Fencer Archive
Thread: Makeing Fencer's unique ( Future of Fencer )
OK a lot has been said about dual wielding, I think that would an excellent idea to make us more unique. We use short swords as it is, they are small and versatile. Ever watch those Samurai movies where the Samurai wields 2 short swords? This would be a fun idea for us I think. The short sword does poor dmg as it is so adding another would balance that out for us.
What about more status changes? For instance the ability to stun an opponent thereby putting his terrain negotiation into the negatives for the length of the stun effect. He's going nowhere! ![]()
The chance for a vital hit while using melee hit 3. At master level anytime we use 1h3 include the chance for us to make a vital strike to an opponent. In doing so the dmg multiplier for that attack is upped a certain amount. This gives the effect that we are accurate and can deliver a precise hit to vital organs, like the heart for instance.
Deetz Bajakk
I want some new cool fencer weapon, a cool looking sword with light armor piercing and good damage. Pikeman get their NS Lances and energy lances,
Heavysword got their scyhtes, Fencer needs something now.
I think our defences and everything is perfect but we could do more damage output also with a gaffi if you dont have buffs you pretty much incap yourself in a duel, because the ham costs are a little high.
Good idea Katiff, new weapons would be a huge boost for us, so long as they make someting good that is ![]()
We have the vibroblade but geez, c'mon...it takes forever to take down an opponent with that even with light AP.
What about a cutlass styled blade, long and narrow, both effective at cutting and piercing. Could be given light AP and could look pretty cool as well with some sort of ornamental handguard.
Just an idea ![]()
Deetz Bajakk
Blademaster
Message Edited by DemionHuntarion on 03-07-2004 08:04 AM
Message Edited by Unwanted on 03-06-2004 09:59 PM
Your all wrong =) to talk to tuskenssuck- momentum you are talking about is more for a fencer? ever tried punching and kicking a punch bag for a coupe of mins that has the ability to keep you at swords length away from it? i think you are inacurrate. if im a fencer and i am standing in the defence stance with my rapier in front of me, how are you gonna punch and kick me without using much energy, im gonna keep backing off, and when you leg is up im gonna stab you in the nuts =), Also a meaningfull combo of punches and kicks would seriously take it out of you, a fencer only uses his upper torsoe to jab, he dont do no kicks ect, i thing a TKA would be badly handicapped against a fencer as he is at least a metre away from him trying to get close to hit...
Disagree??
Ktzero3 wrote:...Either up the range of speeds in our weapons (like the graffi stick) and make them higher damage, or get rid of the cap... because the + to speed modifiers arn't DOING anything once we get it past a certain point. How bout some + to Damage instead? It would make sense since at higher levels we would be able to know where to strike to cause the most damage...
I agree. That would be a good solution that would not add an extra load to the server.
Message Edited by Freth on 03-15-2004 02:51 AM
Message Edited by Ekryth on 03-15-2004 12:51 PM