Fencer Archive
Thread: Fencer is NOT Uber, it's NOT All Powerful, it's NOT Godlike.
atimes wrote:
How about the ability to do different types of damage when TKA is stuck with 1 type
Umm meditation, with the ability to target any HAM pool with the +250 stacked unarmed damage I'd say WE TKA's (I am a TKA master by the way) aren't "stuck" with anything.
Please.. Meditiation and the ability to target any HAM pool? What does Meditation and Targetting ham pools have to do with eachother.. I'm confused here.
TKA can target a specific ham pool with some of their weakest attacks that in PVP actually do more harm to the TKA than to the person being attacked. Test this with Vibro Knuckles and the 75% pvp reduction.. The person you are attacking can wear any Armor 1 (even a no encumbrance PSG) You will hurt yourself for more than the person you are attacking.
And when I speak about damage types I mean STUN, Kinetic, etc.
And if refuiting what I say is so easy please take a stab at it. As I see it TKA has a little more damage modifiers and defense modifiers in exchange for one hell of a lot of other goodies you guys get.
EwokLovinIsGood wrote:
And if refuiting what I say is so easy please take a stab at it. As I see it TKA has a little more damage modifiers and defense modifiers in exchange for one hell of a lot of other goodies you guys get.
ok here ya go,
lets say a TKA duels a Fencer. Both have composite armor with lets say 50% resists for easy calculations. Now any smart pvper that is gonna duel a pistoleer, rifleman, fencer or any proffesion that has stun weapon better get some composite with a stun layer. So our Tka has stun layer and so does fencer.
Our TKA hasa ok VK max damge 110 and our Fencer has a good Stun baton 160 dmg
On a good hit our TKA will smack us for 4k damage before resists, and the fencer will hit with stun baton around 2.5k-3k
Now lets put our modifiers on them. 75% right off the top.
TKA - 1000 Fencer - 750
lets say both get intimidate on
TKA - 500 Fencer - 375
Now fencer gets the penalty of AP0-Ar1
TKA - 500 Fencer - 187
Now reisits 50%
TKA - 250 Fencer - 93
Both TKA and Fencer special will take around 200HAM and kill them very fast good thing the TKA will boost b4 the battle and have an extra 500 ham to each pool
Heh, I wish that was true. You're forgetting that the tkm will take 62% less damage from his toughness(assuming he has master brawler),while the fencer will only take 37% less(making the same assumption). In addition to that, the tkm's melee damage mitigation will be far more effective in reducing the maximum damage the fencer is able to do, given that their damage range is quite narrow compared to the fencer.
FURY_Chaser wrote:
EwokLovinIsGood wrote:
And if refuiting what I say is so easy please take a stab at it. As I see it TKA has a little more damage modifiers and defense modifiers in exchange for one hell of a lot of other goodies you guys get.
ok here ya go,
lets say a TKA duels a Fencer. Both have composite armor with lets say 50% resists for easy calculations. Now any smart pvper that is gonna duel a pistoleer, rifleman, fencer or any proffesion that has stun weapon better get some composite with a stun layer. So our Tka has stun layer and so does fencer.
Our TKA hasa ok VK max damge 110 and our Fencer has a good Stun baton 160 dmg
On a good hit our TKA will smack us for 4k damage before resists, and the fencer will hit with stun baton around 2.5k-3k
Now lets put our modifiers on them. 75% right off the top.
TKA - 1000 Fencer - 750
lets say both get intimidate on
TKA - 500 Fencer - 375
Now fencer gets the penalty of AP0-Ar1
TKA - 500 Fencer - 187
Now reisits 50%
TKA - 250 Fencer - 93
Both TKA and Fencer special will take around 200HAM and kill them very fast good thing the TKA will boost b4 the battle and have an extra 500 ham to each pool
However you can combine professions (the true beauty of this game) to make yourself both unqiue and with a bit of experimentation and effort really stand out and shine.
I killed 6 - 8 people in the cantina on Coronet the other day (several master commandos, various other professions) alone and unarmored (though enhanced).
Master Fencer is one of my professions, but it is not all that I am and I would never claim that because I was 'just a fencer' was I able to pull it off.
However that being said Master Fencer has a lot of extremely good defensive mods in one build, enough to make picking up at least a branch or two in it a very wise choice for ANY profession (especially melee).
