Fencer Archive
Thread: The Future of Fencer: Your thoughts?
We need a Samarai Sword! A Katana!
We need a one handedShield! Just make it starwarsy, like it is an energy shield or somethin!
We need a special attack "Trip" or "Footsweep" that is a one button knockdown!
We need a /gentry bow! Cause its snobish and kinda funny!
We need a "Precision thrust" special attack that if successfull, nullifies any armor modifiers!
Also, we need a low blow special attack called "Splits Lunge"! This special attack makes your guy do the splits with a quick thrust to the gonads!Mabee this should cause stun damage! LOL!
What should be the "basic flavor" of Fencer special attacks?Fast attack with low HAM cost and lower damage
What kind or style of weapons would you like to see Fencers use?all sort of knives (there should be a special for all melee thats can have a one hit kill in PvP (but can only be used ONCE Per day say there's an overt imp in an assault againts a city you should be able to sneak behind themand slice there throat (this also makes player more likely to look at there radar)
Do you have ideas for how future certifications should be spread out?Throwing Knives (getting different ones for each of the 4 fencer tree with each there own effect) and a special for master say being able to throw 3 knives at once (max of 3 Throwing knives used per battle)
What kind of group role should a Fencer typically serve?Tank
What kind of battlefield (mass PvP) role should a Fencer hold? sentinel more defensive then offensive
What kind of HAM cost dispersal should a Fencer's weapon typically have?more towards action cost (having to stop the wep and your arm ![]()
What kind of utilities would you like to see Fencer's have? being able to KD an ememy with a throwing knife (once per 2 days)
There is no Future of Fencer that I can see
as a pistoleer/fencer I will be lossing 3 of 4 bleeds, and pistoleers will be gaining stun weapons and there are no new weapons for fencers. So is there any reason to keep fencing?
http://www.cs.indiana.edu/~stgabrie/gsb.jpg
- What should be special or unique about Fencers that set them apart from the other 3 melee professions?
- Our ability to Tank, that includes all forms of damages. The fencer as i see it, is the damage absorber. this includes higher toughness, lower ham cost, possibly attacks that add a taunt element to the special.
- What should be the "basic flavor" of Fencer special attacks?
- To keep in line with this theme, i would say stat effects. More than a simple blind. I would like to see specials that for a limited time lowers either the pools or secondaries of the target. Creating them to regenerate less, or spend more ham to use a special, I would like to see stun 2 in the trees as well. Perhaps a unique fencing only kind of stat effect.
- What kind or style of weapons would you like to see Fencers use?
- A wide aray of weapon types. As the main tank of the game, the fencer should be able to basicly pick up and use just about any type of damage weapon and have that in their arsenal. Although the fencer does not deal the damage as others will, they will tank well, and they will be able to compensate for poor damage with utility. One of those utility is picking weapons for any situation. Get rid of the Baton and Stick..these are NOT swords for a fencer. Need some type of Vibro-sword that can replace the Stun baton by doing "stun" type dmg. And the stick...just get a better sword...Actually the Curved Sword should be our best sword or at least have a curved/katana style sword that deals the better dmg and AP with the same HAM cost of the current Curved sword....Its unrealistic to have our only AP weapon be a "Butter knife". I like the Rantok Sword, but make it look more than a fancy knife, it should have a longer blade and actually have some credibility in dmg and HAM, also should be craftable!!
- Do you have ideas for how future certifications should be spread out?
- The certifications should be throughout the entire tree. Of course a deadly weapon certificate should be awarded to master. A weapon that is good enough to sway someone from dabbling to mastering.
- What kind of group role should a Fencer typically serve?
- The damage absorber. The group would idealy want the fencer to hold aggro, if this game is in fact going the EQ route, then they need a main tank, and a main assist. The fencer fills this job better then any other profession.
- What kind of battlefield (mass PvP) role should a Fencer hold?
- The set up man/women. They might kill as fast, but they will disable any target with their incredible stat effects, that makes the jobs of others easier, as well as gives the fencer the opportunity to take them out as well. I want to say an Assassin type...we are designed more as one on one or small groups. but that is it.
- What kind of HAM cost dispersal should a Fencer's weapon typically have?
- As the main tank, they need to be able to conserve as much HAM as possible. I would say that the fencers HAM exspense should be one of the lowest in the game.
- What kind of utilities would you like to see Fencer's have?
Stun2 ( this attack is an aoe stun)
Blind2 ( this attack is an aoe blind )
dizzy2 ( this attack is an aoe dizzy)
Scatter hit2 ( 3 pool damage, plus a taunt, plus this is aoe)
at the very least 50-60 toughness
New special (insert name) { a 2x mulitplier damage hit,plus instead of causing wounds, lowers the auctual pool by500 damage for15 seconds} with
**note** this special would attack the health pool as we are the melee class that is designed to combat this HAM pool. It would not cause perminate wounds, but it will lower their pools, think of this as a debuffer.
- What should be special or unique about Fencers that set them apart from the other 3 melee professions?
- Our ability to Tank, that includes all forms of damages. The fencer as i see it, is the damage absorber. this includes higher toughness, lower ham cost, possibly attacks that add a taunt element to the special.
- What should be the "basic flavor" of Fencer special attacks?
