Fencer Archive
Thread: Fencer Template: Melee/Ranged
Mercader
Tue Aug 24, 2004 1:20 pm
#27
fencer/doc but it requires some getting used to..i.e being able to state heal urself and get fighting again without being KD and dead.
i think keeping a constant CoB and perma-intim on ur enemy helps, and then the attacks that you cant respond to while you heal wont be so painful.
very useful if you encounter a guy who like to open combat with a poison DoT (or mind fire) janta knife, coz then his main attack is nullified and its just fencer v fencer
ign: dostum
master fencer (4months)/master doc ( 1 week
)
Drunkenjedi420
Wed Aug 25, 2004 5:51 pm
#28
Master Fence
Master Scout
Ranger 4242
Brawl 0400
Medic0400
-Sazo
Jaim_Darkstryder
Thu Aug 26, 2004 6:58 pm
#29
Master Fencer
Master Pistoleer
TKA 4/0/0/4
Novice Medic
Brawler 4/4/0/0
Marksman 0/4/0/1
As a Zabrak,
Melee Def 125(181)
Ranged Def 123
Dodge 125(210)
Combat Equilibrium 40 (gets up fast from dizzy/kd)
Defense vs.
Blind: 80
Dizzy: 90
Intimidate: 30
Knockdown: 100
Posture(down): 70
Stun: 50
This gives me great defenses, and a ranged and melee attack option to target the health pool. The Meditate tree is good for the powerboost and getting rid of poisons/disease etc, as well as Force of Will. The Novice Medic is great for those "little pick-me-ups" and the Zabrak Equalize ability is great for when your mind is getting hammered.
I only PvP occaisionally these days, but in duels and such it fairs well. And except for the extreme hi-end mobs (which the limited damage/ap of both attack types hinders) this set up handles like a dream.
J.D.
Master Pistoleer
TKA 4/0/0/4
Novice Medic
Brawler 4/4/0/0
Marksman 0/4/0/1
As a Zabrak,
Melee Def 125(181)
Ranged Def 123
Dodge 125(210)
Combat Equilibrium 40 (gets up fast from dizzy/kd)
Defense vs.
Blind: 80
Dizzy: 90
Intimidate: 30
Knockdown: 100
Posture(down): 70
Stun: 50
This gives me great defenses, and a ranged and melee attack option to target the health pool. The Meditate tree is good for the powerboost and getting rid of poisons/disease etc, as well as Force of Will. The Novice Medic is great for those "little pick-me-ups" and the Zabrak Equalize ability is great for when your mind is getting hammered.
I only PvP occaisionally these days, but in duels and such it fairs well. And except for the extreme hi-end mobs (which the limited damage/ap of both attack types hinders) this set up handles like a dream.
J.D.
Message Edited by Jaim_Darkstryder on 08-26-2004 06:59 PM
capzyL
Thu Aug 26, 2004 7:05 pm
#30
al you ranged having problem with the "pure" melee guys geting you down onyour back should use thaktillo (def vs kd to about +100) if they are using dizzy/posture change down, you need to either stay out of 15 or just have novice doc to cure it off.
But quite frankly i cant see how anyone with melee mitigation3 worries about geting KD:ed other then when fighting jedi, since the dmg they will deal to you is quite minimal
Jaim_Darkstryder
Thu Aug 26, 2004 11:36 pm
#31
capzyL wrote:al you ranged having problem with the "pure" melee guys geting you down on your back should use thaktillo (def vs kd to about +100) if they are using dizzy/posture change down, you need to either stay out of 15 or just have novice doc to cure it off.But quite frankly i cant see how anyone with melee mitigation3 worries about geting KD:ed other then when fighting jedi, since the dmg they will deal to you is quite minimal
What are you talking about?
People are posting here their Templates involving fencer, and giving the positives and negatives as they see it. I am not sure what your post has to do with any of that, as I am sure everyone knows the value of food and Doctors.
AlaManQ5
Fri Aug 27, 2004 4:32 pm
#32
I'm sorry, but these all PVP templates are annoying. I don't play to own, i play to PLAY.
And a thing I focus on in my PLAYING is combat flexibility. My definition of combat flexibility is state-application, wide weapon selection (both melee and ranged), ranged attacks for group support/PvE or PvP support (notice i said SUPPORT, not pwnage), melee attacks for up-close and personal combat.
