Fencer Archive

Thread: Weapons ( Future of Fencer )

Awon
Thu Feb 26, 2004 12:37 am
#53

Um rapiers were also made for slashing just because most of them look only pointed they make good slashing weapons.
DamianlXl
Thu Feb 26, 2004 3:39 am
#54

yomin...if you are talking olympic-fencing, the only structural diference the sabre has is the hilt that curves to connect to the pommel. Its basicly the same thing as the foil and epee. The rules asscosiated with each type are what make up the diferences.


Are you requesting the litteral use of the sabre, which is a curved blade made for use on horseback? Or are you saying you hate thrusting weapons? Honestly the piercing foreward thrust defines the fencer. The big 2-handers in the swordsman tree are the cutting/cleaving type weapons, which are always gonna be slower than a precise jab in the kidney.


As far as I'm concerned there are allready 2 'sabres' in the game, the curved and the rykk. These could also be refered to as a katana and scimitar, but the key element is the curved edge made for slashing.


At any rate its a moot point, the 1-hand sword animations include slashing and stabbing and there is no reason to change them.


Although thrusting with the blunt end of the gaffi looks pretty futile... but its a gaffi. Its ugly as sin.
SteinerFox
Thu Feb 26, 2004 6:33 am
#55

I'd rather not see any AP additions to the weapon selection, as that's basically what the stun baton is. Instead, I'd like to see the stun baton changed graphically to be some sort of sword.

Unwanted
Thu Feb 26, 2004 8:17 am
#56

All of those look awesome man! I like the sand slayer myself. hehe that would be a cool weapon. Quick devs cometh look here!



~Deesnik the Rodian~Lowca~Fencer~
Calvin42
Thu Feb 26, 2004 2:44 pm
#57

What kind or style of weapons would you like to see Fencers use?
I don't know about the "thread" here (http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=19567) all you really need is the first post. Great ideas, very well researched.

In general, it is *terrible* that our best weapons are a stick and a little dagger. Think samurai sword, think claymore. The best 1h weapon should most certainly be a long, swordlike thing. I like the idea of a vibrosword. Additional damage types are a toughie. I'd say an electric whip would be good, but others don't spring to mind.


Do you have ideas for how future certifications should be spread out?
There ought to be a novice fencer sword (vibrosword), and finally, a master fencer sword (Cerean Dueling Scimitar).

What kind of HAM cost dispersal should a Fencer's weapon typically have?
Action cost should be highest, then mind, then health. It's an exercise in finesse and concentration.



Ba'lofa Tatupu
Tarquinas
Master Fencer/Pistoleer, Medic 4400 and dabbler in this and that
zavian
Thu Feb 26, 2004 7:47 pm
#58



okay strange idea here but its for us that stay fencer for being a fencer not for defensive mods


Blademaster's Rapier


kinetic damage


ap.2 damage somewhere like 100-220


speed 2.0


25 30 12 ham.........need to be Blademaster to use )


Duelist's electric cutlass


electric damage


ap.0 120-190damage


speed 3.0


30 20 20 ham....need to have duelist titleto use


and last


Bladeweaver's Plasma Blade


heat damage


ap.1 100-200 damage


speed 3.0


25 25 20 ham...need to have bladeweaver title



Akmal Nassar


Blademaster


Bloodfin




MrHyde
Thu Feb 26, 2004 10:45 pm
#59

I have a proposal drafted for the Devs which I will post in a little while for your deliberation.


Tenerbis





Peace is a lie, there is only Passion
Through Passion, I gain Strength
Through Strength, I gain Power
Through Power, I gain Victory
Through Victory, my chains are broken
The Force shall free me!
MrHyde
Thu Feb 26, 2004 10:54 pm
#60

Oh, and Calvin


That was an awesome post. I have read it before and it does have many good ideas. I think that the basics of the post should be sent to the devs. That is true Star Wars material, and would make some impressive in game weapons.





Peace is a lie, there is only Passion
Through Passion, I gain Strength
Through Strength, I gain Power
Through Power, I gain Victory
Through Victory, my chains are broken
The Force shall free me!
turdhustler
Fri Feb 27, 2004 6:55 am
#61

Something blast, something AP2 and we'll be able to compete.


The real issue here is this:


Fencers are supposed to be faster then swordsman/pikemen. Therefore fencing weapons are less damaging, and have less AP. However, every pikeman/swordsman worth his salt has speed tapes to make him hit the same speed as a fencer (and with *CONSIDERABLY* more damage/ap/better damage TYPE).


TKA get an unarmed damage mod to make up for this. We do not. Something needs to change.. as currently we are by FAR the most pathetic of the melee classes when it comes to damage. Hey, but we have nice health bleeds you say! Wait, they are totally ineffectual now.


So, imagine this:


My gaff baton is around 310 damage unpowered up. My power hammer sits at about 654 damage unpowered up. We both swing our specials at the same speed. How is that balanced? Yeah.






Pade
GRP Combatant Outfitters
-155 5651 MASC City, Naboo
Genn-great-Genn
Fri Feb 27, 2004 8:18 am
#62

Dude give us a real fencer weapon, something like a rapier with high minimum dmg low max dmg, loads of speed and ´low ham..


And/or lower the ham costs of the stun-baton





*Genn Daimon from Chilastra* *Tehra Daimon from Chimaera* *Kyu Daimon from Bria* *Falafel Kungen from Infinity*
Awon
Fri Feb 27, 2004 12:25 pm
#63

Stop asking for fast weapons its a waste of time at master fencer lvl we will hit the cap anyways.
Phenriz
Fri Feb 27, 2004 3:58 pm
#64

well since fencers are the "pistoleer" of the melee professions, i feel that we should have a varying array of weapons as a pistoleer does.


with comparable damage and weapons that have ap.


pistoleers get 2 weapons (i think) with ap we only have 1, that needs to be fixed.


another note is that as a profession we have 4 weapons, Ryyk, Stun Baton, Vibroblade, and a Curved Sword


3 of those have the same damage type, and 1 has ap1.


not much variety if you ask me.


as a melee pistol class our weapons should have varying damage types as they are crafted.


an energy weapon (not lightsaber) or restraint weapon for us would be nice too.





The Ultimate Noobly!
DarthKirby001
Fri Feb 27, 2004 4:59 pm
#65

  • What kind or style of weapons would you like to see Fencers use?

  • Well, certainly not swordsmade out of scrap metal, or swords that look more like kitchen knives. And change the look of the stun baton. Those three swords listed seem very un-fencery in my opinion. I don't care what you replace them with, just have them look cool

    Do you have ideas for how future certifications should be spread out?
    Havent given any thought to that at all. I think every combat profession should have a certification at master, as a reward for all the hard work and dedication of sp into the profession. TKAs get to use two fists...why can't we use two swords? Nothing would look cooler than a Blademaster wielding two blades.

    What kind of HAM cost dispersal should a Fencer's weapon typically have?
    Whatever it is, it needs to be lowered. Idamage myself more thanmost NPCs could do.



    Ka-Lil - Kir'zon

    "All kneel before ZOD!"
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