- To keep in line with this theme, i would say stat effects. More than a simple blind. I would like to see specials that for a limited time lowers either the pools or secondaries of the target. Creating them to regenerate less, or spend more ham to use a special, I would like to see stun 2 in the trees as well. Perhaps a unique fencing only kind of stat effect.
- What kind or style of weapons would you like to see Fencers use?
- A wide aray of weapon types. As the main tank of the game, the fencer should be able to basicly pick up and use just about any type of damage weapon and have that in their arsenal. Although the fencer does not deal the damage as others will, they will tank well, and they will be able to compensate for poor damage with utility. One of those utility is picking weapons for any situation. Get rid of the Baton and Stick..these are NOT swords for a fencer. Need some type of Vibro-sword that can replace the Stun baton by doing "stun" type dmg. And the stick...just get a better sword...Actually the Curved Sword should be our best sword or at least have a curved/katana style sword that deals the better dmg and AP with the same HAM cost of the current Curved sword....Its unrealistic to have our only AP weapon be a "Butter knife". I like the Rantok Sword, but make it look more than a fancy knife, it should have a longer blade and actually have some credibility in dmg and HAM, also should be craftable!!
- Do you have ideas for how future certifications should be spread out?
- The certifications should be throughout the entire tree. Of course a deadly weapon certificate should be awarded to master. A weapon that is good enough to sway someone from dabbling to mastering.
- What kind of group role should a Fencer typically serve?
- The damage absorber. The group would idealy want the fencer to hold aggro, if this game is in fact going the EQ route, then they need a main tank, and a main assist. The fencer fills this job better then any other profession.
- What kind of battlefield (mass PvP) role should a Fencer hold?
- The set up man/women. They might kill as fast, but they will disable any target with their incredible stat effects, that makes the jobs of others easier, as well as gives the fencer the opportunity to take them out as well. I want to say an Assassin type...we are designed more as one on one or small groups. but that is it.
- What kind of HAM cost dispersal should a Fencer's weapon typically have?
- As the main tank, they need to be able to conserve as much HAM as possible. I would say that the fencers HAM exspense should be one of the lowest in the game.
- What kind of utilities would you like to see Fencer's have?
Stun2 ( this attack is an aoe stun short lasting say 6 seconds)
Blind2 ( this attack is an aoe blind )
dizzy2 ( this attack is a longer lasting more accuratedizzy)
Scatter hit2 ( 3 pool damage, plus a taunt, plus this is dizzy aoe)
New special (insert name) { a 2x mulitplier damage hit,plus instead of causing wounds, lowers the Health or Action pool by500 damage for15 seconds} with a reuse timer every 2 minutes.
Something along the lines of the "Meditate" skill only as a utility reuse time about every 5 minutes say equal to the second level of the TKA meditate. It heals both Mind and "special effects" such as disease and poison.
My view on the Fencer profession in SWG is that of a one-handed melee specialist. This would include baton type of weapons. You can do the same moves with a baseball bat that you can with a sword. So, my thought would be to keep these weapons. If anyone doesn't like them, fine, they don't have to use them.
Fencer means different things to different people. Some think of a fencer and picture people in a white outfit with a mesh faceplate wielding a very thin rapier. While others picture them wielding any 1 handed weapon. I think for any purpose whether it be for weapon certs or style, we should all try to support the broader picture. Let the people who play the class decide how they want to be seen.
The other thing I would like to weigh in on is higher AP weapons. If you compared the Vibroblade to the gaderiffi baton, they both do roughly the same damage against light armored opponents. Against medium armor, I'm fairly worthless in a group for damage, state effects are the only thing that I can contribute.
What I would like to see is a higher damaging AP 1 weapon. Something with the gaderiffi's damage, except AP 1. In regards to having an AP2 weapon, it would be good as well. Except, I could live with a lower damage on the weapon. This way, we would have something decent to use against a medium armor opponent, yet wouldn't be too devastating against low or no armored opponents.
- What should be special or unique about Fencers that set them apart from the other 3 melee professions?
- various status effects,speed,agility,dodges, i like the idea of having a stun attack that freezes the opponent for 10 secends or so.
- What should be the "basic flavor" of Fencer special attacks?
- swift,graceful,fluid,agile, more dodge/evade animations,
- What kind or style of weapons would you like to see Fencers use?
- blades! please no more gaffi sticks, i would like to see more futuristic weapons as well , some sort of glowing blade , or electrical blade. maybe some sort of heat baton.
- large katanas would be nice
- One handed scythe
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- What kind of group role should a Fencer typically serve?
- tank, should be able to distract the enemyeither through a taunt or direct attack that demands attention.
- What kind of HAM cost dispersal should a Fencer's weapon typically have?
- less ham cost! heh
- moderate-health- adverage action, low- mind costs
- What kind of utilities would you like to see Fencer's have?
- i would like to see more status effecting specials.
- perhaps a cripple attack that would slow down the enemy for a few seconds
- or a disarm attack
- have some sort of way to grab attention, maybe make /taunt work more often.
- **duel weild, either have a small shield that could act in place of a personal shield generator
- or a smaller knife in the second hand. **
- - a short added burst run (dashrun(fencers should always have the advantage of speed))or cripple attack!
- CoB should make us avoid/evade/dodge a larger majority of incoming attacks, even if it restrists us from attacking for a few seconds