Fencer Archive
Thread: The Future of Fencer: Your thoughts?
I think it would be nice if fencers should beable to use dual weapons... Also please NO more gaderffi baton, fencers should use gracefull weapons like rapiers or sabers.. not sticks of Brutes (Tuskens), and maybe some 1 handed weapons with a futuristic look, and also a Special weapon(With a Blade... no sticks !) for the use of A BladeMaster(its important that this weapon will look really really Cool :lightsaber
. There should be more dodge bonuses. We are fencers ! high and mighty ! although not good on damage we should be able to walk through a battlefield without taking much hits because we focus on speed and agility. I dont think that fencer should be a Crowdcontrol profession, fencers should go in quick kill the victim and go out, like assassins. They should also have better animations... To fight in a dramatic way, showing off our speed and skill, and making fun of the enemy ( Flipping and spinning all around the victim... did I mention we like to Show Off ? Acrobatics rule!). They should have other specials instead of Bodyhit2 wich is kinda useless, Healthhit doesnt do a good bleed,Blindhit is useless once u get spinattack2 and 1H hit 3 or at least it should damage the Mind pool, Scatterhit should have some hindering affect to it like Delay or KD because fencers dont focus on raw power but on percise hits to specific areas to make it hurt and hurt BAD !. Also.. the stun baton just isnt a good weapon.. yes i know it does Stun damage but it does so little damage that if you get a good gaderffi baton or curved sword ,even with all the % of kinetic defense you'll still do more damge. I DONT think fencers should play the "tank" role...i think it should be left to the heavier melee professions like Heavy swordsman or Pikeman( wich has alot of AoE attacks) fencers should run into a battlefield searching a specific target and taking it out as fast as possible and than get to safety before every one near by attack it. HAM costs should be lower and focus more on the action bar. Fencers should have more weapon speed bonuses and its weapons faster because they dont do much damage, or instead make the spaecial multiplierhigher like x5, so that they will stand out from the other melee classes. Maybe a special crippling attack that prevents the enemy from using its specials for 10 seconds or so... Ummm i hope i wrote every thing i wanted to say...
(Your friendly neighborhood Bitter BladeMaster :smileywink![]()
I would like to see an increase of damage for the vibroblade to make it more useful. I would also like to see a higher wound damage on the weapons, since we stab and slice. Is it possible to make our Dizzy 2 similar to a TKA knockdown,and make knocking us down harder then any other profession since we are the dancers of the melee professions?? Maybe even a bleeding hit that effects action pool instead of just bleeding the health pool, since the wounds we cause should slow an opponent down. I also think a disarm hit would be really cool.
Cawti
Valcyn
BUT! We get more bonuses to damage (ofcourse), it also would look preety awsome, I think we should get our own specials with them as well. As in, "Dual Slash Dizzy 1".
I'd realy like to see this added.
My other thing is, weapons, id like to see more of em, maybe a eletrical wep, or, a cold damage type.
- What should be special or unique about Fencers that set them apart from the other 3 melee professions?
- What should be the "basic flavor" of Fencer special attacks?
- What kind or style of weapons would you like to see Fencers use?
- Do you have ideas for how future certifications should be spread out?
- What kind of group role should a Fencer typically serve?
- What kind of battlefield (mass PvP) role should a Fencer hold?
- What kind of HAM cost dispersal should a Fencer's weapon typically have?
- What kind of utilities would you like to see Fencer's have?
Let me qualify my comments by stating that I have been back to SWG for about a month and have recently picked up the Fencer certification strickly out of interest. I have totally fallin in love with it and will keep it no matter what happens. So my perspective is going to be based on my last few weeks of playing as a fencer coming from the Bounty Hunter profession.
- What should be special or unique about Fencers that set them apart from the other 3 melee professions?
First off I think the most important ability to allow the Fencer class to seperate itself from the other professions is the ability to Dual Wield. This would a big step in the right direction for uniqueness and style. Secondly I would like to see some more sword variety weapons. There are a great many variants of Straight blades and curves blades that would fit wonderfully into this profession.
- What should be the "basic flavor" of Fencer special attacks?
This is hard for me to say I see we have knock downs, dizzys, health attacks, bleeds which all fit in my opinion. I like the idea of us to slowly wear the oppent down and be able to finish the fight with some style. Inshort I like the idea of posture changes and bleeding attacks whether they hit one or all pools works for me.
- What kind or style of weapons would you like to see Fencers use?
I like all matter of swords - And I'm not affraid of any one handed blunt weapons. I do think that Varitey is the key here though.
- What kind of group role should a Fencer typically serve?
I like what I have read so far on us having a Tanking/ crowdcontrol role, that works for me.
- What kind of battlefield (mass PvP) role should a Fencer hold?
Base defense from intruding forces sounds fitting to me, but hunting parties for installation invations sounds fun too.
- What kind of HAM cost dispersal should a Fencer's weapon typically have?
I see most of our stuff coming from Action and Health.
- What kind of utilities would you like to see Fencer's have?
I'm really not sure and I have seen anyone really say much on this...I need a direction to go to contribute to this part.