Fencer Archive
Thread: Bleed stacking
Message Edited by Randonb on 06-18-2004 12:16 AM
Coreena wrote:
I tested it yesterday in a /duel with someone.
HS1 with a scoutblaster, then HS2 with a Scoutblaster, switch to mod. republic, and hit for a normal shot then wait for the bleeds.
3 bleeds popped up short afterwards, so HS1+HS2+Mod.Rep bleeds do all stack in PvP
Coreena speaks the truth.
To whoever it was asking about the Mod RB: the "Strength" is stat of the bleed (105), but the poll it targets is Health.
To all those saying this and that was nerfed: the only thing that was nerfed about bleeds was the damage they do per tick and the ability of them to incap. Instead it was changed that they did greater initial damage but that the bleed itself did only a fraction of the initial hit damage. Later it was changed so that healthshots targeted Health pool only (not really a nerf in my eyes).
WerrtZer wrote:
Coreena wrote:
I tested it yesterday in a /duel with someone.
HS1 with a scoutblaster, then HS2 with a Scoutblaster, switch to mod. republic, and hit for a normal shot then wait for the bleeds.
3 bleeds popped up short afterwards, so HS1+HS2+Mod.Rep bleeds do all stack in PvP
Coreena speaks the truth.
To whoever it was asking about the Mod RB: the "Strength" is stat of the bleed (105), but the poll it targets is Health.
To all those saying this and that was nerfed: the only thing that was nerfed about bleeds was the damage they do per tick and the ability of them to incap. Instead it was changed that they did greater initial damage but that the bleed itself did only a fraction of the initial hit damage. Later it was changed so that healthshots targeted Health pool only (not really a nerf in my eyes).
Well, I tested it and it didnt seem to work. In any event what kind of tick were you getting from all 3 in pvp. My bleed tick is horrid not worth the shot. Can you tell me if you got a decent tick what you used?
Message Edited by Morath360 on 06-18-2004 06:29 AM