The other thing that makes Fencers stand out (at least on Starsider) is the ability to use stun weapons which our composite cannot be made to protect against yet. I'm sure many will jump off the Fencing boat when stun layers are finally craftable (but I'm here to stay for a while, I like the profession overall not just that one particular strength).
-Shi
TKAs can target the mind pool.. that alone counts for about 10 "points" in PvP.
I've dueled/encountered a lot of Fencers in PvP lately, and lost to most of them.
However none of them hit me with a one handed melee weapon.
Though it is not as strong as Head Hit 1 from TKA, I'll give them that.
-Shi
Really? Learn something new every day.
Still, most fencersI encounter have killed me with a rifle, a pistol, or a vibroknuckler.
I play on starsider, and there are suits of stun layered composite. I am a fencer, and a teras kasi. Both professions get the unjust "uber" label at the moment. I personally do not feel that teras kasi are uber, or overpowered. At an advantage in certain situations? Yes. Though not overpowered or uber.
I feel the same about my fencer skills. Some situations it is advantagous to use the 1h skills. Sometimes it is not. If either profession were uber. I would have advantages all the time, and no need for any other professions.
Any arguement about center of being just aren't of any value. Yes dodge works, and stacks. Counter attack works too, and it stacks. Defense Acurity works for some folks, but on the whole it doesn't. This last note isn't an intended game function and requires a fix. Until it is fixed. No one can honestly say that a 105(dodge) mod to a working skill is "uber" when compared to a 96(acurity) mod that is broken.
Other than that 1 stun weapon. Fencers are stuck with kinetic. Bareknuckle TKA's can do as much damage, if not more so, than the highest damage fencer weapon. Keep in mind both of these attacks are AP0. Now when a TKA equips a vibroknuckler vs a fencer's vibroblade. TKA's have an advantage when it comes to AP1 damage.
I feel Kali's pain too.
It actually has a pretty low DPS rating compared to other professions but the defenses more than make up for that in my opinion.
My current template gives me over 140 melee defense and over 125 ranged defense base and much of that is coming from fencing. With Center of Being I am practically unhittable.
-Shi
Shimond wrote:
Fencers can target the mind pool as well with Scatter Hit 2.
Though it is not as strong as Head Hit 1 from TKA, I'll give them that.
-Shi
ScatterHit does not really "target" the Mind pool in the way a HeadHit does. I'm sure Shimond knows what I'm talking about, but I want to clarify for those joining us what is really does.
A HeadHit is 100% certain to hit the Mind pool, and 100% of the damage is directed at that pool. It's a very efficient way to do damage, as none of it is wasted, and Mind isn't easily recovered.
ScatterHit1 and ScatterHit2 will always randomly divide their damage up between either 2 or 3 pools. One hit could damage the Health and Action, another could damage the Health and Mind, another could damage the Action and Mind, and another could damage all three. Whatever is ultimately damaged only gets a "share" of the damage, not 100% like HeadHits and BodyHits.
A more accurate statement might be that we have a high probability of damaging the Mind pool using ScatterHit, moreso than actually "targeting" it.
By far the swordsman is the best 'mind damaging' class in the game if that's your thing. I was just saying fencers are not stuck with only health hits, contrary to what I know a lot of people think.
-Shi
Fencer by itself is not godlike, and not all powerful, ill give you that.
But seriously, dont bother comparing TKM with Fencer, there are too many circumstances you need to consider.
Arguing their good/bad points withoutenhancements may easier but why dont we try comparing them WITH food or buffs?
Why?
Because things like doctor buffs dont increase your power a little, but a good 3 or 4X your power,
For instance, I dueled a commando (about half way through, but im not master fencer either, believe i was 1/1/1/2 at the time)
We were both doctor buffed. I ate a special blend of food that basically ended up giving me no mind damage from my own specials. I was also using a stun baton. He either wore no composite, in which case id equip my gaderiffi baton, or composite, and id equip my stun baton (it wasnt stun layered)
Kicked his butt. Via health damage, he had a 4k ham.. He burnt me but because of buffs that made absolutely no difference. I had 820 health wounds after, but he wasnt able to fire fast enough at my health to kill me (or maybe wasnt able to hit me often enough after COB?)
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What is the point?
A good TKA would have slaughtered me. Mind specific attacks. My scatter hit one does a mighty 300ish damage before 75% reduction to mind, pathetic really. I have only been able to use scatter hit once, when a swordsman friend of mine bleed a force sensative then died.