Fencer Archive

Thread: Fencer's attacks ( Future of Fencer )

Katiff-Jebap
Wed Mar 03, 2004 8:48 am
#40

we NEED a fencer kd attack, we dont really have a good one, all we have is lunge 1, unless you are master brawler...all the other attacks are great though.


Maybe strengthen the bleed we have and that would be great.





Katiffthe.stealer.of.wives
| Master Bounty Hunter | Husband of Hexa | Imperial Colonel | Dark Jedi - Maher Jebap | Kicked the emperor's ass

ToddBlackbird
Sat Mar 13, 2004 11:09 am
#41

I personally, like our profession how it is. All I would like to see is maybe a few new weapons. And no nerfs.



Krie Cerioun - Returning Pre-CU SWG enthusiast - The Hologrind destroyed Krie! - Jedi - Sunrunner Galaxy

SpeedMaster1300
Sat Mar 13, 2004 4:42 pm
#42

u do have a ranged attack, it's called lunge
Tlk
Mon Mar 15, 2004 12:06 am
#43

Several ideas posted I like, but instead of stating specific skills, I rather leave that to the devs, I just like to post my concept of what a fencer (1-h melee) is:


A fencer (in SWG) would be a fast (the fastest melee profession) agile (best defenses) fighter. He would doless dmg compared to a swordsman or pikeman, but would be adept at blinding and bleeding. I see Knockdowns (multiple) and posture changesoccuring by sweeping with the leg and spin attacks (with kicks to the face) or elbows to opponents behind us, I see heavy wounds occuring by selecting targets (health/action/mind) that results in slowing the opponents down. I do not see us dizzy/stun people. I know these are great benefits to have, but dizzy effects in combat normally occur by blunt head trauma or throws or spins. Weapons that can be coated with poisons, have capacitors and give off electric dmg, or high resistance and can do heat dmg.


I see the fencer class as a hybrid of Japanese 1-h swords and the fencer. With many weapons and attacks tied into specific situations. Fencing in the real world is predominately a 1 on 1 fight which is linear, sabers are more dynamic in the attacks coming from the sides. the weapon you choose should dictate the tactics you can use. In a group the fencer confuses and slows the enemy, keeping them at bay while the marksman pick them off at a safe distance. Theyare capable ofcharging to "break" the enemy lines but primarilyprevent them from breaking yours. I see them moving faster than the swordsman and pikemanon the battlefield(terrain negotiation) based on the lighter weapon.


This profession truely is remarkable as is, and with all this talk about making it more realistic, it can only get better. Cheers all, and keep the ideas coming.

WoodyX
Mon Mar 15, 2004 5:40 am
#44

i like the idea of increase Wound/bleed dmg from all attacks. every attack should slightly increase teh wound dmg, but as long as the fencer keeps attacking the target, and should decrease as the fencers attack stop. But you have to Bleed hit them first.


And reduction movement skills sounds lovely, Reductions too Movement/attacking/and defending skills. And we should be able too do AOE attacks at radoms. such as attack 1 target while spin kicking another etc etc.
Ekryth
Tue Mar 16, 2004 1:25 am
#45

Well, having a quicker speed or something even quicker than the current speed cap would be nice, but what about TKA's? They use their hands, should'nt they be even quicker than a fencer? Sorry to get off subject a little, but while everyone cries nerf for TKA's it gets kinda old.. I mean really, no weapon vs. weapon. The fighter using no weapon (fist) would be quicker.



