Fencer Archive

Thread: Warcry Nerf

sofrash
Sat Feb 21, 2004 1:29 am
#53

if you use
dizzy kd
warcry
intimdate
stoping shot
yur a coward



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Master_P
Sat Feb 21, 2004 1:37 am
#54

wel what the point being a master brawler then? eather Warcry2 or Lunge 2 is working? I love Warcry 2 atm!



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DarkBShadow
Sat Feb 21, 2004 1:59 am
#55

well i see with war cry 2 going bye bye swordman would be next to worthless in big fights like vs krayts and other high end mobs because we will not be a le to even swing at them once without getting one hit. it seems like the rangew users will just have to keep using their kiting techniqes vs other high end mobs other then krayts that is.


but really jut as it was starting to gtet fun to bee a swordman vs a krayts tehy took that ablity away. and btw you could not solo any thing with war cry alone it was the fact that our bleeds+ war cry let us solo anythign in teh game. now that bleeds are worthless and do next to nothing we still wont be able to solo anythign even with warcy since our bleedsa dont do anything.


but yeah we will still be able to solo night sister intents and maybe some of teh 20k ham ones. without buffs but with buffs we will still be able to solo anythig up to protectors.


and with warcry we could solo anything up to speelweavers and be fine





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ccmetal555
Sat Feb 21, 2004 11:27 am
#56

I didn't really even mind the bleed nerfs. At this current moment I feel that as a Master Swordsman / Master Brawler that I am completely happy with my professsion. If Warcry2 is made completely worthless (as Thunderheart has described it, it truly is) I don't know what I'll do. But I definitely won't be keeping my skills if I lose my abilities to tank/solo large mobs. I'll probably end up being a crafter for a month before I get sick of it and then cancel...

TheVeginator
Sat Feb 21, 2004 12:44 pm
#57

I don't much care for warcry going. It will hurt against combat medics, ranged people (who I can usually take out easily enough anyways unless its rifleman), and hard mobs. It's an even loss against other melee players. I'd much rather have my bleeds back than keep warcry.



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PanzerGR
Sat Feb 21, 2004 1:32 pm
#58






belegaraid wrote:
i sat through many useless publishes and pointless nerf after pointless nerf but im really starting to get sick of it. If what they call balancing professions is changing skills that have no problems and making the useless(bleed warcry) and putting nothing in the game that can be used to replace them theni dont want to be playing this at all







oh but, by d@mn they wont do jack crap about the insane damages and stackings that Area Combat poison can inflict on huge numbers of players all at once etc etc etc


take away bleeds for weapon users, nerfing warcry, added damage mitigations, etc etc etc but hellllllllll no cant touch that poison....its just so weak becaus eit only ticks every 3 seconds, forget that it ignores all resists armor mitigatiosn and PvP reduction.





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ZandorFelok
Sat Feb 21, 2004 2:43 pm
#59

Make it Melee specific, ONLY when you are in melee mode can u warcry, Cause thats what it is.. its a cry to pause your opponent while you.. THE LIMITED RANGE attacker goes after the guy who can shoot you from WELL beyond your attack range



IF I CAN'T HIT HIM, /WARCRY, THEN I WON'T LET HIM HIT ME!!!





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Aynn
Sat Feb 21, 2004 6:06 pm
#60

Is panicshot affected by this nerf...? thats smuggler ability to delay "action" for 10 seconds.. brawler warcry is delay "attack" for 10-20secs.



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Steegee
Tue Feb 24, 2004 6:29 am
#61

so far from what i hear .. this won't be the mez you all think of when you say the word mez. The target can still move. They just can't attack till they are attacked first or the 'delay" timer runs out (20seconds for warcry2).


So if kited, warcry2... hit peace and chase them down till they are in range for a lunge2 or whatever.



This just stops you from beating them senseless without them attacking back. And as far as i can tell, the resist rate will be the same. Isn't it works or they spam it till it works...unless you can stop them ahead of time. All i know is that warcry won't be feared anymore.





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Thror
Tue Feb 24, 2004 2:39 pm
#62

I saw nothing in the language of the statement suggesting that warcry would only work on mobs that were not actually attacking you. It only seems to state that you cannot attack a warcried mob or it will break the effect.


If that's the case this isn't such a bad change. It ruins a very popular tactic in 1on1 PVP sure, but we'll adapt.





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Shidevie
Tue Feb 24, 2004 2:55 pm
#63

****ing hell, Sony needs to pull their heads out of their asses and stop breaking classes. Pretty soon the only viable classes left will be Combat Medic, Rifleman and Jedi. I give Sony the asshat of the year award for this game. Should have left the UO devs at UO and pulled EQ devs, at least they don't do stupid crap like this.



Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
OrionsByte
Tue Feb 24, 2004 4:02 pm
#64






Thror wrote:

I saw nothing in the language of the statement suggesting that warcry would only work on mobs that were not actually attacking you. It only seems to state that you cannot attack a warcried mob or it will break the effect.


If that's the case this isn't such a bad change. It ruins a very popular tactic in 1on1 PVP sure, but we'll adapt.








/agree. It sounds like if you're soloing a lair, for example... a few creatures spawn, you attack one, and 2 more aggro you. You keep attacking creature1, /warcry, and for a time the other 2 stop attacking (since they themselves were not being attacked) while you pound on creature1. Creature1 is unaffected by the /warcry because it IS under attack.


This sounds like a basically positive change to me, but in order for it to be effective I think the HAM cost needs to be reduced or the time of the effect needs to be extended. Right now I rarely use it in high-end PvE because all I have is warcry1, and in the 10 seconds it gives me I would have taken less damage from the MOB than the /warcry1 gave me.



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XingYuen
Wed Feb 25, 2004 1:58 am
#65

Will be surrending master brawler once publish 7 comes, that's for sure.




Xing Yuen

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