Fencer Archive
Thread: acklay bones
Actairr
Sun May 08, 2005 2:47 pm
#66
The prices on items vary from server to server, someone that is from one server will not be able to tell you how much it is worth on your server. PLUS you did not include stats.
I will give you 50 million credits for them if you need a number (but since I am not on your server this number means nothing)
I will give you 50 million credits for them if you need a number (but since I am not on your server this number means nothing)
ForensicMoose
Sun May 08, 2005 4:47 pm
#67
wow. actirr or whatever you are a bit of an ars their bud. I mean a simple prices vary galaxy to galaxy need to do a price check on your boards would have sufficed.
But stats would help if you want to post those I can give you the going rate on Wanderhome. I have noticed that the uber ones or even really high medium level ones only vary alot on those galaxies that are just screwed economicly. I would say close to 80% would give you about the same price.
Hurlobacca
Mon May 09, 2005 2:26 pm
#68
Just made a hammer this weekend using something like 77/131 bones and they only came out I think 1-2 dps higher than standard crafted. It also has slightly higher SAC (126 vs. 120). I still have more testing to do but my guess is base bones are worthless and that the value of all loot weapons enhancements have been hurt by the fact that these items now have a much smaller impact to the overall weapon. Of course I might be wrong if people are willing to pay millions of a few points increase to dps.
DarkBShadow
Wed Jun 22, 2005 8:12 am
#69
Just wondering if anyone looted them post CU... or has the geono cave been to hard to even get down there now?
i was just wondering what the base stats on them are now...(if it is still 65/65 i will be a sade puppy
. )
Cuz these things are our only loot drop and they go directly into the weapon instead of enchanting say a advanced reinforced core.
i was just wondering what the base stats on them are now...(if it is still 65/65 i will be a sade puppy
Cuz these things are our only loot drop and they go directly into the weapon instead of enchanting say a advanced reinforced core.
fessestarsider
Wed Jun 22, 2005 11:32 am
#70
On publish 19 there will be a fix to the Kwi's at the entrance of Genosian Cave on Yavin 4 ... that will definitly help
. On a side note, all acklay bone i have seen comes from Pre-CU
Cheers,
Fesse
Corran85
Wed Jun 22, 2005 3:15 pm
#71
Ive been down there, all the bones iv gotten are around 60-90 base...but its like a 30 min down there, and a 2 hour respawn timer on the ackaly, all to get something that isnt really worth it...is kinda agrivating.
DarkBShadow
Wed Jun 22, 2005 4:27 pm
#72
Corran85 wrote:
Ive been down there, all the bones iv gotten are around 60-90 base...but its like a 30 min down there, and a 2 hour respawn timer on the ackaly, all to get something that isnt really worth it...is kinda agrivating.
ya not worth it if it is only a 90 damage state bones...
they should be like min damage of 150-200... that imo would be worth using in power hammers. cuz these are not easy to get like krayt tissues and also do not enchange like krayt tissues... they atm at this 90 damage max as a min add 0 damage compaired to the crafted weapons i have made. they actually even lowered it
APEist_Revenge
Wed Jun 22, 2005 5:37 pm
#73
yea i think they should be additions rather than replacements, like krayt tissues. that goes for rancor teeth too
DarkBShadow
Wed Jun 22, 2005 6:03 pm
#74
APEist_Revenge wrote:
yea i think they should be additions rather than replacements, like krayt tissues. that goes for rancor teeth too
sigh... rancor teeth how i loath theee... My first excitment and then disappointment form this game...
was pissed off that i had nothing compaired to krayt tissues as an enhantment... then i find out about rancor teeth and was happy... talked to a WS and he said they sucked
Iridescence
Wed Jun 22, 2005 6:54 pm
#76
The sad contradiction here is that those +150-+200 bones are gonna hit the cap for powerhammer damage and probably producescarcely a betterhammer than +65 bones.
DarkBShadow
Wed Jun 22, 2005 7:29 pm
#77
Iridescence wrote:
The sad contradiction here is that those +150-+200 bones are gonna hit the cap for powerhammer damage and probably produce scarcely a better hammer than +65 bones.
The Cap is at 1.3k around or 1.2k don't remeber... So how will they reach the cap?
Since what would most likely be experimented on Hammers is SAC before damage not Damage first... With 65 damage bones i only come out with like a hammer slightly below 1k damage. and would probably come out with the same damage as a none acklay damage hammer cuz you will have to put more experimentation in SAC for the acklay hammer if you want it down to 104SAC.
With these Acklay bones in them you would not need to experiment in damage but you can get the SAC down to like 104SAC and a damage to like 1050-1.1k damage. This IMO would be worth the risk of going to kill acklay if the bones had a min max damage at 150. it would change alot.
I've been crafting hammers Post CU and i Know how crappy these 65 damage bones are... they add nothing... they just lower your speed and raise everything else by like 1 point.
Experimenting in Damage isn't everything anymore.
RattailBubba
Wed Jun 22, 2005 7:49 pm
#78
Friend made me a hammer with this 260 max bone that he had... max damage was like 1248... 84 SAC... unsliced and unpupped.
Colonel Ned Hunders
-OE