Fencer Archive

Thread: Fencer is NOT Uber, it's NOT All Powerful, it's NOT Godlike.

Shimond
Tue Dec 23, 2003 11:56 am
#40

I have done 200-400 points of base damage (pre-profession/armor resists but post 75% damage cut) in pvp with Scatter Hit 2 using a stun baton (situational weapon but not best pure DPS weapon for a fencer against no resists).

It is actually a very viable and decent attack, though Scatter Hit 1 is probably much weaker.

-Shi
mega3113
Tue Dec 23, 2003 11:56 am
#41




On a good hit our TKA will smack us for 4k damage before resists, and the fencer will hit with stun baton around 2.5k-3k






What hit does 4k of damage? If you are KDed you might get hit for that much but even then that's pretty high. Regular unarmed 3 with average VKs does about 1.8k of damage. No TKM in his right mind is going to spam U3. It'll eat you alive in HAM cost with VKs on.

Raphayl
Tue Dec 23, 2003 11:58 am
#42






_Macabre_ wrote:

Really? Learn something new every day.


Still, most fencersI encounter have killed me with a rifle, a pistol, or a vibroknuckler.




I think that's a big part of the issue. Those folks aren't really Fencers in the true sense of the word. They took the Fencer line to get the mods, but they are actually some other profession at heart. Any "true Fencer will be attacking you with a One-handed Weapon. I would be embarrassed to call myselfa Master Fencer and whip out a different weapon, but that's just me.


The problem is that these folks leave up the Fencer title (possibly as camouflage or deception), but then use the attacks or weaponry of another profession, giving the illusion that a "Fencer" is doing all of this stuff rather than another profession just using Fencer for its stackable bonuses. All the defeated person recalls is the Blademaster title.


I'm actually shocked there hasn't yet been a post of "...and Fencers can use any other profession's weapons proficiently, even ranged! The one that killed me used a pistol!".

Raphayl
Tue Dec 23, 2003 12:38 pm
#43

It interesting you should mention that. That is something being discussed. IE: Making the completely Mastery of a skill a better payoff vs. dabbling.
Shimond
Tue Dec 23, 2003 12:46 pm
#44

I think one of the things about SWG that always appealed to me was the LACK of a true class based system.

I absolutely love to dabble and mix and match templates. I think putting the best parts of a class in the master box would be a bad step, turning this game into all the other class based (and ultimately boring) games.

-Shi (just my opinion though)
deXtoRious
Tue Dec 23, 2003 12:59 pm
#45

According to a post in the Pistoleer forum, Pistoleer and Fencer dodge no longer stacks... all dabbler haters should cheer, I'll just invent another template




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

deXtoRious
Tue Dec 23, 2003 2:02 pm
#46

I surely hope you're right, Raphayl. Not only because I favor the stacking templates myself, but because I just hate stealth nerfs. Anyhow, could you please tell me, is there a known formula for calculating the Dodge percentage (based on accuracy)? Also, I am aware of a formula for calculating hit percentage that gets through ranged/melee defense (66 + (accuracy - defense) / 2), but given high defense rating, the formula result reaches zero and goes into negative digits which is obviously impossible. Is there a hard cap on the lowest possible chance to hit?
Thanks in advance, I'm asking this to you because, along with the Pistoleer correspondent you seem the most competent in terms of mathematical tests...




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

LLORD
Tue Dec 23, 2003 4:55 pm
#47

LMAO this is a funny thread... it was a decent post and then all of a sudden a flame from TKA's come in... OMG this is hilrious... **edit**!!!! , oh man Fencers are actually getting smarter and working together and figuring out ways to beat there oppenents and now the TKA's are getting pissed because they can't just spam specials on us and kill us, they have to actually Think... Hmmmm... Whoa the madness that has happened since my leave... lol i like it tho....



LordMorpheus
Master Fencer
BloodFin
Raphayl
Tue Dec 23, 2003 5:25 pm
#48








deXtoRious wrote:
I surely hope you're right, Raphayl.






On which part? Hehe. I hope I am, too! I won't know for sure until I get confirmation since I don't have the time to test right now.






Not ..., but because I just hate stealth nerfs.






I do, too.






Anyhow, could you please tell me, is there a known formula for calculating the Dodge percentage (based on accuracy)?






I'm working on this right now. I was hoping to have it donw by this weekend, but I just may take a break for the holidays. Hope you guys can forgive me.




Also, I am aware of a formula for calculating hit percentage that gets through ranged/melee defense (66 + (accuracy - defense) / 2), but given high defense rating, the formula result reaches zero and goes into negative digits which is obviously impossible.






Yep.. it is impossible. Let me guess... also from the Pistoleer forum? JK. There are some loopholes and anomalies in that formula. It's really close, but doesn't always work.




Is there a hard cap on the lowest possible chance to hit?






