Fencer Archive

Thread: PETITION: To make a fencer weapon AP1 or stun baton AP1.

Roush002
Wed Aug 04, 2004 8:58 am
#40

i think the problem is that in concept, a fencer is a fenesse (sp?) style of attacking. With this in mind i think you could work ap into any weapon as a result of the fencer's technique rather than the particular attributes of the weapon. This way i think an apskill mod (or something like that)would be a cool master fencer perk or a new weapon cert with ap. But like my idea of the skill mod since that seems to make more sense as far as what fencers are.


I also think we should be able to put a bleed wherever we want it, again a master fencer has the fenesse (sp?) to make stabs where ever.......anyway, just more wishfull thinking on my part.


Nathan



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---=Retired Bounty Hunter=---
Fencer / Rifleman / Brawler
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WookieOgre
Wed Aug 04, 2004 10:33 am
#41






Protteus wrote:



1. No, rifleman are missing one very nice defense that fencers get, melee mit, luckily, I have both . I sure hope you don't get mele mitigation at Rifleman considering you can kite everything all day.


2. I can't hit a fencer with cob macro at 25m more than 50% of the time. This is whyI chose melee for myself as well. I actually agree with this, read my post. 50% of the time = damage every 2 seconds against a Rifleman.


3. My weapon is also reduced by much, when it hits mind you, reduced by 40 stun armor, 45-60% psg and 44% synthsteak(yea people use it), toughness, and ranged mit. I look to dots now for a better offensive. And If your only going to use a Jawa in PvP you will lose (unless you have the 600+ uber Jawas). My point was Rifleman can choose between not 1, not 2, but 3 viable weapons in PvP. The Jawa (as you said can be countered but seeingmy friend hastwo500+ with powerup, I'll take this rather than my 300 ap0 stunbat), T-21 (ap3 gun with 700+ damage w/ powerup easily found trade forum), and the DX acid Rifle (I say this is your trump card, most PvP'ers I've seen with theseguns are above 600 damage and its ap2). If you notice your doing no damage with your stun gun, its probably the psg so just switch to your DX and it cuts through like butter, believe me I know since even wearing an 84% acid helmet all it took was 10 hits from this ubuffed Rebel to drain my2k mind pool (20 seconds for calculated CoB)....I still won though since I was buffed .


4. Yes, yes fencer does get a mind attack, called scatter hit. LOL, sorry had to laugh. If you think this scatter hits compares to a Swordsman or Riflemans mind attack you obviously haven't played Fencer enough. When I use this special I've noticed the damage is divided among the 3 pools.....sometimes I get it to hit the mind pool specificly but I may as well be doing onehandedhit3.



Damn I need to update my sig, makes me look like an uber troll instead of a semi troll
<-- Master Rifle/Master Fencer/4004 Pikeman/1000 Medic







I didn't think you were trolling, I just don't feel sorry for Rifleman in PvP or PvE the way I do for Fencers.



Outkazt187
Wed Aug 04, 2004 10:51 am
#42

People having issues with the AP capability of fencer and damage in general are missing the entire idea of the fencer prof. Fencer is not a bare knuckle brawling prof like swords, that relies on nothing more than a high damage weapon to go with mindbleed/mindhit and intimidation. Fencer is the more eligant prof that demands more strat. style approach. If you want brute strength i recommend MasterSwords/MsterBrawler/tka. I recently switched to fencer because i've come to see that if played correctly, and provided you have high end gear, it can't be touched.

just my opinion though. everyone has one

-Loco-

/bow



X 187 Armor Designs X
|| |[ -LOCO- / Lucas / GwigarJADE / OPH' ]| ||
"The GCW, not Jedi, is the end-game. Will you be a participant, a spectator, or a waste of server resources? The choice is yours." -Serenious
N
N O T O R I O U S
Ryche_Mykola
Wed Aug 04, 2004 1:16 pm
#43






Brainplay wrote:

Pistoleers who also have great defenses get


1: Several damage types including 4 AP1 weapons.


2: a Stun damage weapon with 100-300+ damage


3: the new DE-10 which is AP1 and can get up to 350+ on its damage rating.



Fencers get


1) 3 weapons and 2 damage types


2) 2 AP0 weapons and 1 AP1 weapon


3) Acklay enhancements to the AP0 weapons


4) a AP1 "knife" with a damage rating equal to a vibroknuckler but no +205 damage bonus like TKM


Beating an AP0 stun weapon is way way too easy. Having to switch to a gimped weapon with AP1 that does very little damage is not a fair deal. Adding a higher damage AP1 weapon or even converting our curved sword into AP1 is not unreasonable.



/sign






A guy on Starsider has a 700+ damage DE-10 (sliced and powerupped).


There does need to be an improvement in weapons. I have Master Swordsman and am working towards 4-0-0-0 Fencer. My two handed sword is faster, does more damage, better armor piercing than ANY fencer weapon.


