Fencer Archive

Thread: Fencer is NOT Uber, it's NOT All Powerful, it's NOT Godlike.

Raphayl
Wed Dec 24, 2003 11:31 am
#66








deXtoRious wrote:
Just please make sure not to nerf anything on the way...






I'm not an advocate of nerfing in any format.






And, by the way, IMHO someone who spends all his 250 skill points on pure combat skills (dabbling or not dabbling, irrelevant) SHOULD be more powerful than a master of a single combat profession who spends, let's say 90 skill points on that profession and takes weaponsmith as his second...






I agree... but right now a person that spends 92 points in dabbling can become better than a person that spends 92 Mastering a single profession. All I'm suggesting that 92 points spent in combat progression should have about the same relative power, just that depending on how it is allocated might be differnet (one person is more offensive, one person is more defensive, etc.)


Obviously if one person spends 92 Mastering a combat profession and 92 Mastering a crafting profession they should not be as good in combat as a person that spent 184 just in combat.


By dabbling you can bypass all those boxes that take points, but don't give you anything more than like +10 Alertness (yippie) but a Master is stuck with buying them and gaining nothing. All those combat boxes they must acquire in persuit of Mastery that don't grant anything useful should be somewhat compensated once Mastery is reached, otherwise there is no reason to become a Master other than the title.


Do I have the final answers to solve that problem? Nope. Wish I did. Had I been involved in the Development process at the very beginning things would be different, but I wasn't. All I can hope to do is brainstorm with the great minds here and try and come up with a way to adjust the current system that rewards equally for equal expendature. Note that I said "equal" not "same." I do not desire everyone running around as little carbon copies. Perhaps some combinations would be better at PvP, and some would be good at PvE. Perhaps some are more offensive and some are more defensive, etc.ComboA will have an easier time at defeating ComboB... but it doesn't mean it is"better" or "stronger"; because perhaps ComboC can defeat ComboA but not ComboB. You know, sort of a complex Rock, Paper, Scissors.


Keep in mind that this is just a discussion at the moment, one I have neither supported or condemned outside of anything I felt would cause gross problems and inbalances. I'm not against dabblers any more than I am for Mastery... but I am for trying to achieve as much fairness as possible.


Framahr
Wed Dec 24, 2003 12:01 pm
#67

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LMAO this is a funny thread... it was a decent post and then all of a sudden a flame from TKA's come in... OMG this is hilrious... **edit**!!!! , oh man Fencers are actually getting smarter and working together and figuring out ways to beat there oppenents and now the TKA's are getting pissed because they can't just spam specials on us and kill us, they have to actually Think... Hmmmm... Whoa the madness that has happened since my leave... lol i like it tho....


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Yeah the the Teras Kasi community can be sensitive sometimes

Anth_Flurry
Wed Dec 24, 2003 1:03 pm
#68

Darn it, they better not remove the dodge stack. I havnt even got it yet. In my opinion, they change things way to much in this game, sometimes you just need to let the inbalancesstay how they are. They makea game interesting.

deXtoRious
Thu Dec 25, 2003 3:05 am
#69






Raphayl wrote:




I agree... but right now a person that spends 92 points in dabbling can become better than a person that spends 92 Mastering a single profession. All I'm suggesting that 92 points spent in combat progression should have about the same relative power, just that depending on how it is allocated might be differnet (one person is more offensive, one person is more defensive, etc.)





I fully agree to your post, however, I would like to specifically highlight this part - that dabbler and masters alike should have EQUAL power. Not like some of the "purists" are arguing that masters should be far stronger than dabblers. That is so in DaoC and other MMORPGs today, however, it is the aspect of dabbling that made SWG different and we must not lose that aspect.


That being said, I concur with everything you've said, I don't think there's a lot of need for a discussion here. It's just that the devs have to be made to see things our way


Heh, I wish they would replace all the devs with guys like you, maybe something would change





deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

Valkari-TKM
Thu Dec 25, 2003 4:11 am
#70






Awon wrote:
oh yeah can you post this in the tka forums i tired of people saying with 6 boxes of fencer you can kill multible tkm's





i was the person that posted that, and all i said was 100% true.


i am now master fencer. I am not the oldest fencer by any means, im relitively new, and i'll be looking to enhance my game play and become more efficient, faster, and exact better tactics with my abilities as i did when i was TKM.


I beat those TKMs because of skill, not because of fencing, and i wanted to give other TKMs hope that the crys for nerf on their class were for the most part unjustified.


personaly after being a TK, and after being a fencer, i do not believe the tk is over powered.


Good yes, and i believe the fencer can be good, but is not given the same amount of raw potential as the TK is, then again there are many other areas that the TK lacks, and the fencer does not.


it is true that TKA was ahead of the game for a long time, and thankfully that has changed and is changing.



