Fencer Archive
Thread: Fencer is NOT Uber, it's NOT All Powerful, it's NOT Godlike.
LLORD wrote:
LMAO this is a funny thread... it was a decent post and then all of a sudden a flame from TKA's come in... OMG this is hilrious... **edit**!!!! , oh man Fencers are actually getting smarter and working together and figuring out ways to beat there oppenents and now the TKA's are getting pissed because they can't just spam specials on us and kill us, they have to actually Think... Hmmmm... Whoa the madness that has happened since my leave... lol i like it tho....
really? so far this is the only thing ive found funny
i admit i, i was an uber caller, meaning before i actually went fencer i had the idea that the prof was godlike
/kneel
/pleadforgiveness
anyway,
after spending 10 minutes reading this thread, theres a lot i could say but i wont...the thing that occured to me most throughout this is that noone takes PvE into consideration, at least not so far
TKs aren't the high end PvEers that we or /gasp did he say "swordsman" are why?
bleeds, for this i would sacrifice nothing, as dueling is not the only part of the game i enjoy
EwokLovinIsGood wrote:
Oh yeah did I mention that all bleeds totally overlook armor! Thus it doesn't matter if the TKA is wearing 100% resistant armor to all different damage types.. Each bleed tickmakes it's way through
1 point Fencer
Bleeds do not suffer the 75% PVP damage reduction.
1 point Fencer.
So what were you guys saying again?TKA get like a few more Melee Defense points than you or something? Ah yeah.. That makes them UBER!
Yanno.. I'm not as nice as Raph - but you are complete and utter moron to interpret my post as an attack on TKA.
I hope that everyone ignores your drivel. And other TKA should shudder at the thought of you arguing ANY point for them.. your logic is faulty and your knowledge base pathetic.
Seena
yes fencers are not uber, good defence but not uber. every class has a strong point. fencers is speed and defence. TKA is buffing themselves and dmg and speed. and i don't know about the other 2. same with ranged classes. i want a fast nimble defencsive player adn thats what i have built. this does not make me uber or better then any other class, its just good planning.
Xerses
Sounds like a good plan to me ![]()
But with the dodge not stacking, its mainly the melee and range defense that should look like ur example Raphayl.
/Nod
But it was just an example... the first mod that came to mind.
However I'm always more in favor of the devs enhancing something then 'nerfing' it in favor of a change.
From that end keep the existing mods as they are and put an additional +20/30 to whatever mods are in the master box on top of that. And of course do that with all professions so everyone gets a significant boost for being a master while those that dabble are not 'nerfed' and don't feel so bad about it.
Best of both worlds, in my opinion.
-Shi
deXtoRious wrote:
According to a post in the Pistoleer forum, Pistoleer and Fencer dodge no longer stacks...
And according to some of the older posts in the Pistoleer forum, they never did.
Can't accept everything you see posted over there at face value. A bit of a fluxuation in the random number generator and cries of nerfs come from everywhere. In the same breath, I must say that is is a possibility, but the Developers have yet to confirm it. As I do not currently have the time to invest in properly testing that all over again (I'm still testing Accuracy vs. Defense), I will have to wait to see what their response is first.
I will note that general testing indicates that they both still stack, though. What the Pistoleers may not be taking into consideration is that this last patch altered the stats, HAMs, and abilities of all the mobs... especially the higher end ones. Since the stacking of Dodge from Fencer and Pistoleer allowed Pistoleers to solo higher end mobs without much of a problem, they expected to still be able to do the same now. One of the abilities that changed on these higher end mobs was their accuracy. Higher Accuracy not only gets past Melee and Ranged Defense easier, but it gets past Dodge easier, too. Therefore, the mobs they fought before now hit them more often than they used to, inspiring the idea that Dodge was nerfed. So in the end Dodge might not have been nerfed, it just appears so just because of the improvements to the mobs they were fighting.
Like I said... I'm going to wait for the Dev call before I put much faith in it.
Edited for typos.
Message Edited by Raphayl on 12-23-2003 02:45 PM
Raphayl wrote:
This would make finally getting to Master Fencer more significant, but doesn't prevent dabbling. A Pistoleer could still gain +55 Dodge from just dabbling in one branch, but not the +75 they could before.
By the way (to dispel your fears) I have not submitted any proposals that this be done. I'm just commenting that it is being discussed by some. I would not suggest such a significant change without the backing of the Fencer community first. I can see both sides of the arguement for something like this, but would not push it unless the majority of you wanted me to. Since you have not expressed such a desire (yet at least), I have not pursued it.
Ooops Raph,
Don't know how I missed this...
As someone who is puremelee melange... Idependon the strengths inherent in 'dabbling'. Personally, I hope that they don't shift the skills around, placing more of them at Master, because I'd hate to lose what I worked so hard to get.
Perhaps.... they might consider some sort of bonus to people who choose pure 'combat' professions? Or pure 'ranged' or pure 'melee' professions?This might offset the 'uberness' (GOD I hate that word) of the pistoleer/fencer combo....
I'm sweatin bullets that they are going to nerf the way defenses stack. I HOPE if they do, they will still allow melee defense to stack with melee..... It makes more sense to me anyway. If a person becomes a Master at Combat, it's much more believable imo that he'd be amazinglyproficient at either melee OR ranged... and not both.
Seena ![]()
They haven't given any indication that they plan to change the way Melee Defence, Range Defense, and Defense vs X stacks. These came into play pretty early, and there are already counters in the game for them. The problem with Dodge stacking was that it came later in the game and there wasn'tmuch that could counter a whole lot of stacked Dodge.
As for the Master benefits, I would like to see the current bonuses not in Master stay where they are. However, I would still like to see Master gain some benefits. By the same logic you used, there are people that spent their time, exp, and points in branches of a profession they didn't really feel they needed just to reach Master. They would like their points to mean something too.
What I would like to see added to the Master box is perhaps a few more exclusive special attacks/moves, and perhaps one last weapon certification reserved just for Masters. This would give the Masters one last little special thing. As it is right now, a Novice Fencer can wield any wepaon a Master Fencer can. I don't think this would be out of line; it doesn't take anything away from the dabbler, but gives a person some incentive to take the full trek to Mastery.
What would you think of that idea?
Though there would need to be some care to make the abilities and such not too powerful in the Master Box. Same with an additional weapon, I would be against making it an additional damage type or something along those lines but definately something similar with maybe an extra armor piercing function to what's out there.
Just so that Master is special but does not become required.
-Shi
And, by the way, IMHO someone who spends all his 250 skill points on pure combat skills (dabbling or not dabbling, irrelevant) SHOULD be more powerful than a master of a single combat profession who spends, let's say 90 skill points on that profession and takes weaponsmith as his second...