Fencer Archive

Thread: Warcry Nerf

Henzo-Kauri
Fri Feb 20, 2004 2:17 am
#27

How many years has this game been in beta?
Dalbye
Fri Feb 20, 2004 2:41 am
#28

I'm sick of these SWG devs.


My bleed doesn't work anymore. Next publish they will remove my defense and warcry.


I understand that an MMORPGs needs small adjustments, but the SWG system is so unfinished and **edit**ed up that they constantly implement dramatic changes that makes your character into something completely different from what you thought it would be.


But I guess I should stop whining, and just find another game.
Mondkind
Fri Feb 20, 2004 5:26 am
#29

I wonder, how to use the new warcry after the change.


If I target an enemy I will auto attack him every time, so I will immediately break the warcry effect again.



----------------------------


Aniella (Gorath) Dancer, Fencer
FURY_Chaser
Fri Feb 20, 2004 6:36 am
#30

Ill let everyone know exactly how this will change as soon as it goes onto test center ( character made yesterday )


patch should be soon


Awik
Fri Feb 20, 2004 7:03 am
#31

I suggest they make warcry an area affect for P7, rather then a cone affect...if they gonna nerf this..


I see there point in nerfing it....it's just dumb fighting another master brawler that warcrys u for 20 secand u run away, then warcry him and he runs away...



Vazurik Stormrider
~~
"I will control my own Destiny"
cheechcheech
Fri Feb 20, 2004 7:16 am
#32






twoheadstalkin wrote:
i never get more then on thing to warcry at a time anyway so what ever







Ok, so you warcry your "one" thing.... as soon as you hit it the warcry goes away. All you get with warcry is firstattack ability if you get it off first. And since our accuracy sucks, chances are you'll probably miss with your first attack. lol


I dont see why anyone would want warcry2 when warcry1 is basically worthless now.




Sagem - Intrepid
Cheech - Radiant
Steegee
Fri Feb 20, 2004 8:30 am
#33

no no no... the way this will work is like mez/sleep in eq. IE if you ee a few enemies.. you warcry them.. they won't attack untill attacked themselves. This is mez. I just hope is a 20m total AE effect, rather than a cone effect. Then i can see it being useful, since the mobs surround you when you attack them. In pvp this will hurt killing that solo tka.






Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
FURY_Chaser
Fri Feb 20, 2004 9:54 am
#34






Steegee wrote:

no no no... the way this will work is like mez/sleep in eq. IE if you ee a few enemies.. you warcry them.. they won't attack untill attacked themselves. This is mez. I just hope is a 20m total AE effect, rather than a cone effect. Then i can see it being useful, since the mobs surround you when you attack them. In pvp this will hurt killing that solo tka.








Agreed if it remains Cone effect it will be almost worthless, while a AE will be more effective. Another problem, which im sure all of you know is that you cannot open combat with warcry 1 or 2 ( similar to the way lunge 1 and 2 used to work )


That poses a problem withpack MOB's as if you attack one they would aggro you makeing it unable to use the warcry since you had to attack first to even try for the warcry.


RunemonIV
Fri Feb 20, 2004 10:34 am
#35

warcry 2 is the ony thing that keeps us from bing kited.. what with new foods vs kd's atleast we had a fighting chance now we have none in pvp



Day one Veteran of the game.. just a little fed up.. /tiny
StGabriel
Fri Feb 20, 2004 11:47 am
#36

Hmm, brawlers are the enchanters of SWG now?

I think we're gonna need to see how this plays out on TC and then see if we can try to get something worked out here. Personally this is a big nerf for my character, but I try not to look at these things that way.

I'm still thinking about this, I really had no idea anything like this was happening. I'll let ya guys know if/when I find anything out.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

JaxStarchaser
Fri Feb 20, 2004 11:50 am
#37

Rune,


LMFAO at your sig man.

Funny stuff!!


I want to see what this does during PvP.

Am I going to be able to mez players, or is it going to be resisted like in EQ?

I duelled a 65 chanter, in EQ, with my 65 rogue, and I sat down during the fight, and let them spend about 5 minutes trying to mez me....not one of them stuck...



Qain
StGabriel
Fri Feb 20, 2004 12:04 pm
#38

In thinking about this some more, I really see the problem as this:

A lot of players leaned heavily on Master Brawler to provide tanking abilities to make up for the lackings in their elite prof. Melee/ranged defense, counterattack, CoB, these things just don't work against high-end content. Warcry provided a big crutch for allowing a lot of players to still function as tanks against the big stuff. Last night I got up to go lead an Axkva Min raid and warcry was absolutely invaluable there and the best "tanking" ability anyone had to bring to bear.

I have to see this in action first. But after that I think that this is the point to be made. If warcry goes out as it was then we need significant improvements to our abilities to tank the big guys. That's where warcry was effective and needed and that's where it will be ineffectual now, as most high-end conflicts are against one target.

Anyway, that's just my thoughts -- keep the discussion going.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

MavilDune3333
Fri Feb 20, 2004 12:27 pm
#39

wow. i hate you TH.



that aside, i think they are just doing this to eliminate the means by which mhs/mb and mp/mb have been taking out high level mobs. i, for one, have never taken a krayt. the only time i tried was when i was trying to get the scythe certification.



maybe i missed it but are they going to nerf panic shot as well?






Vilam Dune
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