If the don't end up giving Fencers better weapons, they should improve the current weapons. The Vibroblade should be better than a vibro knucklers. The Gaffi Stick should be a LOT faster.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
triplej3000
Wed Aug 04, 2004 1:38 pm
#44

/sign



Rath - Lloyd
Original Account
Kael21
Wed Aug 04, 2004 1:50 pm
#45

/sign




---------------------------------------------
Nertath Aldo a Jedi Knight
Kaeko Aldo a Shim Bounty Hunter

---------------------------------------------
Acount Cancelled
TheDarkTrumpet
Wed Aug 04, 2004 3:02 pm
#46

I'm unsure here about the right course of action.

I'm almost a master fencer, and yes..I know I can't do that good of damage to PvE or PvP but I'm still pretty good in PvP. I was fighting a master swordsman (2 of them, same outcome). Both of us were buffed, I had a normal stun baton, sliced for speed I think and was doing plenty of damage. I had to use strategy though. I first intimidated, then blinded, dizzy, posture change. Once they are on the ground, I was dealing nice damage to them. One friend, a master swordsman, didn't even hit me once in the entire battle. The guy I was fighting was today was way more experienced than i was in PvP, as he did this a lot...and I still won. He did a good job though.

PvE is a different story. People say we still don't dodge very well in PvE, but I think we do. I get on some armor sometimes, get buffed, and fight a nightsister. I blind, intimidate, dizzy, posture change, and use center of being. They barely hit me, maybe once out of 10 times or so. No...I may not be able to kill them within 30 seconds, but heck, it may take a minute to two minutes, but eventually it goes down. I don't fight nightsister elders or anything.

I think strategy should be thought of first, and then weapons second. I've noticed a lot of people in this game forget strategy. They feel that they can jump into a battle, use area attacks, and kill everything and everyone. Everyone is fighting to be the best.

An AP1 kinetic damage weapon would be nice, that does good damage. Maybe the gaderiffi. So in regard to that I /sign, since that would be mostly used in PvE, instead of PvP.



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
WookieOgre
Wed Aug 04, 2004 3:19 pm
#47






Tlk wrote:

Odd how me being a master fencer/master pistoleer survived my DWB expereince, 5 of the 9 corvette missions (neeeding to complete the imperial rescue, then become rebel to do the other 3) and the geo caves. I contributed to my groups in dealing damage, taunting and tanking, intimidating, bleeding, etc.


There is a movement in the game for peopleto be the best damage dealers, to solo everything. Many people seem to want to be able to spam one attack with one weaponand kill everything in game. The truth is that every single profession in this game has a use, some are balanced better than others, no question. Buffs, armor, food and drink unbalance and bring a character into the god mode. I played all the professions, I decided on my current template because I did not want to sit there and destroy suit after suit of armor trying to kill something. I can solo unbelievable high end content that I really should not be able to solo. If players can not get enjoyment out of a profession and accept the limitations of the profession, then they need to either take on new abilities with their 158 skill points after master fencer or come up with a more enjoyable template. Giving fencers more AP weapons that are stronger or different damage unbalances the profession. If you want more damage, pick up a higher damaging profession, you still will benefit from the master fencer defenses.









You contributed to your group using Fencer weapons? I'm not trying to say Fencer sucks here, but I can't understand what your talking about when your describing how good you did in those dungeons.I too have come to think Fencer is a great profession (of all the professions 26, this was my favorite).Why, because I can sololow-medium content without armor. I understand that part of it, what I'm saying is past doing Janta missions without armor, howcan fencer contribute.....


1) Dealing damage - Please list the damage you did to mobs in the Corvette and DWB. Include the weapon and stats. I bet you will find that your friends did 99% of the damage while you lost condition on your weapon. Unless you were lucky and somehow got a 500+ stun bat when bones were bugged, I can't believe you did any damage to those mobs.


2) Taunting and Tanking - I don't get this lol. Your saying you tanked yet any Chef could almost tank as good as a Fencer when you dodge maybe 1 out30 times against high end mobs (minus our toughness of course). Heck, give the Dancer +50% dodge pikata pie and they will dodge more than us against Battledroids.


3) Intimidating - How is this helpful unless your the only mele'er in the group? Are you saying your group had no Swordsman or TK to do the Intimidating? How is the ability to Intimidate in this game anything specialwhen its a novice brawler skill?


4) Bleeding - I have to assume your joking seeing how bleeding was nerfed long ago. Seeing how our damage is pathetic, how is a 50 dot bleed going to help against mobs with 100-300k ham??? Unless you plan to wait out the SBD's hoping they run out of batteries as you hit and bleed them for the next 2 hrs.


Your interpreting this all wrong. I'm not asking to be the damage dealers. If I came out and said we need an 800 damage ap2 sword, by all means call me crazy. What I'm asking for is AP1. What does that do, well lets see instead of us taking -25% off our initial low damage weapon to begin with in PvP, we will start even 0%. In PvE, do I even have to mention how much it will help when we are already -50% in the hole with damage with Medium armor and more with Heavy. It is really unreasonable to ask for AP1?IMO it changes nothing except give us a chance to deal a little more damage to high end mobs but by no means replace Swordsman & Rifleman. Heck TK will still do more damage than us and at the same time tank better than us.