My template:
Master Carbineer
Master Fencer
TKA 4004
Novice Medic 0100
I get good ranged state attacks and a ranged KD from Master Carbineer (more versatile than single-pool damage for my playstyle)
I get fantastic Def vs. (not uber, but close) and good attack speeds using Master Fencer melee skills.
Nice weapon selection, spanning melee and ranged.
Damage Selection: Kinetic, Energy, Heat, Acid, Stun (curse you delayed CB, i would have loved Cold, Electric, maybe some AP3 lol...)
I don't pwn and i don't plan or mean to. I play a star wars game for the fun, not lording over people through clicking a button faster.
I'm surprised i'm the first MCb/MF on this list...
DrekkarStorm
Fri Aug 27, 2004 5:11 pm
#33
Hey guys can anyone tell me if this is a good idea...
Master Rifleman - target mind pool and Ranged Mitation 3
Pistoleer 0-0-4-4 - Nice State Defenses and +40 Melee Defense
Novice Medic - For the occasional patch up
Here's where it gets tricky...
I'm debating whether or not to do either of the following
-------------------------------
First choice...
Master Fencer - for Melee Mitation 3
-------------------------------
Second Choice...
4-4-0-0 Fencer - Keep the ranged/melee defense and the state defenses
And 0-0-0-3 TKA - For additional ranged/melee defenses
So I guess I'm asking if the additional defenses of TKA are better/worse than the Melee Mitation 3 and use of all of Fencer???
Thanks for any input.
Jaim_Darkstryder
Fri Aug 27, 2004 10:37 pm
#34
DrekkarStorm wrote:Hey guys can anyone tell me if this is a good idea...Master Rifleman - target mind pool and Ranged Mitation 3Pistoleer 0-0-4-4 - Nice State Defenses and +40 Melee DefenseNovice Medic - For the occasional patch upHere's where it gets tricky...I'm debating whether or not to do either of the following-------------------------------First choice...Master Fencer - for Melee Mitation 3-------------------------------Second Choice...4-4-0-0 Fencer - Keep the ranged/melee defense and the state defensesAnd 0-0-0-3 TKA - For additional ranged/melee defensesSo I guess I'm asking if the additional defenses of TKA are better/worse than the Melee Mitation 3 and use of all of Fencer???Thanks for any input.
Well, with Master Fencer, Master Rifleman and Pistoleer 0/0/4/4 you will have maxed ranged and melee defense, as well as having awsome state defenses, when coupled with Medic it is a great combo. Also, the added pistol skills boost your dodge with Fencer. That is a great template for taking on most mobs in the game, and it is good for PvP.
xemmock
Sat Aug 28, 2004 10:15 pm
#35
im currently grindingout:
M.Fencer
M.Rifleman
Nov. Medic
Pistoleer 0-0-4-4
extremely good defenses.. dodge/bock etc.. Melee/Ranged Mitigation 3 etc...
Quaro Mefe -- Bria
KwiGonGinn
Sun Aug 29, 2004 7:35 pm
#36
TKM/Master Fencer/Master Brawler/3340 medic
Jedi tanker. Haven't found a jedi that can beat me 1v1 fully buffed yet, but of course I can't really beat them solo as they just run off 
I find that if the rifleman doesn't use accuracy food or Dead Eye...then Im pretty safe from Rifleman, otherwise I just hide indoors 
I have 136 Melee / 133 Range Def with rings/ seas.
With food I get 171 KD defence, and 150 dodge.
One on One there isn't much that can beat me, I am still troubled by cms =/
Mainlycomes down to DoT fights.
Live-It-Up
Thu Sep 02, 2004 7:49 pm
#37
Master rifle/Master Fence/Master Brawler/3-0-0-0 on tka gets the job done. only thing i could worry bout is a fence/cm which is a pretty rare comb
jphillips1868
Wed Sep 08, 2004 8:06 am
#38
What do you guys think about:
Master Fencer
Master Rifleman
Pistoleer 0040
Pikeman 0020 (to cap out on block)
Basically the same template discussed above, except subsituting the pikeman to cap out on block for the medic skills?
Mater_Gunfighter
Wed Sep 08, 2004 8:29 am
#39
My Current template is
Master Pistoleer
Master Fencer
Teras Kasi 4-4-0-4
I've also had luck with
Master Pistoleer
Master Fencer
Teras Kasi 4-0-0-3
Smuggler 0-0-4-0
Both are pretty solid templates for pvp imo