Fencer Archive
Thread: Warcry Nerf
evetsleep
Fri Feb 20, 2004 12:33 pm
#40
I understand that we are not supposed to be able to solo dragons or night sisters...perhaps that is the reasoning, but I do think that you are right. The use of warcry2 is due to the lacking defenses when fighting high end creatures\NPCs. At first I see how this is a huge nerf as I used warcry2 in just about every battle (when fighting something that I cannot kill with a few swings), but when looking at the big picture (from what I am thinking), perhaps this nerf is due to the fact that warcry, like bleeds, makes the high-end creatures solo'able, when they should not be. In the end I think that I would have rather them just give some defense against warcry (ala restraint resistance) as opposed to nerfing it. As it is right now (pre-combat revamp) warcry2 is absolutely a critical skill in PvE and PvP (for me at least) and with this coming nerf it will be a huge change for what I can fight (let alone....how will this work in PvP?...hmmm).
Cakins7005
Fri Feb 20, 2004 12:49 pm
#41
Warcry 2 is what made me a tank instead of a chump. How the hell am I supposed to tank a Dark Jedi Master who hits for 9600 points of damage per swing with cascade of hatred? No amount of defenses, buffs,or armor can prevent being one-hitted. In fact the one time that he did use that, I feigned death in the nick of time. I had 4,000 action, 4,000 health, and 2,000 mind. He incapped my action but since I was dead to him, he did not deathblow.
Scorus
Fri Feb 20, 2004 12:56 pm
#42
Finally they are doing something to help balance out the tremendous advantage that melee users have over ranged weapon Masters.
/sarcasm
/sarcasm
Robogrowl
Fri Feb 20, 2004 2:52 pm
#43
sofrash wrote:
if you use
dizzy kd
warcry
intimdate
stoping shot
yur a coward
I'm hoping this is sarcasm because if not, You sir, are an idiot
Gimperial666
Fri Feb 20, 2004 3:02 pm
#44
It sounds like its going to work like ye-old EQ mezz. This will be great for places like the Night sister caves when you get a ton of ADDS...
So Master Brawlers are going to be the crowd control class now it seems.
So Master Brawlers are going to be the crowd control class now it seems.
MavilDune3333
Fri Feb 20, 2004 4:12 pm
#45
I agree with having a certain defense to warcry (restraint), but what they're proposing doing is just dumb. I see what they're trying to do by nerfing the ability of melee fighters to take high level mobs and that's fine. It is a great idea though for pvp, it's not exploited, people rarely complain, and with armor and/or buffs it's sometimes difficult to kill a player in that time. If the devs are listening, which i doubt, please don't completely nerf warcry in the way you are suggesting. What's the point of crowd control? The only useful thing would be for it to be a complete area of effect attack. By that, i mean a brawler could run into a mob, warcry, and stun all enemies in the range for 10 or 20 sec, or until they are attacked. I could see that being a useful ability. This could also prevent the enemy from running as well, which would allow the ability to maintain it's use as an anti-kiting tool. OR they could just stop screwing with everything and fix what's broken.
raider7734
Fri Feb 20, 2004 5:27 pm
#46
StGabriel wrote:
If warcry goes out as it was then we need significant improvements to our abilities to tank the big guys. That's where warcry was effective and needed and that's where it will be ineffectual now, as most high-end conflicts are against one target.
A real tanking ability would givesomething like toughness +25 and reduce your damage output to 25%
Here's another angle on it: if they don't give us anything better in the way of tanking power, then apparently they don't want Axkva to be tanked by any single brawler, but multiplebrawlerswith heavy medical support to keep them going as long as possible.
Damn that's depressing
Sammadet
Fri Feb 20, 2004 5:45 pm
#47
Warcry will now be an aoe mezz wich is a very nice ability for a tank to have...
Now you can delay all those other NightSisters while concentrating on the one everyone should be targetting
Did you know SWG has an /assist button? (Lol, no one uses it =P)
Now you can delay all those other NightSisters while concentrating on the one everyone should be targetting
Did you know SWG has an /assist button? (Lol, no one uses it =P)
evetsleep
Fri Feb 20, 2004 5:46 pm
#48
Sammadet wrote:
Warcry will now be an aoe mezz wich is a very nice ability for a tank to have...
