Fencer Archive
Thread: acklay bones
APEist_Revenge
Wed Jun 22, 2005 8:06 pm
#79
RattailBubba wrote:
Friend made me a hammer with this 260 max bone that he had... max damage was like 1248... 84 SAC... unsliced and unpupped.
Colonel Ned Hunders
-OE
/drool
DarkBShadow
Wed Jun 22, 2005 8:25 pm
#80
APEist_Revenge wrote:
RattailBubba wrote:
Friend made me a hammer with this 260 max bone that he had... max damage was like 1248... 84 SAC... unsliced and unpupped.Colonel Ned Hunders-OE
/drool
now thats what i'm talking about...
now to just get me some max 260 damage bones... and my 2 extra skill points... hmm...
hehe i have the best Power Hammer Resourses evah on Tarquinas
Message Edited by DarkBShadow on 06-22-2005 11:26 PM
Iridescence
Thu Jun 23, 2005 2:36 am
#81
DarkBShadow wrote:
APEist_Revenge wrote:
RattailBubba wrote:
Friend made me a hammer with this 260 max bone that he had... max damage was like 1248... 84 SAC... unsliced and unpupped.
Colonel Ned Hunders
-OE
/drool
now thats what i'm talking about...
now to just get me some max 260 damage bones... and my 2 extra skill points... hmm...
hehe i have the best Power Hammer Resourses evah on Tarquinas... can max a stat to 99%. only thing holding me form 100% is their has never been a spawn of 1kSR Iron so i ahve to make due with 981SR
![]()
Message Edited by DarkBShadow on 06-22-2005 11:26 PM
lol, Nice.. guess I stand corrected. I was just going off of what the weaponsmiths on my server have been telling me lately. I have a cache of pre-CU looted 110-max bones laying around.. I might get a hammer made just to see how it turns out.
XrioT
Thu Jun 23, 2005 9:13 am
#82
DarkBShadow wrote:
hehe i have the best Power Hammer Resourses evah on Tarquinas... can max a stat to 99%. only thing holding me form 100% is their has never been a spawn of 1kSR Iron so i ahve to make due with 981SR
![]()
Message Edited by DarkBShadow on 06-22-2005 11:26 PM
Sorry to say but I have some 985SR Iron on Tarquinas, so I think my power hammers are .01% better, mwuahah 
Message Edited by XrioT on 06-23-2005 09:14 AM
DarkBShadow
Thu Jun 23, 2005 10:51 am
#83
XrioT wrote:
DarkBShadow wrote:
hehe i have the best Power Hammer Resourses evah on Tarquinas... can max a stat to 99%. only thing holding me form 100% is their has never been a spawn of 1kSR Iron so i ahve to make due with 981SR
![]()
Message Edited by DarkBShadow on 06-22-2005 11:26 PM
Sorry to say but I have some 985SR Iron on Tarquinas, so I think my power hammers are .01% better, mwuahahMessage Edited by XrioT on 06-23-2005 09:14 AM
haha it was 985 SR then... i knew i had the best just didn't have the exact stats on them lol. But if you have the 2 points they you beat meh :*(
DarkBShadow
Thu Jun 23, 2005 10:53 am
#84
Iridescence wrote:
DarkBShadow wrote:
APEist_Revenge wrote:
RattailBubba wrote:
Friend made me a hammer with this 260 max bone that he had... max damage was like 1248... 84 SAC... unsliced and unpupped.Colonel Ned Hunders-OE
/drool
now thats what i'm talking about...
now to just get me some max 260 damage bones... and my 2 extra skill points... hmm...
hehe i have the best Power Hammer Resourses evah on Tarquinas... can max a stat to 99%. only thing holding me form 100% is their has never been a spawn of 1kSR Iron so i ahve to make due with 981SR
![]()
Message Edited by DarkBShadow on 06-22-2005 11:26 PM
lol, Nice.. guess I stand corrected. I was just going off of what the weaponsmiths on my server have been telling me lately. I have a cache of pre-CU looted 110-max bones laying around.. I might get a hammer made just to see how it turns out.
would only come out to about 1k damage though...but after a slice from the new system it would be really nice.
DarkBShadow
Thu Jun 23, 2005 4:32 pm
#85
KreyMerr wrote:
acklay bones dont decrease speed timers. so no matter what your acklay hammer is going to be 1.5ish slower than a well crafted hammer.
ill add it to my list to get a speed mod on the acklay bones too. this would let you craft hammers with much better action cost. since there is a damage cap you could spend the experiment points elsewhere.
actually it raises SAC cost... my reinforced cores are -8. no point in doing any of the other stats on it wont come out close enough as good as experimenting it all on action and maybe one point in speed.
i make like 104 SAC power hammers with 930 max damage i think... and that is without the 2 extra points.
DarkBShadow
Thu Jun 23, 2005 4:33 pm
#86
KreyMerr wrote:
acklay bones dont decrease speed timers. so no matter what your acklay hammer is going to be 1.5ish slower than a well crafted hammer.
ill add it to my list to get a speed mod on the acklay bones too. this would let you craft hammers with much better action cost. since there is a damage cap you could spend the experiment points elsewhere.
infact forget about the speed mod on it if you get them with a base -SAC mod of 8 and have a max of 10-15 that imo would be better then the speed mod any day.
AriasImmortal
Thu Jun 23, 2005 7:16 pm
#87
I have a 171 speed mod for 2h weapons so screw base weapon speed.
DarkBShadow
Thu Jun 23, 2005 10:14 pm
#88
AriasImmortal wrote:I have a 171 speed mod for 2h weapons so screw base weapon speed.
i have 167 2-hand speed mod and same.
AriasImmortal
Thu Jun 23, 2005 10:19 pm
#89
DarkBShadow wrote:
AriasImmortal wrote:
I have a 171 speed mod for 2h weapons so screw base weapon speed.
i have 167 2-hand speed mod and same.
I'm missing 3 2h speed and 8 general speed
AriasImmortal
Thu Jun 23, 2005 10:20 pm
#90
That reminds me... anyone try bringing a doc and an MDef into the geo cave? Mdef can AI tank and pull the kwi's into a clear hallway, doc can move with him, and as long as the doc stays far enough away, after teh MDef drops AI and dies, the doc can rez him and they can move on to the acklay.
Corran85
Fri Jun 24, 2005 1:17 am
#91
ohh...you dont need that, all you need is one simple little droid, and you can do the cave by yourself...well, if you are careful, and a doc...heh