You're also saying you can solo unbelieveable high content?? Please list what you have taken out with Fencer weapons, dont forget to mention the amount of time it took to do it (Feign of Death does not count). From your describition it sounds like Fencers are the ones out there that were soloing Elders.I too have Mastered every Combat Profession in this game (exception is BH & Jedi). I'm not doubting you think you are great and you contribute your fair share when going to these high end dungeons but try completing the Corvette mission with a group of Fencers (when I say complete I don't mean run through the thing without engaging Droids). Tell me what you notice. Could your original group have done exactly the same without you there? The answer is yes if all you had to contribute was damage/tanking ablitity of Fencer.

Message Edited by WookieOgre on 08-04-2004 05:24 PM

DjinnSavior
Wed Aug 04, 2004 3:50 pm
#48

/sign




D'jinn Savior
Kettemoor
Rebel
Master Docter/Master Fencer
WookieOgre
Thu Aug 05, 2004 12:06 am
#49






Outkazt187 wrote:
People having issues with the AP capability of fencer and damage in general are missing the entire idea of the fencer prof. Fencer is not a bare knuckle brawling prof like swords, that relies on nothing more than a high damage weapon to go with mindbleed/mindhit and intimidation. Fencer is the more eligant prof that demands more strat. style approach. If you want brute strength i recommend MasterSwords/MsterBrawler/tka. I recently switched to fencer because i've come to see that if played correctly, and provided you have high end gear, it can't be touched.

just my opinion though. everyone has one

-Loco-

/bow






I do agree with the idea of your post, however as you said the other high damage dealing profession rely on mindbleed/mindhit and intimidation with ap2 or ap3 weapons......you do realizewith oneintimidation and your defenses and damage output = 2 * crap. Every since the def cap (125), a Fencer is hittable and once intimidated is dead.


As I've said before, yes its nice to fight players and mobs with the right gear, food, enhanced weapons......I hardly get touched. However try fighting an experienced PvP'er, first thing they do is hit you with Intimidation, good bye defenses and any kind of damage you might have done with an ap0 weapon. Now try using your advanced dodging in the Corvette. I don't care how stacked you are in defenses, you will die to high level mobs and good PvP'ers (that is all that is left when I go overt these days lol)


Asking for a good AP1 weapon is not a big deal (maybe give us another damage type?). We will not become unstoppable just because we get an ap1 weapon that is useable. What will happen is we might actually be worth something when going to dungeons or facing opponents with stun armor, psg ect....



I find it odd evertime I see a post on "Groups to finish DWB" "Groups to finish Corvette" "How to solo the Geo Cave", Fencer is never mentioned. Every group that goes into one of these dungeons on my server never ask for a Fencer, they ask for TK (the real tanks), Swordsman (damage dealer), Rifleman (damage dealer), Pikeman/BH (if Ele damage needed), and of course Jedi (who wouldn't want them). That leaves Fencer, Pistoleers, and Carbineers doing Janta missions while everyone else does the high level content. Guess these professions should be listed as Noob professions for PvE and good PvP professions some times.

Tlk
Thu Aug 05, 2004 12:59 am
#50

Odd how me being a master fencer/master pistoleer survived my DWB expereince, 5 of the 9 corvette missions (neeeding to complete the imperial rescue, then become rebel to do the other 3) and the geo caves. I contributed to my groups in dealing damage, taunting and tanking, intimidating, bleeding, etc.


There is a movement in the game for peopleto be the best damage dealers, to solo everything. Many people seem to want to be able to spam one attack with one weaponand kill everything in game. The truth is that every single profession in this game has a use, some are balanced better than others, no question. Buffs, armor, food and drink unbalance and bring a character into the god mode. I played all the professions, I decided on my current template because I did not want to sit there and destroy suit after suit of armor trying to kill something. I can solo unbelievable high end content that I really should not be able to solo. If players can not get enjoyment out of a profession and accept the limitations of the profession, then they need to either take on new abilities with their 158 skill points after master fencer or come up with a more enjoyable template. Giving fencers more AP weapons that are stronger or different damage unbalances the profession. If you want more damage, pick up a higher damaging profession, you still will benefit from the master fencer defenses.


ClaymoreDell
Thu Aug 05, 2004 5:38 am
#51

I think that stun batton and gaffy should keep with ap0 because they are blunt weapons. But there should be some kind of sword better than the blunt weapons with ap1. I think that fencers should use more swords!
blindpathos
Thu Aug 05, 2004 3:26 pm
#52

/sign





Kh'arn Bloodthirster - Melee Stacker - Slayer of Heros
Flambastrobilla - Smuggler


In the end times, the dogs of war will just give up, and do what all dogs do, hump your leg
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