Fencer Archive
Thread: Fencer's attacks ( Future of Fencer )
One more thing, i vote we get rid of the friggin gaffi stick from the game, because ive never seen an uglier weapon, nor a fencer who uses a stick with a sharp point to take down his target.
Diablack
kinda new to forums, but i believe we need a gun attack special. Something that either damages the opponents weapon (like double decay) or causes them a delay in using it. I think this would be useful agaist kiters in PvP (say the special only works on a moving opponent)
Cause in a real battle, a sword would easily disable a rifle, or pistol for that mater.
just some thoughts
or maybe change lunge two, so that a novice fencer gets it, instead of a master brawler. Then a master fencer give is Lunge 3, this can be out knockdown move, it woul dbe very practical to have agaist kiters. They run, you run after (/lunge3) and jump on them, thus knocking them down.
Can we get some Terrain negotion bonus too, we supposed to be fast.
just some more thoughs, kinda new. Been playing game for 7 weeks now.
Frodawg wrote:
Poking muscles joints, etc. can immobolize an opponent and cause pain for them to move or attack.
Whenever i think of fencers i picture the fencers from the Princess Bride movie, cocky and confident. Going with this attidtude i think that fencers should get a newattack effect called Fluster. Becasuse of our high dodge status we could induce a kind of confused beserk in our opponents that would lower their defense and delay their ability to use their specials. Also instead of a kd that looks like a hard strike i would perfer a kd that looked more like a trip.
Skeer, tempest
I would also like to see the area attacks fixed in terms of damage and usefulness. Also, with the advent of stun layered compostie now with upwards of 45% layering, the regular stun batons are pretty much going to be worthless because of the AP0 and lower damage output and medium to low speed. Need a newer weapon that is AP1 at least with a better speed and damage. Maybe one is in the works, who knows.
Sure, you can get a slightly better baton with Ackley Bones, but you'd need exceptional ones to battle the new stun resists now showing up in armor.
Yes, Swordsman, Pikeman, Carbineer, and Rifleman all need a higher speed cap because doing 4k area damage at near the speed cap is ridiculous.
The Parry idea is excellent, would like to see that as a Master special. I'd just be a way to block incoming attacks for a short period of time with a CoB like mind useage. It would give the Fencer a defensive advantage for s hort period of time for them to recoup a little.