Fencer Archive
Thread: Fencer's attacks ( Future of Fencer )
we NEED a fencer kd attack, we dont really have a good one, all we have is lunge 1, unless you are master brawler...all the other attacks are great though.
Maybe strengthen the bleed we have and that would be great.
Several ideas posted I like, but instead of stating specific skills, I rather leave that to the devs, I just like to post my concept of what a fencer (1-h melee) is:
A fencer (in SWG) would be a fast (the fastest melee profession) agile (best defenses) fighter. He would doless dmg compared to a swordsman or pikeman, but would be adept at blinding and bleeding. I see Knockdowns (multiple) and posture changesoccuring by sweeping with the leg and spin attacks (with kicks to the face) or elbows to opponents behind us, I see heavy wounds occuring by selecting targets (health/action/mind) that results in slowing the opponents down. I do not see us dizzy/stun people. I know these are great benefits to have, but dizzy effects in combat normally occur by blunt head trauma or throws or spins. Weapons that can be coated with poisons, have capacitors and give off electric dmg, or high resistance and can do heat dmg.
I see the fencer class as a hybrid of Japanese 1-h swords and the fencer. With many weapons and attacks tied into specific situations. Fencing in the real world is predominately a 1 on 1 fight which is linear, sabers are more dynamic in the attacks coming from the sides. the weapon you choose should dictate the tactics you can use. In a group the fencer confuses and slows the enemy, keeping them at bay while the marksman pick them off at a safe distance. Theyare capable ofcharging to "break" the enemy lines but primarilyprevent them from breaking yours. I see them moving faster than the swordsman and pikemanon the battlefield(terrain negotiation) based on the lighter weapon.
This profession truely is remarkable as is, and with all this talk about making it more realistic, it can only get better. Cheers all, and keep the ideas coming.
Nice post man, real terms from actual fencing and I like that. I'd like a little bit of reality injected with any new moves and have a suggestion or two for new attacks and current ones.
Lunge- Powerful movement springing forwards to take advantage of an opening (think it would be cool if you change the name of the current attack which opens opponent and have lunge be applicable only after a successful feint). Should be strong damage if it connects and leave you open to more damage if you miss, all offensive movement is a risk after all.
Parry- Think our melee defense adds are fine as is, after all parry is just the style of defense used in fencing and certain martial arts and I don't think it should be added as a mode. A block being when you meet the force of a blow directly with your own, greater force wins out (skill to some degree applies). Parrying is defense which focuses on deflection (any fencer trying to block a heavy sword, pike, etc would lose out because you just cant bring the same type of force to the situation with smaller thinner blade, baton, whatever), while parry is meeting the attack and subtly deflecting it (in fencing this is done with wrist movement, fencing is all about the wrist).