Fencer Archive
Thread: TKM vs Fencer...
BizzyNinja
Sun Jan 09, 2005 11:23 pm
#79
Stealer-In wrote:
Winner FENCER
TKM Prep for fight: Lets say the poor tkm is stacked up on synthsteak, 2 brandies, mind buffs, PSG, also stun armor, and a 50-170 VK. health and action buffs too.
FENCER prep for fight: high kenetic 80+ Kenitic comp (4 peice naturally), synthsteak, 2 brandies, mind buffs, 200-400 stun baton. health and action buffs too.
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* How TKM would fight: Start off with intimidate, go for the dizzy, then spam whatever move they feel like.
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* How the FENCER would fight: intimidate, dizzy, lunge, scatterhit2 about 7-8 times(for taking out the steak), followed up by 1handhit3 about 2-6 times
(to finish off the PSG). During that time the tkm would be flopping cause their defenses to lunge and KD are very vulnerable. After that the FENCER would spam bodyhit3.
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* Why TKM would lose: The Fencers synthsteak would last for about 45 seconds with the upkeep of unarmed moves, but since unarmed does kenetic damage that won't really effect the HAM of the fencer (yes even, in the mind there won't be much of a dent there). And by the time the TKM actually takes out the fencers steak, he would be flopping cause of posture change and or KD, and being spammed with Bodyhit3 ( estimated time of staying alive: 20 seconds or less)
first off, why would you say it's fair that a fencer has a 200-400 dmg stun baton..and giving the tkm only a 170 max dmg vk? to get your stunner that high you'll need it to be enhanced, while giving tk a base weapon with a poor dmg slice? that's a bit steep.
a decent tkm would start with warcry, stick intim, dizzy attack (sticks longer than kd2's dizzy) then go for knockdown 2 or lunge 1/2 for the lower posture (since there's less def vs lower posture change than kd def). applying stun on the fencer would also do a number on him. fencers do jack crap to someone with a stun psg and armor. the stun psg's do not wear down as much, so you won't be breaking that quick. nor do stun batons give much bf to their opponent. a tkm will give you bf like crazy, therefore making you take in more damage.
just understand that i am not saying that tkm is better than fencer, nor am i sticking up for them. your post seemed a bit too biased and it was full of bs. tkm lasting 20sec to a fencer? lol...right
another thing...who the hell in the right mind be be a stand alone TKM or Fencer and not spend their other 158 points on something else. funny thing is, i can make a tkm with immunity to dizzy and blind...while having over 100 def vs stun on top of that. so you making a REAL tkm stacker flop around like a fish will never happen. now i haven't experimented 100% with fencer, but i am migrating to the fencer profession and no way in hell am i gonna be a stand alone fencer. i will have immunity to dizzy, over 100 def to intim (after food) over 100 def to stun, and the ability to use stim e's...so targeting my mind would be the only thing to take me down...and surely no tkm will bring me down.
and dont forget about tkm's unarmed toughness...
Message Edited by BizzyNinja on 01-07-2005 10:28 PM
BizzyNinja
Sun Jan 09, 2005 11:26 pm
#80
Kovoa wrote:As a pure fencer stacker, im talkingMaster Fencer, Master Brawler, 1040 Pistoleer, tka 2302, pike 0040Teh STACKER templateGive the fencer a good sun baton, lets say something in the 200+min to the 300+max range.Vs ANY TKM VARIETY!If that fencer has poped a pikata pie, im talking 51% dogde 20+ mins, the TKM will hardly ever hit the fencer. He will hit the fencer more often then any other profs due to the high accuracy, BUT! BUT! He will still be doing no damage to him. Even give that TKM a 220+max damage vk. We are talking the fencer wearing 80% min kin comp armor, with huge midigation and melee defence. So with an intimidate 2 on that tk's butt, the fencer wont be seeing any damage going on. Not to count his kd and dizzy def. So even if you do get him on the ground, he will pop up in no time.The tkm just wont win. The tkm wont beable to hit the fencer, and the fencer will destroy that PSG in no time. Then bam, 200+ damage in pvp while the tkm is still trying to kd/dizzy the fencer. Even if the tk got the fencer on the ground, the fencer will be done with that in a few secs and pop up.I'll give tkm's one thing, its a pretty nice template, but for seriuos pvpers, fencer is one of the best professions in game. You just have to invest in a good stun baton (none of thise 100min 177 max dam crap) we talking 300+ max damage. These are a lil hard to come by, but not that hard. At any given time you can buy one for a few mill.Sure tkms can work the mind
Sure they have huge resists to any damage typeSure they can force of will and meditateBut they cannot keep a fencer stacker down. Too much kd/dizzy defenceIf they got em down, they would pop right back up.The Fencer Stacker is THE TANK of all professions. Yea it takes you a while to get your damage out there, but you are able to withstand sooooo many attacks its not even funny.
and neither will you keep a properly stacked tkm on the ground...if at all. you surely won't be doing 200 dmg to a tkm with stun armor and a psg with intim/stun on ya. as a tkm you surely dont need to spend a couple mil to be effective.
buellronin
Mon Jan 10, 2005 1:08 pm
#81
people are forgetting there are to many variables to answer who would win. for instance does the tkm have stim d? a very valid question if so you are in real trouble. are dost involved? if so maybee he has doc? if so his defenses are going to be weaker?
i mean that is just a few, i think if you both have the same weapon quality the best CRAFTABLE weapon you can get, no armor,
no heals, buffed equally.
