Fencer Archive
Thread: Weapons ( Future of Fencer )
I'd rather not see any AP additions to the weapon selection, as that's basically what the stun baton is. Instead, I'd like to see the stun baton changed graphically to be some sort of sword.
I don't know about the "thread" here (http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=19567) all you really need is the first post. Great ideas, very well researched.
In general, it is *terrible* that our best weapons are a stick and a little dagger. Think samurai sword, think claymore. The best 1h weapon should most certainly be a long, swordlike thing. I like the idea of a vibrosword. Additional damage types are a toughie. I'd say an electric whip would be good, but others don't spring to mind.
Do you have ideas for how future certifications should be spread out?
There ought to be a novice fencer sword (vibrosword), and finally, a master fencer sword (Cerean Dueling Scimitar).
What kind of HAM cost dispersal should a Fencer's weapon typically have?
Action cost should be highest, then mind, then health. It's an exercise in finesse and concentration.
okay strange idea here but its for us that stay fencer for being a fencer not for defensive mods
Blademaster's Rapier
kinetic damage
ap.2 damage somewhere like 100-220
speed 2.0
25 30 12 ham.........need to be Blademaster to use
)
Duelist's electric cutlass
electric damage
ap.0 120-190damage
speed 3.0
30 20 20 ham....need to have duelist titleto use
and last
Bladeweaver's Plasma Blade
heat damage
ap.1 100-200 damage
speed 3.0
25 25 20 ham...need to have bladeweaver title
Akmal Nassar
Blademaster
Bloodfin
I have a proposal drafted for the Devs which I will post in a little while for your deliberation.
Tenerbis
Oh, and Calvin
That was an awesome post. I have read it before and it does have many good ideas. I think that the basics of the post should be sent to the devs. That is true Star Wars material, and would make some impressive in game weapons.
Something blast, something AP2 and we'll be able to compete.
The real issue here is this:
Fencers are supposed to be faster then swordsman/pikemen. Therefore fencing weapons are less damaging, and have less AP. However, every pikeman/swordsman worth his salt has speed tapes to make him hit the same speed as a fencer (and with *CONSIDERABLY* more damage/ap/better damage TYPE).
TKA get an unarmed damage mod to make up for this. We do not. Something needs to change.. as currently we are by FAR the most pathetic of the melee classes when it comes to damage. Hey, but we have nice health bleeds you say! Wait, they are totally ineffectual now.
So, imagine this:
My gaff baton is around 310 damage unpowered up. My power hammer sits at about 654 damage unpowered up. We both swing our specials at the same speed. How is that balanced? Yeah.
Dude give us a real fencer weapon, something like a rapier with high minimum dmg low max dmg, loads of speed and ´low ham..
And/or lower the ham costs of the stun-baton
Do you have ideas for how future certifications should be spread out?
What kind of HAM cost dispersal should a Fencer's weapon typically have?