Fencer Archive
Thread: Fencer Template: Melee/Ranged
RebelKangaroo
Wed Aug 18, 2004 8:45 am
#15
Calhen wrote:Ok, I ll make a start with the lately very popular Jedi Hunter template:BH 3040Pistoleer 0040Master Fencer(Master Marksman, Scout 4000 and Brawler 0400 as prereqs)Advantages: high state and melee defenses, Ranged Mitigation 2 and Melee Mitigation 3, Dodge like mad, and excellent PvP pistol specials, excellent anti-Jedi capabilities as long as you can keep them from Forcerunning.Disadvantages: PvE you will be somewhat less competitive. Works well enough for Janta/Mokk missions, but certainly not like a Swordsman or Pikeman. Also, your low Pistol accuracy makes them little useful against defense stackers.
I have something similar but mine is Master Fencer and BH 3020, with pistols 1040. This caps dodge and makes it even less likely that a jedi will hit me. It mostly puts pistols as a sort of distraction then anything you would use all the time, but you still get eyeshot. I haven't gone against any jedi yet, so we'll see how it goes.
Fremen_Feyadkin
Wed Aug 18, 2004 10:00 am
#16
My template fits in 3 of the new categories, so i'll copy+paste this to all of them.
Fencer: Master
TKA: Master
Pistoleer: 1040
Medic: 3000
Marksman: 0401
Brawler: 4400
This is great for most things in pve and is godly in pvp. Max dodge, max melee defense, max ranged defense, 90-120+ defense to all states except intimidate which is 30+, melee mitigation 3, ranged mitigation 2 and theability to heal a good chunk of damage.
I also have 2 aakunan rings, a lightweight military backpack, 17+ defense vs stun shirt and AAs that give +25 bleed resist, +5 disease resist, +4 fire resist, +5 poison resist. (The rings and backpack push my melee and ranged defesnses past 125.) I wear 38% stun, 66-84% base armor, 50%+ PSG. I eat 2x 400+ brandy, 1x 700+ canape, 1x 50% pikata (the dodge food), 1x 40+ trim (fire resist food) and take a muon only if i need a quick boost. With all that plus buffs I only worry about jedis and pikemen with uber weapons (not many rebels on sunrunner fall into those categories). CMs are much less fearsome with 220+ resist buff Bs (Cs havent been made on sunrunner yet), ranged weapons can barely hit me, and with my weapons i can outrace dam near any rebel melee out there. (210-270 damage stun baton, 223 max damage VK, 110 stregth mindpoison knife, 125 strength mindfire knife, looking for a good geno pistol).
Chabian
Fri Aug 20, 2004 10:03 am
#17
My Template is somewhat unique.
Fencer: Master
Teras Kasi Artist: 4 0 0 3
Commando: 0 0 4 0
Marksman: Master
Brawler: 4 4 0 0
Medic: Novice
I have found this to be a very good template for PVE reasons. I run a successful (sometimes discouraging) Giant Dune Kimogila Scale Import Business. The Flame DoT really helps when stacked in threes (Flamesingle 1&2, Flame Cone1). I primarily target the health pool with HealthHit2,1 (dont know if they stack), switch to pistol health bleed, then back to the Flame Thrower.
This seems to be very effective in PVP as well. People aren't expecting to have the health pool targeted, so they end up spamming heals and not fighting.
Like the previous poster stated - I have a variety of tools.
Dual Aakuan Rings, Bio-Enhanced Clothes, SEAs & AA's, and a number of high end DoT Weapons. My favorite being My Dagger
I hope this helps out would-be support/ranged/melee fencers in the future.
- Takai Konomohu (Wanderhome)
Fencer: Master
Teras Kasi Artist: 4 0 0 3
Commando: 0 0 4 0
Marksman: Master
Brawler: 4 4 0 0
Medic: Novice
I have found this to be a very good template for PVE reasons. I run a successful (sometimes discouraging) Giant Dune Kimogila Scale Import Business. The Flame DoT really helps when stacked in threes (Flamesingle 1&2, Flame Cone1). I primarily target the health pool with HealthHit2,1 (dont know if they stack), switch to pistol health bleed, then back to the Flame Thrower.
This seems to be very effective in PVP as well. People aren't expecting to have the health pool targeted, so they end up spamming heals and not fighting.
Like the previous poster stated - I have a variety of tools.
Dual Aakuan Rings, Bio-Enhanced Clothes, SEAs & AA's, and a number of high end DoT Weapons. My favorite being My Dagger
I hope this helps out would-be support/ranged/melee fencers in the future.
- Takai Konomohu (Wanderhome)
TyrranSkorr
Fri Aug 20, 2004 3:42 pm
#18
Ok, I was wondering if anyone here know what alertness does. I think Master Fencer gets alertness +10. And somewhere along the marksman support line there is alertness as well. What does this do? Does it help in PVP.. PVE?