then it would be a good fight but remember mind is the smallest pool and it is the one fencer has no hit on
i mean in pvp what is teh rate of kills for mind compared to health and action. i dont have the specifics but i guarantee that mindkills are the highest. i pvp as a fencer i have some doc i have some cm i rarely win to health kills unless they are not stacked at all but at teh same time that incorporates more than just fencer-tkm
after being both profs i would say tkm
but with the right temp a fencer depends on to many variables like i said in the beginning. and i have millions of dollars adn i have no 400 dmg stun bats(i do want one though)
buell
Kovoa
Mon Jan 10, 2005 3:29 pm
#82
Ok give the tkm, some healing abilities and a 225 max dam vk
He will still be doing like 50-70 damage max per hit on the fencer stacker i listed there. Even if he can hit the fencer..... we are talking a minimum of 51% dodge due to just the food and that lasts least20 mins. Then add his +125 to dodge w/ center. Seriously, do you think that tkm will be hitting that often?
While the fencer WILL destroy that psg in no time with a nice stun baton. Doesnt take long to take those out of condition. The fencer will land his hits almost all the time.
Dont get me wrong, TKM is great in pve, but cant stand a chance here. Fencer stackerwill regen all damage before you get another hit in.
Bakuryu11
Mon Jan 10, 2005 5:05 pm
#83
Lol I've never lost to a fencer/sword/jedi knight and lower/pike
I'm TKM no armor/dots duel though
BizzyNinja
Mon Jan 10, 2005 7:51 pm
#84
Bakuryu11 wrote:Lol I've never lost to a fencer/sword/jedi knight and lower/pikeI'm TKM no armor/dots duel though
i can guarantee a tkm won't have a problem hitting a fencer when they got intimidate and stun on him. why do i know this? because ask buell. as a rifleman, i had no problem hitting him with intimidate and stun on him...he was also on dodge food. rifleman's accuracy sucks...especially compared to a tkm. stun batons destroy psg's fast? i still dont believe it. i've had a psg that lasted 10min with a duel against a fencer...and still didn't break (had about 1200-1800 condition left). and this was a duel against JonPaul, for those on sunrunner probably know this guy. he's got some really expensive weapons and a well known pvper. i was also using rifleman...now there's no melee mitigation there and no "toughness" in a rifleman. with healing abilities a fencer can't do crap.
buellronin
Tue Jan 11, 2005 2:28 am
#85
bekuryu11 bizzy is right on the intim thing man promise.. we just tested teh otehr night
but as for you saying no armor/no dots you wont do anything in pvp
lol forget dots -- the enemy will not take his armor off for you to win if you have to win with rules then is not true war, and you cant truly beat that person
for instance if you say no armor and you win ok
but if you dont state the rule and he wears armor and you cant beat him than it means you can only beat him if he lets you beat him with rules which is not pvp which is what dueling is practice for.. like why do armies train
but like i said in my last thread
this is the fencer vs tkm nothing in temp other than master fencer vs master tkm -- no master bh or pistoleer 0040 jsut tkm vs fencer...
Ramsus1
Tue Jan 11, 2005 6:36 am
#86
Fencers are like the cryptonite to Teras Kasi. I have never lost to one either. We are hard to hit and we hit fast. They just hit hard, if and when they do hit.
Grahf.
BizzyNinja
Tue Jan 11, 2005 3:57 pm
#87
fencers AREN'T hard to hit, goodness...unless of course the idiot tkm decides to not apply intimidate and stun on the fencer.
Megasuperb
Tue Jan 11, 2005 5:05 pm
#88
I myself am a TKM. I have beaten a master fencer once. Out of (enter crazy amount here).
Fencer would win, no doubt.
Fencer would win, no doubt.
Yarg-01
Tue Jan 11, 2005 11:23 pm
#89
With CoB and a good gaffi ( of course if there not useing armor ) of a stun ( if they are ) a fencer would still win, im capped out on Acc with a +25 and speed with a +20 and even befor than i barly lost to a TKM.
Hands down, we'd p0wn them 
BizzyNinja
Wed Jan 12, 2005 12:30 am
#90
...never have i ever lost to a fencer...as a tkm...or rifleman (no I did not kite, I stand toe-to-toe) or as a pikeman.
My point is...just because you've beat a tkm before, doesn't mean fencer > tkm. I have yet to see a decent arguement as to which is better. IMO, you can't say one is better than the other. Both have it's ups and downs and neither can really win without having something that is "better" over the other profession (weapons).
You mentioned that with COB and a >GOOD< gaffy, a fencer would own. Well, how about a tkm with COB and a "Good" VK? The arguements here are obviously biased towards fencer, since this is a fencer forum. To the original poster, if he/she is even reading what's going on...just pick whatever profession you like best. Don't let someone sit here and say one is better than the other, when simply you cannot compare the two.
My point is...just because you've beat a tkm before, doesn't mean fencer > tkm. I have yet to see a decent arguement as to which is better. IMO, you can't say one is better than the other. Both have it's ups and downs and neither can really win without having something that is "better" over the other profession (weapons).
You mentioned that with COB and a >GOOD< gaffy, a fencer would own. Well, how about a tkm with COB and a "Good" VK? The arguements here are obviously biased towards fencer, since this is a fencer forum. To the original poster, if he/she is even reading what's going on...just pick whatever profession you like best. Don't let someone sit here and say one is better than the other, when simply you cannot compare the two.
Message Edited by BizzyNinja on 01-11-2005 11:35 PM
buellronin
Wed Jan 12, 2005 2:14 pm
#91
well put bizzy, well put..
to many ifs and ands in peoples arguments
buell
i am done with this thread