It's hard to say just yet. And how could you tell? Even if you had 200 Melee Defense, and 0 out of 1000 attacks hit you... how do you know that the 1001st attack wouldn't have hit you? When can you stop the testing process? My answer, you can't stop the testing until the anomalies stop being anomalies, and everything falls into place every time. Other wise formulas aren't solutions... they are conjectures:


/Conjecture: Noun - reasoning that involves the formation of conclusions from incomplete evidence./


In mathematics, a Conjecture is a mathematical stament which has been proposed as a true statement, but which no one has been able to prove or disprove. Sometimes referred to as a Hypothesis.





Thanks in advance, I'm asking this to you because, along with the Pistoleer correspondent you seem the most competent in terms of mathematical tests...






/blush Thank you. And, Yes, the Pistoleer Correspondent is completely top notch!


KaliMirchi
Tue Dec 23, 2003 6:49 pm
#49






Raphayl wrote:

Enough beating around the bush, Kali. Tell us how you really feel. I gather it has something to do with Fencers.....



I feel your pain, and share the sentiment.







LOL Not expressing how I feel is *definitely* not one of my weaker points...




Seena





SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

KaliMirchi
Tue Dec 23, 2003 6:52 pm
#50






shifted wrote:

Listen the fencer's counterattack to the amazing accuracy of the TKM's is CENTEROFBEING. It's really not that hard to figure out. Youprobably think of it as that useless crap that they give you with the bleed shots. Heck no. This will greatly help you in PvP. Why don't you actually be unique Seena. You seem like the kind of person that lines up in a line for war like those darn british. Maybe you should just spend some time looking through your actions window and see what "combat" and "other" skills you actually have.


I recently have figured out a very nice trick that i don't believe anyone ever has. I'm not afraid of sharing it, as teh dev's will never see this post. But you probably don't care any way, because you weren't smart enough to get master brawler along with fencer. So good luck winning those PvP battles when you are using ;your oh so wonderful tactics. Heck i bet you just go up to a TKM and start hitting 1 handed hit 3. I used to love that when i was TKA, all i did was knock you down and you just couldn't get up. And i was, and still am only 2/1/1/0. Maybe you should be using some different tactics eh?








Yannoo 'shifted' there is nothing more amusing and more pathetic than a person who makes a total ASS of themselves by ASSuming things that they have absolutley no knowledge of.



You just spent.. what... 10 minutes? making a 'case' when there absolutley was none.



Now sit down, drink your Kool Aid and shut the hell up until you actually *know* something about me.



Seena







SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

deXtoRious
Tue Dec 23, 2003 6:53 pm
#51






Raphayl wrote:










On which part? Hehe. I hope I am, too! I won't know for sure until I get confirmation since I don't have the time to test right now.







On the part of thedodge still stacking.








I'm working on this right now. I was hoping to have it donw by this weekend, but I just may take a break for the holidays. Hope you guys can forgive me.






We surely can


And I'm sure you can figure it out.









It's hard to say just yet. And how could you tell? Even if you had 200 Melee Defense, and 0 out of 1000 attacks hit you... how do you know that the 1001st attack wouldn't have hit you? When can you stop the testing process? My answer, you can't stop the testing until the anomalies stop being anomalies, and everything falls into place every time. Other wise formulas aren't solutions... they are conjectures:


/Conjecture: Noun - reasoning that involves the formation of conclusions from incomplete evidence./


In mathematics, a Conjecture is a mathematical stament which has been proposed as a true statement, but which no one has been able to prove or disprove. Sometimes referred to as a Hypothesis.





No need to quote dictionaries, I know what a conjecture is


Or did I create such an impression by my bad use of the English language?


Anyway, if 1000 attacks missed me, I would simply makea conclusion that the cap (if it exists) is below 0.1% and is therefore practically irrelevant. Whilethe non-existance of a random chance of something hitting me cannot be proven mathematically, I would consider myself for all purposes practically invulnerable (close to an infinite chance, 99,(9)%)and would definately avoid any CSRs knowing what happened to a guy recently...


I still have one question, however. When you conduct these huge tests often accounting several hundred or even thousand hits, do you really sit by the combat log with a sheet of paper and write down every single miss/dodge/hit? Or have you found a way to get the log out of the game and process it with a log parser? If so, I would appreciate some hints, I'd like to conduct a few tests of myself


In conclusion, allow me to thank you for answering so quickly and completely to my post, I wish you the best of luck with your tests as well as Merry Christmas and a Happy New Year!!










deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

KaliMirchi
Tue Dec 23, 2003 7:01 pm
#52






Raphayl wrote:


Disclaimer: Above I said many times "what Kali wants" or "what Kali thinks." I'm not a mind-reader so I took some liberties when of making those statements from what I have learned about her, but it doesn't mean I'm right. I hope she feels free to correct me if I'm way off base. Even if she doesn't feel that way, many of the rest of us that were here early on, and found ways to make this profession work before all the enhancements and stacking issues, do feel that way.






I've said this before Raph, and I'll say it again... GMTA.



There are a handful of us who've been here from the beginning, suffering the frustrations, bleeding and dying and protesting our lot.... We've also had the great fortune to have our words heard (MUCH of that thanks to YOU), and to finally come into our own.



I think I speak for all of us who are in this for the long haul... you can speak for us at any time, and we are safe in the knowledge that you'll do so honestly, and accurately.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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