Now you can delay all those other NightSisters while concentrating on the one everyone should be targetting
Did you know SWG has an /assist button? (Lol, no one uses it =P)
Agreed...but in order to be a tank we need tanking skills...which we don't have (ok...we have CoB...but that is not very effective against NS).
FtB
Fri Feb 20, 2004 6:47 pm
#49
Sammadet wrote:
Warcry will now be an aoe mezz wich is a very nice ability for a tank to have...
Now you can delay all those other NightSisters while concentrating on the one everyone should be targetting
Did you know SWG has an /assist button? (Lol, no one uses it =P)
Warcry already effects multiple targets.
mega3113
Fri Feb 20, 2004 9:02 pm
#50
You can only solo high level content with high level buffs and super armor. Warcry 2 is great but the fail rate is so high, even with the bio engineered clothing, it's hard to rely on. With no pluses warcry will fail multiple times in a row. I dont see why they need to nerf it. It's pretty balanced as it is. High failure rate and high HAM costs versus a delay.
I wonder how this is going to effect panic shot? If they take our delay away and keep panic shot the same there need sto be an uproar in the melee ranks.
NashDarksabre
Sat Feb 21, 2004 12:39 am
#51
Me personally, I don't give a damn about PvE. But for some reason, it seems the entire focus of the devs is on it, and not PvP.
First bleeds were nerfed, and now warcry and defense stacking will be as well. What is the point of swordsman now? The swordsman class alone has always sucked, and them taking away bleeds was just plain rediculous, which obviously shows they don't give a damn about our class one bit. Since beta, all they've ever done to our class was nerf it, except for a few additions, most of which were for all brawler professions, and not swordsmen personally. I just wish that for ONCE the devs would give is some damn attention.
After losing bleeds, I'm able to still compete, though MUCH less effectively, because of my other supporting skills. But now two of my main supporting skills are being nerfed as well. Swordsman are being raped.
I've been thinking and thinking about what I will do, and I guess I will just pick up knockdown 2 from TKA, and then switch to a sword after I dizzy/KD them.
Basically, swordsman, as a single combat profession, will be worthless, and even as a secondary combat profession, will be next to useless.
First bleeds were nerfed, and now warcry and defense stacking will be as well. What is the point of swordsman now? The swordsman class alone has always sucked, and them taking away bleeds was just plain rediculous, which obviously shows they don't give a damn about our class one bit. Since beta, all they've ever done to our class was nerf it, except for a few additions, most of which were for all brawler professions, and not swordsmen personally. I just wish that for ONCE the devs would give is some damn attention.
After losing bleeds, I'm able to still compete, though MUCH less effectively, because of my other supporting skills. But now two of my main supporting skills are being nerfed as well. Swordsman are being raped.
I've been thinking and thinking about what I will do, and I guess I will just pick up knockdown 2 from TKA, and then switch to a sword after I dizzy/KD them.
Basically, swordsman, as a single combat profession, will be worthless, and even as a secondary combat profession, will be next to useless.
evetsleep
Sat Feb 21, 2004 1:01 am
#52
Perhaps thats the problem. We have skills that can be used for both tanking and soloig high-end encounters. How about giving us tanking skills that are just that ...useful for tanking, but not soloing. For example, how about CoB...jack it up some (I'd say a lot), but reduce your accuracy\damage while under the effect of CoB. This would allow you to tank, but not use the skill for solo'ing. I think the entire goal of the round of nerfs that we are seeing is because some of these skills like warcry have dual purposes (tanking and solo'ing). CoBwas supposed to be askill that allows us to tank better, but it also allowsus to still be just as effective in combat.Perhapsif the DEVswant to keep us from solo'ing high-endcontent they shouldgive usbrawlers actualy "tanking" skills that work all around.
Message Edited by evetsleep on 02-20-2004 12:02 PM