MalLorin
Sat Aug 21, 2004 7:51 am
#19
I've been Master Fencer/Master Doctor for a while now, but I want to try something different. I will be keeping Master Fencer because it rocks, and will probably drop medical skills while picking up new skills.Looking for advice on which way to go. I've rarely dabbled in PvP - I'm a very casual player and sometimes go months without playing at all, just get on and mess around with whatever whim I decide to follow, be that Janta/Mokk missions, ER missions, joining groups, taking missions from NPCs, random hunting while exploring, defending myself from others when I pick up a TEF, etc. There's no way of knowing what sorts of activities I'll get into, so I need a decent all-around template.
I'm leaning towards Master Fencer/Master Brawler, and I feel like picking up some ranged since I sorta miss shooting. So...
Master Fencer
Master Brawler
Master Rifleman or Master Pistoleer?
Medic 0010
or
Master Fencer
Master Brawler
Smuggler 0040
Pistoleer ? - 3043? What's the best way to go here?
Medic 0010
Somebody please make my mind up for me, pick a template and I'll do it. 
TWNinjaSteve
Sun Aug 22, 2004 10:06 pm
#20
What do you guys think of Master Fencer, Brawler, Swords? and 0030 Pistols (ranged mitigation). I like to PVE and PVP. I'm thinking that I need some sort of ranged mitigation for High end mobs on the vette.
torpid3d
Mon Aug 23, 2004 11:42 am
#22
master fencer
master pistoleer
0140 smuggler
jedi initiate
weapons: acklay stun (2.4 279 max w/o pu)acklay gaffi (3.4 357max) de-10 (2.7 444max w/spd pu) krayt scout blaster (0.9 237 max w/o pu) dh17 w/health poison 120 st 1200 dur (2.4 dmg negligable use for only poison w/spd pu)
dodge cappd
melle cappd
pretty close to range capped
pretty damn good template against a bh
attack sequence dizzy with stun baton switch over to scout blaster spam lowblow once down slap a few poisons and finish off with health shot 3 with de-10 (weapon change not bad with fast weapons/cleared combat que)
when in doubt in pvefeign deathand slicing terms for more cash is nice and good temp against ns elders with energy pretty low resist
throw in luck and more combat prowess for force attune pts
will rock the padiwan trials
disadvantages will have to sacrifice alot for jedi template pretty soon.....no terrain negotiation...no kd for fencer no dizzy for pistol attack so have to be on the command que to switch weapons effectivly.....and have burst run on the ready to catch up with fencer to dizzy.....
lowblow has to be spammed but carefully to not kick up the target......poison dot can be healed
TieWalker
Mon Aug 23, 2004 5:30 pm
#23
My template is Master Pistoleer/ Master fencer/ novice medic/ TK 4/0/0/4
I mainly made this as a love template (i loooove pistols and fencers =) ) and i threw in TK for more ranged defense and for meditate(the skill of the gods lol) It does pretty well against low to medium level mobs, on the high level ones i'm a decent tank though lol. In PvP it allows the use of 2 stun weapons (not all to good ones but o well) and it can provide some decent support fire when needed
RobK602002
Mon Aug 23, 2004 7:18 pm
#24
Breezerer wrote:
Master Fencer / Master Rifleman / Pistoleer 0-0-4-0 / Medic 1-0-4-0
Advantages: Maxed Range and Melee Defense, Maxed Defense vs. xxx - EXCEPT for Stun and Intimidate - ,Ranged Mitigation3 and Melee Mitigation 3, AP3 with a T21, the ability to do direct damage to the mind ( HeadShot3 and MindHit2 ) the ability to heal urself fully and 115 Dodge and 90 Block
Disadvantages: _________
This is the template i am currently grinding for....i don't really know any disadvantages to this template....that's y i am posting....
Could someone please give me the disadvantages to this template please? thanx.
maybe you should trade off the medic for a dodge skill in pistoleer. 1040 pistols/1030medic/master rifles/master fencer, then youll have capped dodge
Nalndra
Tue Aug 24, 2004 5:45 am
#25
Im currently
TKM
MRifleman
Fencer 0/4/4/0
Medic 1/0/0/0
Im thinking of switching to a more defensive melee template and Fencer is famous for that. So, what I was thinking is getting this template
Master Fencer
MRifleman
Pistoleer 0/0/4/1
Medic 2/2/0/0
The reason Im switching to Fencer is that I got a bit too easy being KD'd by pure melee stackers. With this new template at least I have +100 KD and DIzzy defense, which will help me a lot from getting KD'd.
Anyone who have experience with both templates have any idea which one should I pick? I love TKM but I hate being KD'd often...
mesiah187
Tue Aug 24, 2004 8:11 am
#26
My current template:
Master Fencer
Master Rifleman
TKA 4-4-0-0
Medic 0-2-0-0
Advantages: Maxed ranged and melee defense. Ranged and Melee Mitigation. Effective againts melee and ranged PvPer's. Can meditate my wounds away 
Disadvantages: KD and Dizzy defense not as high as if I had pistoleer. Cannot heal myself as fast as other templates therefore making the templategreat for group PvP and adequate for Solo PvP.