Specificly the reasons im keeping fencing has really nothing to do with dodge, it has to do with composite armor, because im a wookiee, and i want something that i dont have to worry about getting resisted when i fight comopsite wearing people.


I also was liked the fact that the weapons can be vurtualy identical to TK vks, with rancor teeth, compared to TK damage mods and weapon caps.


the only advantage for the tk in dmg per second if ofcourse same speed as fencer mixed with higher damage mulitpliers on their styles, and higher accuracy.


If TK had fencer type defeneses, then i might have not beat the TKMs that i did, but i probably still would have.


I to use skill, and no i did not have pistol, i was master CH master artisan and 6 boxs into TK with 40 accuracy mods using sub par equiptment, and im a wookiee.


no the TKMs dont suck either, one of them is the top 5 tkms on the server in duels, and usualy ranks anywhere between first place, and top 3 in tournments.





Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Spotty
Thu Dec 25, 2003 3:04 pm
#71






Raphayl wrote:


I'm actually shocked there hasn't yet been a post of "...and Fencers can use any other profession's weapons proficiently, even ranged! The one that killed me used a pistol!".









That's probably because the people who are that stupid don't realize that 'Blademaster' = 'Master Fencer'







Cotef Ihk'Tah
Blademaster / TKA / Medic of Ahazi
Member of Platinum Alliance
KaliMirchi
Thu Dec 25, 2003 3:18 pm
#72






Raphayl wrote:

"Perhaps" something like this would be more appropriate:



  • +15 from Novice Fencer

  • +10 from Technique1

  • +10 from Technique2

  • +10 from Technique3

  • +10 from Technique4

  • +10 from Footwork4

  • +40 from Master Fencer

This would make finally getting to Master Fencer more significant, but doesn't prevent dabbling. A Pistoleer could still gain +55 Dodge from just dabbling in one branch, but not the +75 they could before.


By the way (to dispel your fears) I have not submitted any proposals that this be done. I'm just commenting that it is being discussed by some. I would not suggest such a significant change without the backing of the Fencer community first. I can see both sides of the arguement for something like this, but would not push it unless the majority of you wanted me to. Since you have not expressed such a desire (yet at least), I have not pursued it.






This sounds great to me too Raph!




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Thu Dec 25, 2003 3:20 pm
#73






Raphayl wrote:

What I would like to see added to the Master box is perhaps a few more exclusive special attacks/moves, and perhaps one last weapon certification reserved just for Masters. This would give the Masters one last little special thing. As it is right now, a Novice Fencer can wield any wepaon a Master Fencer can. I don't think this would be out of line; it doesn't take anything away from the dabbler, but gives a person some incentive to take the full trek to Mastery.


What would you think of that idea?







I think this is a great idea as well...




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Thu Dec 25, 2003 3:23 pm
#74






Valkari-TKM wrote:


and again






Enough with this pathetic SPAMMING.



You are a prime example of what is wrong with this profession.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

IVIafioso
Thu Dec 25, 2003 6:51 pm
#75

if you say fencers can target mind with scatter hit ( a hit that hits the 3 pools for random amts of low dmg)


then you are stupid


you would be better off "targeting" mind pool with 1 hnded hit 3, then at least when you do happen to hit mind it will do pretty good damage




Lenoc wrote: Behold my awesome might as I fearlessly chase you across Talus with my stick and butterknife, deftly catching every bolt of energy you kindly toss into my face!!! I will remove all of my clothes to hit you better! Nudity saves!! Armor and Clothes kills!! I will laugh as you kite me, since you do not know the glory of the naked butterknife/stick wielder! Your pets will whine and cringe, licking at my unshod feet just before they DB me and still I will laugh! Why?! They are naked and do not wield a butterknife or carry a stick! Only a fool does not fully follow the true path of the Fencer! Long live nudity, sticks and butterknives!!!
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Raphayl
Thu Dec 25, 2003 7:28 pm
#76

That's an interesting point of view.
Valkari-TKM
Thu Dec 25, 2003 8:19 pm
#77






KaliMirchi wrote:





Valkari-TKM wrote:


and again






Enough with this pathetic SPAMMING.



You are a prime example of what is wrong with this profession.



Seena







you know nothing about me, i would suggest maybe being more polite.



i was being arogant and an ass to illustrate a point, if you can't see that then your blind.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Thu Dec 25, 2003 9:11 pm
#78






KaliMirchi wrote:





Raphayl wrote:

What I would like to see added to the Master box is perhaps a few more exclusive special attacks/moves, and perhaps one last weapon certification reserved just for Masters. This would give the Masters one last little special thing. As it is right now, a Novice Fencer can wield any wepaon a Master Fencer can. I don't think this would be out of line; it doesn't take anything away from the dabbler, but gives a person some incentive to take the full trek to Mastery.


What would you think of that idea?







I think this is a great idea as well...




Seena






perhaps an AR piercing cert? ^^



Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

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