+Ekryth Skyrunner+-Tank- Born on date: August 1st 03'
+Ekraneyth Skyrunner+-Sith- Born on date: December 26th 03'
The_Real_Watty
Sat Mar 20, 2004 2:11 pm
#46



well i think that fencers should use there body to do attacks. they could swing with there weapon then spin at the opponants leg to trip them up and knock them down, They should alos do punches and stuff in the middle of attacks that would be good. The attacks should be very fast and very very defensive so in pvp they dont take of to much but they cant be touched



hmm you made me mad so what i am amidala i am green so what



Bokro Setorch-Chilastra-Master BH//Master Pistoleer/Combat Medic 4000
Darkside_Isawa
Sun Mar 21, 2004 6:47 am
#47

We should have better looking animations !!! with flips and spins to show off our speed and agility, because for now the animations are kinda boring and sluggish. Bodyhit 2 is just a wasted special, i never used it, its just not good, unlike bodyhit 3. Blindhit are pretty much useless once you get Spinattack2 and 1H hit 3, i think that Blindhit should damage the Mind pool, and the one i hate most is Scatterhit... it doesnt have anything special about it, a waste. we should also have a KD attack because fencers should be fast and agile they should be able to hinder the opponents movements and stop him from hitting us. I also think that 1H hit 3 should do a bit more damage. ( Oh man... is there a more bitter blademaster than me...:smileywink



Tomoe Isawa,


Master Bounty Hunter/ Master Pistoleer

~Pink haired Cutie~
SeekerJRD
Mon Mar 22, 2004 8:18 pm
#48

Nice post man, real terms from actual fencing and I like that. I'd like a little bit of reality injected with any new moves and have a suggestion or two for new attacks and current ones.


Lunge- Powerful movement springing forwards to take advantage of an opening (think it would be cool if you change the name of the current attack which opens opponent and have lunge be applicable only after a successful feint). Should be strong damage if it connects and leave you open to more damage if you miss, all offensive movement is a risk after all.


Parry- Think our melee defense adds are fine as is, after all parry is just the style of defense used in fencing and certain martial arts and I don't think it should be added as a mode. A block being when you meet the force of a blow directly with your own, greater force wins out (skill to some degree applies). Parrying is defense which focuses on deflection (any fencer trying to block a heavy sword, pike, etc would lose out because you just cant bring the same type of force to the situation with smaller thinner blade, baton, whatever), while parry is meeting the attack and subtly deflecting it (in fencing this is done with wrist movement, fencing is all about the wrist).


Prise de fer- the circle parry? if this is what you're talking about, sounds like it is (i learned as circle parry where you circle and catch then slide in) I could see this being added as a mode which would improve odds of counterattacking.


Fleche- the arrow in french, not a leap but a running attack hence the running fleche. Lean in and it starts out almost as a casual seeming misstep forward with blade becoming fully extended as you charge down the strip at your opponent. This is a risky maneuver, can catch an opponent by surprise and get you the point but if you miss it leaves you open to a tag to the back letting your opponent score. So I'd see thisas a chance for big damage knockdown but if ya miss and get tagged youre hurt bad.


Maybe a footwork mode of some sort with animations of quick back and forth shuffling. This is after all the strongest point of fencing, good attack and defense coming from fast steps moving you forward and back in and out of range. Could temporarily add to dodge and accuracy.


Jarek

Fencer on Starsider
Darkside_Isawa
Tue Mar 23, 2004 3:18 am
#49

I think that the footwork idea you suggested should work on our Footwork skill tree.. not as a mode...



Tomoe Isawa,


Master Bounty Hunter/ Master Pistoleer

~Pink haired Cutie~
SeekerJRD
Tue Mar 23, 2004 4:00 pm
#50

I was thinking something along the same lines, mode like berserk that you get once you reach the top of the footword tree.
LympTrizvit
Tue Mar 23, 2004 4:25 pm
#51

Concerning the new dual-wielding, I believe fencers should get special attacks that incorporate the use of dual-wielding weapons. Such as a combined assault with the 2 weapons will deal an extreme amount of damage but at a high HAM cost.


-Xalandra
Darkside_Isawa
Wed Mar 24, 2004 2:43 am
#52

I think that if a fencer should have 2 weapons one of them should be something like a parrying dagger that improves his defences and counterattacks... or maybe to disarm an opponent.



Tomoe Isawa,


Master Bounty Hunter/ Master Pistoleer

~Pink haired Cutie~
Page 4 of 6