wed Aug 25, 2004 4:38 am
#140






EnnovyFW wrote:

oh forgotsome of theactual ratios :


generic crafting xp 1:8

structure crafting xp 1:35

2handed ( and all other fighter xp too for sure ) 1:30

combat xp 1:3

scout xp 1:8

surveying xp 1:10






Given that almost all xp is convertible this is the best template I could come up with:



Master Carbineer (or pistoller or rifleman)


0044 ranger


4000 SL


0001 CH



This way you could group with your pet (or a solo group etc) to get your SL xp and proceed to trap, harvest, and attack with a creature everything that you see. Then you could cap SL, Scout, Carbine, Trapping, and combat xp in one fell swoop. There may be better choices in where you spend your skills but this seems logical to me to be able to get all those different kinds of xp maxed. BTW, how is the conversion rate for trapping? It'd be bloody easy to eat some dweezel and hang out with your armor on capping trap xp. I think medical xp conversion should be really low. It should be made to be not even worth it to afk through it.


Jordan_Karr
Wed Aug 25, 2004 6:05 am
#141

There has been another post with confilicting XP conversion ratios.... Can someone check and get all the correct ratios?


As it stands now I am completely confused about what xp translates to what...





Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Dubolom
Wed Aug 25, 2004 8:30 am
#142






oomap1977 wrote:


Given that almost all xp is convertible this is the best template I could come up with:


Master Carbineer (or pistoller or rifleman)


0044 ranger


4000 SL


0001 CH


This way you could group with your pet (or a solo group etc) to get your SL xp and proceed to trap, harvest, and attack with a creature everything that you see. Then you could cap SL, Scout, Carbine, Trapping, and combat xp in one fell swoop. There may be better choices in where you spend your skills but this seems logical to me to be able to get all those different kinds of xp maxed. BTW, how is the conversion rate for trapping? It'd be bloody easy to eat some dweezel and hang out with your armor on capping trap xp. I think medical xp conversion should be really low. It should be made to be not even worth it to afk through it.



This is a great template, but you forgot one thing: You need to leave 24 skill points available for FS skills... I'm going M. Rifleman/ Ranger 4040 (not gonna use traps)/Medic 2000 (for self-heals during soloing)




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Veni. Vidi. Discedi.
Dubolom
Wed Aug 25, 2004 8:35 am
#143






jcx wrote:

I am confused about the Xp conversion: I am currently 50k Combat xp points away(I currently have 100k of the 150k necessary for the 4th skill)from being able to Master Pistoleer... am I better off saving the combat xp to use in the FS conversion & not Mastering Pistoleer? Once I gain that 4th skill I "lose" the 150k combat XP correct?. which means I can't use it to convert for FS points....

I have read the posts but am still unclear on this.


THanks for your help!






50k combat xp is NOTHING compared to what you will need to get to Jedi Initiate level, so you might as well master pistoleer and get pistol speed etc. bonuses



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Veni. Vidi. Discedi.
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