Fencer Archive
Thread: Center of Being question
It definitely 'balks' if I try to reapply it before the first one has faded, which is kind of annoying. I don't want it to STACK, that would be ridiculous... but if I reapply it 5 seconds before it fades it should just extend the life of the thing 1 full COB duration. So if 45 seconds is the time, and I reapply it, it jumps from 5 back up to 45 (not 50, not 45+5, just 45). I don't mind having to re-click but having to do it with split-second perfection is a bit irritating.
C
this macro makes it work for me all the time
/center
/pause 52
/macro cob
/center
/pause 5
/center
/pause 46
/(point to macro)
helps slightly.
I have no problems with using CoB at all. Though, I must admit that it doesnt work when you are moving or until the previous one has completely worn off. The problem with it is that if you hit CoB when its not worn off then youll have to wait until it cools down to tryí it again. When hitting CoB and at the same moment you are hit it won't work but you don't have to wait until it cools down so a second later you can hit it again and this time it will work properly.
Or at least this is what I experienced.
Message Edited by Animi on 05-03-2005 08:24 AM
This just doesn't seem very well thought out at all. Is COB too "uber" to be up all the time? Fine. Nerf it a little bit. I'd rather have +350 defense ALWAYS ON, than +500 that doesn't work half the time.
C
Sadly, no...
C
Just thought I'd mention that a recent publish ( yesterday?
added the ability to re-buff before a buff expires, and this works for CoB.
I can now re-CoB when it starts blinking under the HAM bar ( less than 10 seconds less ), and it will re-apply and replace the expiring CoB with a new one.
I still have occasional issues where CoB doesn't seem to want to "stick" in my combat macro, but I haven't diagnosed it yet to understand why. But the rebuff ability addition to SWG means that if I miss it, I can still stop and apply it manually if necessary.
Something has changed. I played with COB for about 2 hours last night and it restarted very reliably - as long as I didn't move during the wind-up. I could attack (I had a default autoattack checked) and get hit, and it always reapplied. But if I was running betweenmobs - it would fail. I took the advice of the others (above) put a tell into my macro (COB is about to wind up) and a 5 second delay before calling the macro. That was my cue to stand still (but I was still attacking/defending myself) - and it worked.
It worked well too.
I am a TKM + Master Pikeman + Master Brawler (level 80) and I was fighting level 81 Female Picket Longhorns
They were hitting mefor 149 damage (I was not wearing armor) per attack
I'd fire the COB: 149 damage would drop to 62 damage per attack
Then I'd use Improved Intimidate: 62 damage would drop to 49 pts per attack.
So overall I got a 66% damage reduction using COB and Improved Intimidate (149 --> 49 pts)
Message Edited by da5in on 05-12-2005 04:41 PM
In case anyone is interested my COB macro is called Center and looks like this:
/centerOfBeing;
/pause 45;
/tell Tariv COB is about to reapply;
/pause 5;
/macro Center;